Trying to build a reasonably-priced Standard deck that will survive next year's rotation; though this may seem like overkill, I just don't want to have to buy more cards if I don't need to. Although the deck runs Jirachi TEU, they're not too expensive now and last through the next rotation, which is a huge plus.
Anywho, my deck seems to be lacking in practically everywhere; it has lackluster speed, consistency, and damage output when compared to the VAST majority of good decks.
Pokemon - 16
1 Hoopa UNM
3 Aerodactyl GX UNM
2 Aerodactyl TEU
3 Archen UNM
3 Archeops UNM
4 Jirachi TEU
Trainers - 32
2 Energy Spinner ???
1 Fiery Flint DRM
3 Great Catcher CEC
1 Pokemon Communication TEU
2 Reset Stamp UNM
1 Stadium Nav ???
1 Switch CES
2 Unidentified Fossil UNM
2 Martial Arts Dojo UNB(?)
4 Pokemon Research Lab UNM
1 Power Plant ???
3 Bill's Analysis HIF
2 Cynthia UPR
4 Welder UNB
2 Escape Board UPR
Energy - 12
5 Fighting Energy
7 Fire Energy
Any advice on filling the deck's (admittedly many) shortcomings? I would like to get into the Standard format and, as it stands, this lackluster deck is currently my only option. How can I increase the deck's ability to fight back once one of my 3-energy attackers goes down? My deck runs into all sorts of problems when fighting decks like ADP; although my deck runs Aerodactyl TEU to one-shot Keldeos. it's super risky if I do, because it requires that Aerodactyl-GX is not in play, and leaves me wide open for ADP to blow me up for an E A S Y two prizes with no backup Pokemon to fall back on. Also, turn 1 Chaotic Swell makes me want to vibe check myself multiple times in the head. Honestly.
Thoughts? Thank you in advance.
Anywho, my deck seems to be lacking in practically everywhere; it has lackluster speed, consistency, and damage output when compared to the VAST majority of good decks.
Pokemon - 16
1 Hoopa UNM
3 Aerodactyl GX UNM
2 Aerodactyl TEU
3 Archen UNM
3 Archeops UNM
4 Jirachi TEU
Trainers - 32
2 Energy Spinner ???
1 Fiery Flint DRM
3 Great Catcher CEC
1 Pokemon Communication TEU
2 Reset Stamp UNM
1 Stadium Nav ???
1 Switch CES
2 Unidentified Fossil UNM
2 Martial Arts Dojo UNB(?)
4 Pokemon Research Lab UNM
1 Power Plant ???
3 Bill's Analysis HIF
2 Cynthia UPR
4 Welder UNB
2 Escape Board UPR
Energy - 12
5 Fighting Energy
7 Fire Energy
Any advice on filling the deck's (admittedly many) shortcomings? I would like to get into the Standard format and, as it stands, this lackluster deck is currently my only option. How can I increase the deck's ability to fight back once one of my 3-energy attackers goes down? My deck runs into all sorts of problems when fighting decks like ADP; although my deck runs Aerodactyl TEU to one-shot Keldeos. it's super risky if I do, because it requires that Aerodactyl-GX is not in play, and leaves me wide open for ADP to blow me up for an E A S Y two prizes with no backup Pokemon to fall back on. Also, turn 1 Chaotic Swell makes me want to vibe check myself multiple times in the head. Honestly.
Thoughts? Thank you in advance.