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Expanded Team Plasma Vanilluxe; First Deck!

vyolet127

Aspiring Trainer
Member
Hiya, it's Vyolet!!

So this is my deck I made when I was like a kiddo. It was before I had access to EXs, but this still holds its own weight!! I'm especially proud of this deck, and would love some feedback!!
(Note these are some relatively old cards.)
Pokémon: 20
4 (Team Plasma) Vanilluxe PLF (Plasma Freeze, I believe...)
4 Vanillish PLF
4 Vanillite PLF
3 (Team Plasma) Glalie PLF
1 (Team Plasma) Froslass PLF
4 Snorunt PLF

Trainers: 18
2 Frozen City
4 Team Plasma Grunt
4 Shadow Triad
4 Team Plasma Ball
4 Reversal Teigger

Energy: 22

22 Water
4 DCL
4 Plasma Energy


So the strategy is to build up Vanilluxe with as much energy as you can, so that its ChillMAX has a massive damage output. Glalie is a good wall, and its Reflect Energy helps move energy back to benched building Vanilla Pokémon. Froslass is there because I like it. I'm not sure, but I like it in there. It can be useful if you're opponent relies solely on special energy, with her Cursed Glare, but not much else.
Most all the trainers revolve around getting Vanilluxe ready to go. Frozen City is to annoy your opponent with damage for energy, but sometimes it restricts energy buildup if you're note completely evolved though, but Glalie can hold them and use Reflect Energy to pass it on to unevolved Pokémon.

I guess that's mostly it. If love some feedback!! Thank is for your guys' time!!
 
I Don't know what these cards do, but I will tell you that you won't win any games with this deck.
- You run wayyyyyyy too many energies. Don't go over 12.
- You run wayyyyyt too many pokemon, without a reliable way to get them out.
- Play 4x ultra ball
- play 4x vs seeker
- play 4x professor sycamore / professor juniper.
- Play at least 3x N.
- 1x Colress is optional.

With a deck built like yours you will be dead dwaring for 99% of the game. The expanded format is too fast for a deck like this. It will probably take you 10 turns to deal 180 damage, While it takes the average expanded deck around 1 - 3 turns. It's not good enough to compete.
 
I Don't know what these cards do, but I will tell you that you won't win any games with this deck.
- You run wayyyyyyy too many energies. Don't go over 12.
- You run wayyyyyt too many pokemon, without a reliable way to get them out.
- Play 4x ultra ball
- play 4x vs seeker
- play 4x professor sycamore / professor juniper.
- Play at least 3x N.
- 1x Colress is optional.

With a deck built like yours you will be dead dwaring for 99% of the game. The expanded format is too fast for a deck like this. It will probably take you 10 turns to deal 180 damage, While it takes the average expanded deck around 1 - 3 turns. It's not good enough to compete.
Yeah, I could see that, but note this is before I had access to any cards. Like, I couldn't get cards I needed, so I worked with what I had. An ideal hand can actually get 180 in three turns, and maximum of 360, but I see where you're coming from. I've seen the deck standards and I can't keep up because I'm dirt poor so chill. I made another deck based off of actual power, so hit that up too.
 
MLdarknightmare had some good suggestions. I would add that Aqua Patch would be a great addition to this deck to accelerate energy to Vanilluxe.
 
MLdarknightmare had some good suggestions. I would add that Aqua Patch would be a great addition to this deck to accelerate energy to Vanilluxe.
Oh, yeah; thats a good idea!! Especially since I'm grinding out Rising Guardians BPs for some Sandslash, so I have a few of those...
 
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