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TDK-Help on perfecting my list for worlds

Joltic

Aspiring Trainer
Member
So my current list is:

Pokemon:

4 Deoxys EX
2 Thunderus EX
3 kyurem (PLF)
1 Absol
1 Keldeo EX

T/ S/S:

1 computer search
4 Catcher
4 Colress machine
4 Hypnotixic laser
2 Float stone
2 Plasma ball
1 Ultra ball
2 Switch
1 Max potion
2 Virbank

4 N
4 Juniper
3 Colress
3 Skyla

Energy:

4 Plasma
4 Prism
4 Blend (WLFM)

The strategy of this deck is to beat your opponent by speed,
with lots of fast pokemon combine with deoxys to get that first turn sweep! With Thunderus
For quick energy acceleration, this deck is definately tier 1!
Absol is a great addition for the mirror and keldeo is a nice speedy tech for any deck.

Any help would be appreciated,

Thanks
 
-1 Computer Seach(scramble switch is better )
-2 Switch (just go all out with Keldeo EX+FLoat stone dont go both)
-1 Max Potion (good tech but there are better stuff)
+1 Scramble Switch(great when they do not OHKO Kyurem and a good suprise card)
+1 Keldeo EX (look at -2 Switch)
+1 Float Stone (look at -2 Switch)
+1 Team Plasma Ball(more search=Better)
if you find room you should maybe add a Articuno EX/Lugia EX/Snorlax PLS
 
I agree on taking out comp.search and replacing it with scramble switch, but I disagree on taking out 2 switch. In a standard TDK list you will find a 2-2 split of switch/float stone. Running 3-4 float stone is not the greatest idea, even though you can make use of keldeo really well, switch is equally important in the deck. As to the -1 max potion, I am still leavening it in since its very 'game changing' and can turn the tide of the game in your favour very quickly.
 
The most successful Plasma decks at U.S. nationals used Life Dew as their ace spec. while computer search and scrambke switch are good, forcing your opponent into a 7th or 8th prize situation is just too good
 
^ That's what I was thinking. Ironically, not a lot of people play Tool Scrapper because it's the "61st" card in the deck. To me, it a must. To shut down Garbodor for a turn or to get rid of pesky Float Stones, it's just too good to leave out. I would go two Ultra Ball and then one Plasma Ball for this deck, simply because you want to fuel Thundurus-EX's Raiden Knuckle by discarding those Energy. Drop the Max Potion and add another Float Stone. DeckMaster, sorry, but you really need two Switch here. You can't bank on the Keldeo and having to spend a Skyla on a Float Stone to save you. Switch is still very good, and you have to keep both.
 
Serperior said:
^ That's what I was thinking. Ironically, not a lot of people play Tool Scrapper because it's the "61st" card in the deck. To me, it a must. To shut down Garbodor for a turn or to get rid of pesky Float Stones, it's just too good to leave out. I would go two Ultra Ball and then one Plasma Ball for this deck, simply because you want to fuel Thundurus-EX's Raiden Knuckle by discarding those Energy. Drop the Max Potion and add another Float Stone. DeckMaster, sorry, but you really need two Switch here. You can't bank on the Keldeo and having to spend a Skyla on a Float Stone to save you. Switch is still very good, and you have to keep both.
I am not saying Switch is bad. But for me I do not like having Switch and Keldeo+Float Stone. If you want to go Switch then but 4 Switches and maybe add a Float Stone and a Keldeo EX (or just the Float Stone).
but to go 2 Switch 2 Float Stone and a Keldeo EX for me is Pointless.
Maybe Try this 1-2 Keldeo EX 3 Float Stone 1 Switch



100th Post!!!!!!
 
I am using an almost identical deck, except the catcher, balls ratio and max potion.

Ace spec, I tried computer search, scramble switch, and dowsing machine.
Each has it's own advantage, depending on your play style and the deck you use.
If you want for aggressive---computer search; additional trainer in later of the game---dowsing machine; tech with lugia/snorlax/tornadus or anything with high energy attack requirement---scramble switch.
Some people above mentioned about Life Dew, I don't know how well this can turn out, since this deck can't get items back, once other player uses tool scrapper, it's just gone. However, atm, many decks I played against, they dropped tool scrapper.....so this might be a shot.


