I decided to make a team around Haxorus because I discovered that Mold Breaker ignores Unaware. This allows DD sets to not be stopped by Quagsire. Haxorus is the only member of my team that I will not replace. I've considered using a Mamoswine.
The Team:
Skarmory (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Brave Bird
- Whirlwind
- Roost
- Stealth Rock
Skarmory walls the Ice and Dragon moves that would give Haxorus pain. Shed Shell is for Magnezone/ton. I went with a SPD bulky set becaue I'm not a fan of Skarmory dying from special moves. Brave Bird is to deal some damage. Whirlwind is for phazing. Roost is to heal itself. SR is for an entry hazard.
Verizon (Virizion) @ Leftovers
Trait: Justified
EVs: 4 HP / 252 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Giga Drain
- Focus Blast
- Hidden Power [Ice]
Verizon Wireless is my weather counter. I went with a max DEF and SPE set to out-speed and survive things that would give him problems. HP Ice is for things like Gliscor. Sometimes Focus Blast's accuracy has screwed me over, but it's his only Special Fighting move. His ability is of no use. Calm Mind makes him a big threat.
Haxorus (M) @ Lum Berry
Trait: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw
- Taunt
- Earthquake
Haxorus, the lizard my team is made around. I gave him a Lum Berry over Life Orb/Expert Belt in order for him to not be destroyed by status. Taunt is here to counter his only real weakness outside of Ice Shard, Skarmory. With Taunt I can stop Skarmory from phazing me and can actually set up on him. Dual Chop is for breaking Subs. I decided not to use Outrage because of the trapping and Confusion. Now that Garchomp is banned I'll use Dragon Claw.
Slowbro (F) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -ATK)
- Ice Beam
- Flamethrower
- Slack Off
- Scald
The main reason Slowbro is on here is to give my team an extra Fighting resist, the assistance of a bulky Water, and to check things like Ninetails and Special Infernape better. I had originally used Slowking because of Dragon Tail. I changed King to his BRO(aren't I clever?) because his switched DEF and SPD stats suit his typing better. I might try a CM set. I may try Jellicent if you can convince me. I love luring in Ferrothorns and killing them with Flamethrower.
Magneton @ Eviolite
Trait: Magnet Pull
EVs: 252 SAtk / 40 SDef / 216 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Thunder Wave
Magneton is to kill steels that would give Haxorus pain. Flash Canon is mainly filler. I used it over Signal Beam because he can hit Dragons neutrally with FC, unlike SB. I went with these EVs to out-speed max speed Scizor and still be bulky. I used him over his evolved form because with eviolite he is faster, bulkier, and can still hit hard. I might use Magneton+Air Balloon for Ground moves or Magnet Rise over TWave.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 200 Def / 56 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Swords Dance
- Taunt
Gliscor is my Breloom counter. This set allows me to out-speed min-speed Jirachi. Ice Fang is to hit other Gliscors harder. Taunt is to shut down defensive threats. Originally I had used Aerial Ace and Sub over Ice Fang and Taunt. I still may try EQ+Acrobatics+Fling+Protect.
The Team:
Skarmory (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Brave Bird
- Whirlwind
- Roost
- Stealth Rock
Skarmory walls the Ice and Dragon moves that would give Haxorus pain. Shed Shell is for Magnezone/ton. I went with a SPD bulky set becaue I'm not a fan of Skarmory dying from special moves. Brave Bird is to deal some damage. Whirlwind is for phazing. Roost is to heal itself. SR is for an entry hazard.
Verizon (Virizion) @ Leftovers
Trait: Justified
EVs: 4 HP / 252 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Giga Drain
- Focus Blast
- Hidden Power [Ice]
Verizon Wireless is my weather counter. I went with a max DEF and SPE set to out-speed and survive things that would give him problems. HP Ice is for things like Gliscor. Sometimes Focus Blast's accuracy has screwed me over, but it's his only Special Fighting move. His ability is of no use. Calm Mind makes him a big threat.
Haxorus (M) @ Lum Berry
Trait: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw
- Taunt
- Earthquake
Haxorus, the lizard my team is made around. I gave him a Lum Berry over Life Orb/Expert Belt in order for him to not be destroyed by status. Taunt is here to counter his only real weakness outside of Ice Shard, Skarmory. With Taunt I can stop Skarmory from phazing me and can actually set up on him. Dual Chop is for breaking Subs. I decided not to use Outrage because of the trapping and Confusion. Now that Garchomp is banned I'll use Dragon Claw.
Slowbro (F) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -ATK)
- Ice Beam
- Flamethrower
- Slack Off
- Scald
The main reason Slowbro is on here is to give my team an extra Fighting resist, the assistance of a bulky Water, and to check things like Ninetails and Special Infernape better. I had originally used Slowking because of Dragon Tail. I changed King to his BRO(aren't I clever?) because his switched DEF and SPD stats suit his typing better. I might try a CM set. I may try Jellicent if you can convince me. I love luring in Ferrothorns and killing them with Flamethrower.
Magneton @ Eviolite
Trait: Magnet Pull
EVs: 252 SAtk / 40 SDef / 216 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Thunder Wave
Magneton is to kill steels that would give Haxorus pain. Flash Canon is mainly filler. I used it over Signal Beam because he can hit Dragons neutrally with FC, unlike SB. I went with these EVs to out-speed max speed Scizor and still be bulky. I used him over his evolved form because with eviolite he is faster, bulkier, and can still hit hard. I might use Magneton+Air Balloon for Ground moves or Magnet Rise over TWave.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 200 Def / 56 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Swords Dance
- Taunt
Gliscor is my Breloom counter. This set allows me to out-speed min-speed Jirachi. Ice Fang is to hit other Gliscors harder. Taunt is to shut down defensive threats. Originally I had used Aerial Ace and Sub over Ice Fang and Taunt. I still may try EQ+Acrobatics+Fling+Protect.