RE: darkrai/Hydreigon/hammers
/analysis activate
Alright, you've got the basic idea down, but you've got too much going on. This deck wants one thing; set up Hydreigon, never take any kind of damage because of Max potion, and utterly destroy everything with one of the best attackers in the game.
That said, I'm going to cut the following cards, due to them simply not being helpful.
- 1 Town Map (This is coming from someone who REALLY likes this card. Unfortunately, it's that 61st card that this deck can't afford)
- 1 Giant Cape (I know that it benefits both Darkrai and Hydreigon, but as of now, there's not room for it)
- 1 Energy Search (7-8 Energy is plenty. Also, you would much rather run more dark energy because this deck sometimes has issues late game with running out of energy altogether.)
- 2 Enhanced Hammer (I talked with you about this; most of the time you draw this card, you're going to wish it was something else.)
- 1 Tool Scrapper (Seriously only helps in one matchup, which is Garbodor. Unless your area is overrun with Garbodor, in which you shouldn't be playing this deck anyway, one + Junk Hunt will suffice.)
- 1 Dark Patch (I don't mind having 4, but I want to make room for some other important stuff and 3 does a good job anyway)
- 1 DCE (....if you don't have a Hydreigon up, you shouldn't be dropping Mewtwo anyway. What are the chances you will draw this almost unsearchable energy when you need it?)
- 1 Skyla (Through extensive testing, I've found that many other supporters outclass this. It's still a great card, but sometimes drawing 7 rather than searching for one is a lot better, so I'm taking one of these out for a Juniper spot.)
- 1 Dark energy (7 does fine in this deck. You've got Dark Patch to retrieve them and this deck doesn't have room for the normal 8.)
Open spots: 10
Here's my suggestions for what to add. Keep in mind some of this is preference, but much of it is meant for consistency:
+2 Juniper (You want cards to be in the discard for Sableye, Dark Patch, etc. Considering you get to do that AND draw another 7 cards, there is no reason why you shouldn't be running 4 of this.)
+2 Random Reciever (Basically lets Sableye give you a free supporter. You also only have 12 supporters at the moment, which is slightly low.)
+ 1 Max Potion (You definitely need more than 2 of these. This is literally one of the main focal points of the deck.)
+ 1 Catcher (No deck can function without at least three of these. You've got Sableye, which is why I'm not suggesting 4.)
+ 1 Rare Candy (Really hard to get the Hydreigon up without enough of these. Despite the fact that you may only be using 1 or 2 total, you need more to increase your chances of drawing it.)
+ 1 Ultra Ball (You need more search. 2 Ultra Ball is not enough.)
+ 1 Level Ball (More search)
+ 1 Shaymin EX (This thing is a GOD. It does HUGE damage late game and can win matches for you with proper set up. In all truthfulness, I'm not sure how much I like it because of it being situational, but I still think 1 copy is a worthwhile spot.)
Keep in mind that these are my suggestions for a deck that I would like to see. If you don't like these suggestions, feel free to change any of them, I've just found that this is what works best. I might like to see some Eviolite added to this deck, but I'm not sure where to find the room for it.