Team PokéBeach

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RE: Team PokéBeach - Join Now!

Since when does almost beating count for anything? Either you win or lose.
 
RE: Team PokéBeach - Join Now!

Kevin Garrett said:
Since when does almost beating count for anything? Either you win or lose.

Yeah yeah, I know. ALMOST, only counts in horse shoes i know.

I would of won if not for hax.

My point is, that team seemed to be pretty good. I suppose I should stick with it.
 
RE: Team PokéBeach - Join Now!

Almost winning or could have won if not for xyz doesn't exist. If a team almost wins against someone that doesn't mean it's better than a team that didn't do well against the same person. DPP has a high focus on team building. If you had a better team matchup in that game than the first, it could explain why you did slightly better. For all you know, the other team could win against other people more than the team that almost beat gamercal.
 
RE: Team PokéBeach - Join Now!

I agree with Kevin. Matchups play a huge role in the competitive game, predicion also plays a huge factor. A team can only be as good as the player.

On another note, when we get a forum war in the near future, the lineup will be selected from here. The more you contribute, the more chance there is of having a place in the war offered to you.
 
RE: Team PokéBeach - Join Now!

Well, unlike you guys, team building doesnt come second nature for me.
I mean, the last time I built a team that had good coverage, it lacked the punch to do anything. My older team shared a lot of weakness, but it was pretty good.

Perhaps I should just use that instead.
My original team consisted of:

Metagross (lead)
Breloom
Salamence
Scizor
Latias
Suicune

As you can see, I have lots of Ice and Fire weak. But it actually worked pretty well.

Being the good player you are, any ideas for better choices?
(and please dont say the obvious type coverage thing)

EDIT: I want to help and contribute as much as possible. I do however, also want some help from the pro's like you all are. That would be really apreciated.
 
RE: Team PokéBeach - Join Now!

Finally, a GOOD battling clan into join:

1) Competitive Battling Interests:

I personally hope to become a better team-builder. Oftentimes, I have to use guides or other things of that nature to build a decent team. I'd also really love to contribute to the competitive battling community, and create projects that spark more interest in it. (One might count my "Create-A-Team" project under this.) On a side note, I love Rain teams. =]

2) My RMT

Got Rain? (OU)

3) The only clause that I don't deem necessary on that list is Strict Damage Clause, but I don't care if someone chooses to use it or not. This clause, IMO, is more of a personal choice. Every other clause is fine.

4)I have only received one warning in the 2 years I've been on PokeBeach. (And that was 1.5 years ago.) I think this shows that my conduct will be fine in this clan.
 
RE: Team PokéBeach - Join Now!

Hmm. To me the most annoying status is paralysis due to the fact Most of my teams are speed orientated and the fact 25% of the time you cant attack which ultimately could lead to the opponent setting up to sweep you. Sleep isnt as annoying due to sleep clause and the fact some people nowadays usually carry a sleep absorber.

Toxic and poison is kinda annoying now and again knowing your sweeper only has a certain amount of time to sweep before it is killed by the poison. Burn isnt as annoying to me because I usually carry an aromatheraper, whereas Paralysis could lead to them setting up on you and sweeping from there.
 
RE: Team PokéBeach - Join Now!

shadoworganoid: Your team has a disturbingly large BoltBeam weakness. This combination hits 4 of your Pokes for super-effective, and Metagross and Scizor won't enjoy taking Thunderbolts on their lower SpD score. Even though it is largely uncommon, a Rotom-F can cause problems. It has BoltBeam (well, Blizzard...but if it is in Hail, this point is mute), and if your Scizor and Metagross don't carry Pursuit, Rotom-F can win over them easily.

Also, it would be nice if you gave us a full RMT. Listing just the Pokes doesn't help us at all, excepting seeing how your type weaknesses and resistances come together. It seems like your team is just a mix of OU sweepers. Providing what they do, how they function, and overall contributions to the team would help us greatly in deciding new Pokes for your team.
 
RE: Team PokéBeach - Join Now!

Are we talking about special conditions now?

Well then, to me, Freeze is the worst one. When your frozen, you cant do anything. By the time you thaw out, your probably going to be dead.
At least with Poison, Burn, and Paralalys you can still attack or defend. Sleep is bad, but some pokemon have sleep talk. Confusion is really bad, but you can still attack. Its like a coin flip i suppose.


