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Team Aqua's Dirty Sea Dogs (Mightyena / Sharpedo / Muk)

Adam Ryder

Aspiring Trainer
Member
Pokemon: 16

  • 4 Team Aqua's Poochyena
    4 Team Aqua's Mightyena
    2 Team Aqua's Carvanha
    2 Team Aqua's Sharpedo
    2 Team Aqua's Grimer
    2 Team Aqua's Muk
Trainers/Supporters/Stadiums: 32

  • 4 Team Aqua's Great Ball
    1 Energy Retrieval
    3 Evosoda
    4 Muscle Band
    1 Sacred Ash
    1 Startling Megaphone
    2 Switch
    2 Ultra Ball
    3 VS Seeker

    2 Lysandre
    1 Lysandre's Trump Card
    2 Professor Birch's Observations
    3 Shauna

    3 Skyfield
Energy: 12

  • 8 Water Energy
    4 Double Aqua Energy

Strategy:
Mightyena is the main attacker which will use Teampact which attacks for 30 times the number of heads flipped. The Skyfield stadium card is to increase the amount of coins flipped, which in turn increases the possible chance of more heads. Sharpedo will be used for its ability, which lets me search my deck for a Team Aqua Pokemon once per turn and Muk's ability increases all non-Aqua Pokemon's retreat costs. And for the final Team Aqua card, Team Aqua's Great Ball will help me get one basic Team Aqua Pokemon and a basic water energy out.

Evosoda would help me search for an evolution and evolve the Pokemon if Sharpedo can't help. Muscle Band would help me increase Mightyena's attack damage even more, Great Ball will help me do the same thing. Switch would help me bring in a powered up Mightyena if a Muk or Sharpedo is active. VS Seeker and Lysandre's Trump Card go hand in hand and will bring the Pokemon back into the deck just in case the Skyfield was replaced and and Pokemon discarded.

The rest are pretty obvious :)

I wanted to use trainers from XY and onwards, so I can keep this deck as long as possible.

 
RE: Team Aqua's Dirty SeaDogs (Mightyena/Sharpedo/Muk)

This deck seems kind of unreliable... I mean it's a lot of coin flips, and statistically speaking it's half as damage effective as mega Rayquaza, but in reality it's probably allot less effective than that because it does not have accelerated evolution, and a way to accelerate the bench to it's max in 1 turn. But if you really want an attack like team pact but can't get ahold of mega Rayquaza. Then I would use team magmas Zangoose.
 
It's a fun and good budget alternative to Rayquaza, I think. Maybe, though, changing the Muscle Bands for Trick Coins might be a nice add. Flipping coins is not that reliable (TBH, Adam, I overlooked this when we first thought about the deck. :p ), but people still play Malamar and Kangaskhan. Not as competitive as a Toad or Rayquaza deck, but it's nice.
 
I sometimes read the coin card, but I never can understand it. Can someone explain in simple terms?
 
Basically it lets you reflip coins for your attack if you don't like the result.
 
-4 Team Aqua's Great Ball
-1 Muscle Band
-1 Lysandre
-1 Lysandre's Trump Card
-2 Professor Birch's Observations
-2 Water Energy

+1 Carvanha
+1 Sharpedo
+1 Victini (LT)
+1 Energy Retrieval
+1 Ultra Ball
+4 Professor Sycamore
+1 Shauna
+1 Teammates

Pretty similar to what I plan to run in about a month, while still *trying* to keep with XY or later. Add another Sharpedo line to help search out your Team Aqua's quicker, and the zero retreat cost doesn't hurt. Victini's Victory Star ability is the same as Trick Coin, and although it's a non-Team Aqua on the bench, re-flips (and thus better odds) is going to be more beneficial than an extra coin. Since Team Aqua's Great Ball only works on Basic Pokemon, I would rather run an extra Ultra Ball and lean on Sharpedo a little heavier, but that's personal preference. Other than that tweak the Supporters so that you should be able to refresh your hand on T1. I wouldn't run Trump Card, because Mightyena is a "glass-cannon" and you're either going to win or lose long before your deck runs out.
 
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