Balls ratio, I had 3 plasma, 1 ultra before; now 1 plasma, 2 ultra.
I had higher plasma over ultra, due to number of plasma pokemon in the TDK, however Keldeo changed the ratio.
Reason is, I can get out the keldeo on the bench much quicker as well get some energies into discard pile, AND ultra can get plasma Pokémon as well. (You might want to test this out based on your preference)

Max potion is good, but just not my way of play in this deck. So I will pass on the comment on this.
 
Max potion is a must for me since its the card that got me my invite to the world championships, and its has been so good in so many situations. My ball engine line is at 1-2 since you will often find yourself drawing into all your pokemon late game, therefore making a fourth ball 'useless'. Out of my 82 test matches I have done, I have only found four pokemon search cards useful in less than a quarter of all the games I've played.
 
This is three cards off of Pooka's list.
Have you tried three Thundurus? That's generally what I do because Thundurus is your ideal starter and you want it as much as possible.
 
I did pay the deck with three Thunderus at a few tournaments but I found it to be a bit of a burden late game. I prefer kyurem, even though its not the best starter, its really good late game and can give you a huge advantage playing three rather than two. Also if you manage to pull off a T1 frost spear and get two Deoxys in play, by T2 if you then manage to pull off a blizzard burn, you can potentially KO any opposing ex, on T2!

That's also why I play four Colress machine, just to up the chances of being able to pull off a T1 frost spear.
 
That is why I said in the beginning "+1 Keldeo EX +1 Float Stone" so you could Blizzard Burn every turn.

(Most people play 4 Colress Machine.)
 
Three float stone is not the best idea since once you've got a float stone onto keldeo, what good are the rest? I understand running three can help against tool scrapper and as you said, blizzard burning each turn. But in my opinion there is not enough space in the deck for and extra keldeo/float stone.
 
DeckMaster said:
I am not saying Switch is bad. But for me I do not like having Switch and Keldeo+Float Stone. If you want to go Switch then but 4 Switches and maybe add a Float Stone and a Keldeo EX (or just the Float Stone).
but to go 2 Switch 2 Float Stone and a Keldeo EX for me is Pointless.
Maybe Try this 1-2 Keldeo EX 3 Float Stone 1 Switch



100th Post!!!!!!

Switch is still good because it's an out if your opponent keeps Keldeo asleep with Laser. I guess if you play double Keldeo, then there's no reason not to go heavy Switch.
 
I'd argue that 3 Colress Machine is better because of the likelihood of drawing one of the Plasma Energies by the time you get the fourth Colress Machine which will end up making it a useless card. With that open spot you could put in another Ultra Ball since you can get the Keldeo EX with it if you need it.
 
Mora said:
DeckMaster said:
I am not saying Switch is bad. But for me I do not like having Switch and Keldeo+Float Stone. If you want to go Switch then but 4 Switches and maybe add a Float Stone and a Keldeo EX (or just the Float Stone).
but to go 2 Switch 2 Float Stone and a Keldeo EX for me is Pointless.
Maybe Try this 1-2 Keldeo EX 3 Float Stone 1 Switch



100th Post!!!!!!

Switch is still good because it's an out if your opponent keeps Keldeo asleep with Laser. I guess if you play double Keldeo, then there's no reason not to go heavy Switch.

In mine first post I said take out 2 Switches for a Keldeo EX and a Float Stone
 
I didn't see that; I just saw don't run both. I might still want both in case a Keldeo is prized or something and you're opponent goes for sleep stalling, but that's just me.
 
Like I said on mine post either go Double Keldeo + Float Stone or Heavy Switch with maybe a Float stone (Just mine opinion).
 
Do you think on Terrakion ex? It's a suprise card to take 0HKO to darkrai ex and thundurus ex. The next turn catcher another and k.o again. With scramble switch it's excellent and their weakness it's not a problem

Enviado desde mi XT925 usando Tapatalk 2
 
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