BlueThunder: Yeah, I know. Disregard it. Im planning a new team again. I have some Ideas...
 
RE: Team PokéBeach - Join Now!

Discussing status conditions isn't really a great topic. I'd like to discuss prediction. What in your opinion is prediction? Is it skill or luck?

For me, prediction makes up a lot of the competitive game. By analzying someone's team you can know what to expect even if you have yet to see the Pokémon. Salamence and Gyarados are extremely vulnerable to prediction. The user thinks intimidate plus a resistance will handle the Pokémon on a switch, but if your opponent has analzyed correctly, a great sweeper could be wasted. You really shouldn't be taking game-breaking risks like that often. But prediction works both ways, if you over-predict your in big trouble.
 
RE: Team PokéBeach - Join Now!

I think it is on the fence of luck and skill, with slight bias towards skill. Obviously, a more skilled player would be able to out-predict the lesser skilled player on most occasions. In order predict correctly, you also must have extensive knowledge on the metagame and your opponent, something that won't be picked up on by any average player. Team styles also affect how much and when they will use prediction.

However, these is still an element of "luck" in here. (Personally, I don't think luck is quite the right word, but that is one of the better words to use. ) For instance, you may switch in Latias to take a Waterfall from Kingdra, only to be outsmarted and killed or severely weakened by Draco Meteor. This also happen between Status conditions as well. (Switching to X Pokemon to take Y move, only to be hit by Z Status Condition, which severely hurt many sweepers.)

I have posted my other thoughts in the Prediction thread from around a month ago.

All in all, you need skill properly execute prediction, but do not act is if it there is no risk or any luck involved in prediction. As I said in the other thread, there is no black-and-white answer to this question, and there never will be.
 
RE: Team PokéBeach - Join Now!

Im just average at this so what do I know right? lol But to me, Prediction is a little of both; luck and skill.

Sure it takes skill to know what your opponent will Most likely do, but thats just it, MOST LIKELY. Prediction is only as good as the opponent themselves. If you know how the other person thinks in a battle, you can predict with skill, what they will probably do next. But if the opponent is of lesser skill or chosing to play differently, prediction doesnt really work as well.



EDIT: Guys, I finished a new team. I feel it works well. Some help is always good.
http://www.pokebeach.com/forums/showthread.php?tid=63995
 
RE: Team PokéBeach - Join Now!

Blue Thunder said:
I think it is on the fence of luck and skill, with slight bias towards skill. Obviously, a more skilled player would be able to out-predict the lesser skilled player on most occasions. In order predict correctly, you also must have extensive knowledge on the metagame and your opponent, something that won't be picked up on by any average player. Team styles also affect how much and when they will use prediction.

However, these is still an element of "luck" in here. (Personally, I don't think luck is quite the right word, but that is one of the better words to use. ) For instance, you may switch in Latias to take a Waterfall from Kingdra, only to be outsmarted and killed or severely weakened by Draco Meteor. This also happen between Status conditions as well. (Switching to X Pokemon to take Y move, only to be hit by Z Status Condition, which severely hurt many sweepers.)

I have posted my other thoughts in the Prediction thread from around a month ago.

All in all, you need skill properly execute prediction, but do not act is if it there is no risk or any luck involved in prediction. As I said in the other thread, there is no black-and-white answer to this question, and there never will be.
Prediction is a skill. Theoretically it is impossible to know 100% for sure what your opponent will do; however, when you know everything about the Pokémon metagame and are playing a good player, your moves are always right. The reason why I say good player is because they would never use a move that wouldn't be logical, making your move the right counter to their move. That's why I call it knowing what they'll do.

As for showing examples of how prediction is luck, your post is greatly flawed. If a team is so poorly balanced that making that call whether to bring Latias in or not is such a deal breaker, then you obviously don't have a good team nor did you play well enough in that game.
 
RE: Team PokéBeach - Join Now!

I never switching in Latias would be a game-breaker, nor did I ever say the wielder of Latias was a Grade-A player. (or even say I used it, which is what your post sounds like its assuming...) Yes, there ARE better switch ins then that. I am fully aware of that fact. I personally wouldn't switch Latias in if I had better options...(which generally there is.) Its just an example...I'm not talking about "what is a better switch-in to opposing Pokemon X, your Pokemon A, B, or C?" I'll update with a better one, if that example is so flawed.

