My deck list is pretty tight currently, but Battle Roads is next weekend and my area always sees a ton of Tornadus and now Tornadus EX is bound to show his face along side RaiZekeels and Darkrai variants so I could use some last minute tweaking, giving me a week in advance to play test and raising my chances for my first battle roads to go off without a hitch.
4 Terrakion (NV)
2 Groudon EX (DEX)
Total: 6
12 {F}
Total: 12
4 N
4 PONT
3 Juniper
4 Pokemon Catchers
4 Exp Share
4 Junk Arm
4 Heavy Ball
3 Switch
3 Plus Power
3 Random Receiver
2 Enhanced Hammers
2 Revive
2 Ruins of Alph
Total: 42
Hopefully start with Groudon and go tromping around, building up my Exp Share army of retaliating Terrakions.
I know I could probably use more Ruins of Alph to block everyone's Skyarrow Bridge and to make Tornadus more bearable, but I'm not sure what to remove and not hurt consistency or survivability.
4 Terrakion (NV)
2 Groudon EX (DEX)
Total: 6
12 {F}
Total: 12
4 N
4 PONT
3 Juniper
4 Pokemon Catchers
4 Exp Share
4 Junk Arm
4 Heavy Ball
3 Switch
3 Plus Power
3 Random Receiver
2 Enhanced Hammers
2 Revive
2 Ruins of Alph
Total: 42
Hopefully start with Groudon and go tromping around, building up my Exp Share army of retaliating Terrakions.
I know I could probably use more Ruins of Alph to block everyone's Skyarrow Bridge and to make Tornadus more bearable, but I'm not sure what to remove and not hurt consistency or survivability.