terrakion/zecron Help for cities next week

mccoutinho

Aspiring Trainer
Member
START​
Hello. I going to play a regional and a think my decklist is fine.

Problem
This deck is good? For cities?(If you was played with a deck similar to this, tell me, pleased.)

DeckList (NEED HELP)

POKEMONS:

[3] terrakion NV
[3] Basculin (80 damage)
[4] Zecron
[1] Shaymin
[3][2]Voutorb, Eletrode prime

...More problems

I don't no what trainers i going put in this deck.
Oak? Is necesary for all decks
Cather? TOO
Elm? Is necesary to evolve the voutorb?

And how many energies i put? PLEASED< HELP ME (i going edit the decklist with yours help)

elm?
 
Since this deck does not contain at least 50 cards, it belongs in the New Player's Plaza forum.

*Moved*
 
Infinity said:
Whats Zecron?
I know, how dare somebody misspell something? :rolleyes: :p

At least post your energy line and strategy. I have no idea what you're trying to accomplish. It looks like CaKE, but with cards that generally have better ways to accelerate energy (Pachi/Shaymin).
 
You could have at least tried with the Item and Supporter portion of the deck.

Well at first glance this looks like some sort of CaKE variant based off the same energy accel method. to save some typing for myself as i'm doing this on my 3DS i'll just give you a skeleton list and leave space for you to fill in yourself.

3 Terrakion
3 Zekrom
3-3 Electrode Prime
1 Shaymin
1 Cleffa

4 Pokemon Collector
3 N
3 Pokemon Communication
4 Eviolite

2 Double Colorless Energy
3 Rainbow Energy
5 {L}
5 {F}

Everything there should be pretty self-explanatory, but i'll just mention some of the important things. 4 Pokemon Collector because this deck pretty much revolves around Basic pokemon so you need a way to search them out. 4 Eviolite because again, this is a Basic oriented deck so maxed out Eviolite is a good idea especially for Zekrom and its Bolt Strike recoil. The Double Colorless Energy is purely for Zekrom and those turn 1 outrages, because getting damage on the field turn 1 is always good for early game pressure on your opponent.
 
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