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Terrakion/Ether deck

anythingbutgrass

Aspiring Trainer
Member
Ether: Terrakion, Bouffalant, Tornadus ex
Pokemon
3 Terrakion
3 Tornadus ex
2 Bouffalant
10

Trainers:
3 Ether
3 Pokedex
2 Eviolite
3 Pokemon catcher
2 Energy switch
3 switch
1 Max potion
1 Heavy ball
3 Ultra ball
2 Virbank
4 HTL
1 Computer search
26

supporters
3 juniper
2 skyla
2 n
2 cheren
3 colress
12

Energies
3 DCE
9 basic fighting
12

Thoughts:
Good against plasmaklang, not going to stand up terribly well against keldeo (suprise! lol), good draws let me T1 OHKO an active darkrai (I did it during playtesting, not going to happen often, but it was funny).
 
RE: darkrai/Hydreigon/hammers

/analysis activate

Alright, you've got the basic idea down, but you've got too much going on. This deck wants one thing; set up Hydreigon, never take any kind of damage because of Max potion, and utterly destroy everything with one of the best attackers in the game.

That said, I'm going to cut the following cards, due to them simply not being helpful.

- 1 Town Map (This is coming from someone who REALLY likes this card. Unfortunately, it's that 61st card that this deck can't afford)
- 1 Giant Cape (I know that it benefits both Darkrai and Hydreigon, but as of now, there's not room for it)
- 1 Energy Search (7-8 Energy is plenty. Also, you would much rather run more dark energy because this deck sometimes has issues late game with running out of energy altogether.)
- 2 Enhanced Hammer (I talked with you about this; most of the time you draw this card, you're going to wish it was something else.)
- 1 Tool Scrapper (Seriously only helps in one matchup, which is Garbodor. Unless your area is overrun with Garbodor, in which you shouldn't be playing this deck anyway, one + Junk Hunt will suffice.)
- 1 Dark Patch (I don't mind having 4, but I want to make room for some other important stuff and 3 does a good job anyway)
- 1 DCE (....if you don't have a Hydreigon up, you shouldn't be dropping Mewtwo anyway. What are the chances you will draw this almost unsearchable energy when you need it?)
- 1 Skyla (Through extensive testing, I've found that many other supporters outclass this. It's still a great card, but sometimes drawing 7 rather than searching for one is a lot better, so I'm taking one of these out for a Juniper spot.)
- 1 Dark energy (7 does fine in this deck. You've got Dark Patch to retrieve them and this deck doesn't have room for the normal 8.)

Open spots: 10

Here's my suggestions for what to add. Keep in mind some of this is preference, but much of it is meant for consistency:

+2 Juniper (You want cards to be in the discard for Sableye, Dark Patch, etc. Considering you get to do that AND draw another 7 cards, there is no reason why you shouldn't be running 4 of this.)
+2 Random Reciever (Basically lets Sableye give you a free supporter. You also only have 12 supporters at the moment, which is slightly low.)
+ 1 Max Potion (You definitely need more than 2 of these. This is literally one of the main focal points of the deck.)
+ 1 Catcher (No deck can function without at least three of these. You've got Sableye, which is why I'm not suggesting 4.)
+ 1 Rare Candy (Really hard to get the Hydreigon up without enough of these. Despite the fact that you may only be using 1 or 2 total, you need more to increase your chances of drawing it.)
+ 1 Ultra Ball (You need more search. 2 Ultra Ball is not enough.)
+ 1 Level Ball (More search)
+ 1 Shaymin EX (This thing is a GOD. It does HUGE damage late game and can win matches for you with proper set up. In all truthfulness, I'm not sure how much I like it because of it being situational, but I still think 1 copy is a worthwhile spot.)

Keep in mind that these are my suggestions for a deck that I would like to see. If you don't like these suggestions, feel free to change any of them, I've just found that this is what works best. I might like to see some Eviolite added to this deck, but I'm not sure where to find the room for it.
 
RE: darkrai/Hydreigon/hammers

I've been avoiding eviolite because it will probably get rotated when plasma storm comes out. Thanks for your suggestions, I've got near all of the cards you suggested coming in trades so I'll for sure give it a try. I did like the hammer, but you're right, my deck is too bundled and hydreigon isn't getting set up until about turn 4-5. Thanks again.
 
RE: darkrai/Hydreigon/hammers

Eviolite wouldn't get rotated until September (if it gets rotated at all). You could still play it for about nine months, so it's not going away anytime soon.

dmaster out.
 
RE: darkrai/Hydreigon/hammers

anythingbutgrass said:
I've been avoiding eviolite because it will probably get rotated when plasma storm comes out. Thanks for your suggestions, I've got near all of the cards you suggested coming in trades so I'll for sure give it a try. I did like the hammer, but you're right, my deck is too bundled and hydreigon isn't getting set up until about turn 4-5. Thanks again.

No problem, I'm always glad to help out.

And the rotation isn't happening for a while. They almost happen at the end of a season and that's not for many months.

Edit: Ninja'd. Violently.
 
RE: darkrai/Hydreigon/hammers

I thought the rotation was going to happen when plasma storm dropped. When does the season end? To be honest I've never heard of a season in pokemon.
 
RE: darkrai/Hydreigon/hammers

anythingbutgrass said:
I thought the rotation was going to happen when plasma storm dropped. When does the season end? To be honest I've never heard of a season in pokemon.

A new season starts every September. They normally announce the rotation about a month ahead of time so that you can prepare.
 
RE: darkrai/terrakion (cities in 2 weeks, advice is appreciated)

-1 terrakion EX

+1 Mewtwo EX

Terrakion ex isn't very good trust me
 
RE: darkrai/terrakion (cities in 2 weeks, advice is appreciated)

-1 Terrakion EX

+1 Shaymin EX

Shaymin is easily one of best cards to clean up late game, and he laughs at Blastoise/Keldeo.
 
RE: darkrai/Hydreigon (cities in 2 weeks, advice is appreciated)

Give Virizion NV a try over Shaymin in the Hammers deck. :)
 
RE: darkrai/Hydreigon (cities in 2 weeks, advice is appreciated)

Why are there 5 Fighting Energy cards in your Darkrai/Hydreigon deck?
 
RE: darkrai/Hydreigon (cities in 2 weeks, advice is appreciated)

Whoops, I used to have Terrakion NV in there, but I don't have anymore actual darkness energies, so as is, that is really what I have to play with. I should have some coming hopefully today (cities is tomorrow) or tomorrow, so I'll update it then.
 
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