As for your first paragraph, this is where mind games can come into play. For instance, what if your opponent knows you play by this tactic, and decides to perform an even better move than originally planned? Of course, a good percentage of the time, sticking to the original plan IS still the best action to take.

While I will agree that skill is a bigger factor than luck, (again, for lack of better word, as this really doesn't follow the strict definition of luck.) there still can be some risks carried with prediction. Yes, knowing the metagame and player can give you an advantage when it comes to prediction. Yes, you can still make the right move nearly all the time of the time. However, you can never know anything with certainty, and sometimes it can make it a little harder to pull through the match if you are caught off-guard.

I do consider hax as a bigger factor than prediction in the outcome of a battle between two Grade-A players, though. (As I said in the original thread (which is why I think we need a different topic.))
 
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Mind games are for games where you or the opponent don't have proper execution. I would never use mind games against ipl and niether would he. It's all about who will execute at a higher level. When someone isn't executing their strategy properly, then you need to rock the boat a little bit with that sort of tactic.
 
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I like to think I can know rather than predict, but as everyone has said its pretty impossible. For me prediction plays a vital part in my battle style, but not a huge one. There are very standard switch ins and stuff, if you bring in a tyranitar it is like your opponent will pull out a hippowdon. If I bring in an earthquake abuser it is likely thye will pull in something that has levitate. Anything beyond that is half luck half skill, and thats why I don't generally venture there.

I like to have a specific goal with my team, and so I can only use prediction to a certain extent. Maybe I need to get a certain layer of entry hazards down, maybe I need to eliminate certain pokemon from my opponents team to let me have a clean seep in the end game. Of course rpediction is needed, but looking at the over-all plan is just as important. I may not to choose to switch my hippowdon in on my opponents tyranitar, beacuse I wont be looking at whats important to take down that specific pokemon at that time, I'll be looking at the overall picture.

Obviously if I see my opponent has a clean KO coming to me and I have a nice swithc in I'll use it, but I won't use prediction to take down every one of their pokemon. I will try to acheive my teams goals, then everything becomes easier.

I guess if you have a stall team or a fully offensive team or a team with no particular battle plan, just a regular team with some walls, a few sweepers, maybe a phazer, etc, then prediction is 110% useful. I find that the tiems prediction are most use is with anti-metagame teams. But for the kind of teams I like to build, its not AS necessary.

Please don't now all spam me up and explain why prediction is important. I know it is. I value that. I'm just saying that its not THE most important thing and doesn't always suit what I'm trying to do.
 
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Kevin Garrett said:
Mind games are for games where you or the opponent don't have proper execution. I would never use mind games against ipl and niether would he. It's all about who will execute at a higher level. When someone isn't executing their strategy properly, then you need to rock the boat a little bit with that sort of tactic.

Again, I said "Can." It doesn't always happen, nor does it usually need to happen, and I still agree that executing a team's strategy is far more important than trying to "predict".

I think the main thing this debate is about is how consistent "prediction" is. You are thinking more along that it is knowing, while I'm saying it isn't always isn't going to work all the time.

You definitely need skill to master prediction, though. Most people will agree on that. However, hax and team match-up are far more critical than "prediction". (Reason I put "" around it is because some people call it knowing, or simply making the move that gives you a further advantage on the battlefield.)
 
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There are two degrees of luck for me. One degree of luck is where you take out a Pokémon of mine you shouldn't with a ridiculous crit or set of flinches, etc. That is not a problem. I continue by business silently and stick it to the opponent by playing at a higher level. The second degree is very rare. This is where a section of your team is removed by compound percentages below 1%. That's where you can't do anything and that's where this is just a game of Pokémon.
 
RE: Team PokéBeach - Join Now!

Look, I think the simplest statement is this:

"Prediction is only good IF your opponent plays conventinoally."

If all grade A players would switch out in a certain situation, but the player your facing is really bad, they might not switch. Your prediction went out the window there.

And once you get one bad prediction, it seems to become a guessing game or mind game.

Prediction is a skill if your opponent is the same level as you.

Prediction is luck, if your opponent plays really differently then most others.



PS: Can I get you guys to comment on my team? Im here to get better after all. Thanks.
 
RE: Team PokéBeach - Join Now!

It's a win-win when you get to grade a level as you call it. Either I am always right with my moves or I sacrifice the chance of being right for having better knowledge of the game than the other person.
 
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