4-3-2 Sabrina's Gengar
4 Sabrina's Porygon
4 Sabrina's Jynx
4-3 Sabrina's Hypno
Pokemon ~ 24
x4 Sabrina's Gaze
x3 Saffron City Gym
x3 Professor Elm
x3 Mary
x2 Bill's Maintenance
x2 Forest Guardian
x1 Sabrina
Total T/S/S ~ 18
x18 Psychic Energy
Total Energy ~ 18
Total Cards ~ 60
Strategy: Early game aggression with Ghastly and Jynx, using Ghastly's Gaseous Form Power to increase his (its?) staying power through high energy allocation and keeping the opponent (hopefully) locked down with Jynx's Good Night/Good Morning switch, as well as supporting with Porygon on offense and Drowzee as an Energy vacuum. Mid- to late-game control with Hypno as a finisher and reanimation engine, while utilizing Haunter as a long-range damage dealer and Gengar as a damage sweeper. I maintain the control aspect of the deck with Sabrina's Gaze, while using most everything else to regularly rotate the top of the deck and potentially set myself up for quick evolutions. The single Sabrina is there for a potentially massive Ghastly wall, while Saffron City allows me to return extra energy to my hand once a large Ghastly evolves.
Issues: I built this mostly to understand the mechanics of the TCG, but I liked it so much, I thought I might get a little advice on what to do with it. I'd like to take it to League, even though my roommate tells me that 1) the Gym Leader decks were characterized by a lack of any real power, and 2) Sabrina is arguably the worst Leader to build with, mostly due to her lack of options. I can see that there's a shortage of damage, and that would be something I'd like to fix, if possible. There may also be a bit too MUCH draw in the deck (Is that even possible?)
Any ideas are welcomed!
4 Sabrina's Porygon
4 Sabrina's Jynx
4-3 Sabrina's Hypno
Pokemon ~ 24
x4 Sabrina's Gaze
x3 Saffron City Gym
x3 Professor Elm
x3 Mary
x2 Bill's Maintenance
x2 Forest Guardian
x1 Sabrina
Total T/S/S ~ 18
x18 Psychic Energy
Total Energy ~ 18
Total Cards ~ 60
Strategy: Early game aggression with Ghastly and Jynx, using Ghastly's Gaseous Form Power to increase his (its?) staying power through high energy allocation and keeping the opponent (hopefully) locked down with Jynx's Good Night/Good Morning switch, as well as supporting with Porygon on offense and Drowzee as an Energy vacuum. Mid- to late-game control with Hypno as a finisher and reanimation engine, while utilizing Haunter as a long-range damage dealer and Gengar as a damage sweeper. I maintain the control aspect of the deck with Sabrina's Gaze, while using most everything else to regularly rotate the top of the deck and potentially set myself up for quick evolutions. The single Sabrina is there for a potentially massive Ghastly wall, while Saffron City allows me to return extra energy to my hand once a large Ghastly evolves.
Issues: I built this mostly to understand the mechanics of the TCG, but I liked it so much, I thought I might get a little advice on what to do with it. I'd like to take it to League, even though my roommate tells me that 1) the Gym Leader decks were characterized by a lack of any real power, and 2) Sabrina is arguably the worst Leader to build with, mostly due to her lack of options. I can see that there's a shortage of damage, and that would be something I'd like to fix, if possible. There may also be a bit too MUCH draw in the deck (Is that even possible?)
Any ideas are welcomed!