The Psychic Types! - Part 1
Venonat / Basic / HP: 50 / Psychic
[Ability] Bug Radar
Once during your turn (before your attack), you may look at the top of your deck. If that card is a [G] Pokémon, you may put it into your hand. If not, shuffle your deck.
[P] Sludge Bomb
This attack does 10 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: [P] x2
Resistance:
Retreat Cost: [C]
C | 043/120+ FIR
[Ability] Bug Radar
Once during your turn (before your attack), you may look at the top of your deck. If that card is a [G] Pokémon, you may put it into your hand. If not, shuffle your deck.
[P] Sludge Bomb
This attack does 10 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: [P] x2
Resistance:
Retreat Cost: [C]
C | 043/120+ FIR
Venomoth / Stage1 / HP: 80 / Psychic
~ Evolves from Venonat
[Ability] Shield Dust
Prevent all effects of attacks, excluding damage, done to this Pokémon by your opponent's Pokémon.
[P] Poison Winds
Switch your opponent's Active Pokémon with 1 of their Benched Pokémon. Their new Active Pokémon is now Poisoned.
Weakness: [P] x2
Resistance:
Retreat Cost:
U | 044/120+ FIR
~ Evolves from Venonat
[Ability] Shield Dust
Prevent all effects of attacks, excluding damage, done to this Pokémon by your opponent's Pokémon.
[P] Poison Winds
Switch your opponent's Active Pokémon with 1 of their Benched Pokémon. Their new Active Pokémon is now Poisoned.
Weakness: [P] x2
Resistance:
Retreat Cost:
U | 044/120+ FIR
[Solar] Venomoth / Stage1 / HP: 80 / Psychic
~ Evolves from Venonat
[Solar Regeneration: At any time between turns, if this Pokémon is your Active Pokémon, you may heal 10 damage from it.]
[P] Poison Fang [20]
The Defending Pokémon is now Poisoned.
[C][C] Gust [40]
[P][C][C] Leech Life [40]
Heal from this Pokémon the same amount of damage you did to your opponent's Active Pokémon.
Weakness: [P] x2
Resistance:
Retreat Cost: [C]
R | 045/120+ FIR
~ Evolves from Venonat
[Solar Regeneration: At any time between turns, if this Pokémon is your Active Pokémon, you may heal 10 damage from it.]
[P] Poison Fang [20]
The Defending Pokémon is now Poisoned.
[C][C] Gust [40]
[P][C][C] Leech Life [40]
Heal from this Pokémon the same amount of damage you did to your opponent's Active Pokémon.
Weakness: [P] x2
Resistance:
Retreat Cost: [C]
R | 045/120+ FIR
Koffing / Basic / HP: 60 / Psychic
[~] Poison Gas
Your opponent's Active Pokémon is now Poisoned.
[C] Tackle [10]
Weakness: [P] x2
Resistance:
Retreat Cost: [C][C]
C | 046/120+ FIR
[~] Poison Gas
Your opponent's Active Pokémon is now Poisoned.
[C] Tackle [10]
Weakness: [P] x2
Resistance:
Retreat Cost: [C][C]
C | 046/120+ FIR
Weezing / Stage1 / HP: 90 / Psychic
~ Evolves from Koffing
[Ability] Offensive Gas
Put 1 more damage counter on your opponent's Poisoned Pokémon between turns.
[P][C][C] Smoke Bomb [40]
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Weakness: [P] x2
Resistance:
Retreat Cost: [C][C]
U | 047/120+ FIR
~ Evolves from Koffing
[Ability] Offensive Gas
Put 1 more damage counter on your opponent's Poisoned Pokémon between turns.
[P][C][C] Smoke Bomb [40]
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Weakness: [P] x2
Resistance:
Retreat Cost: [C][C]
U | 047/120+ FIR
Natu / Basic / HP: 40 / Psychic
[P] Teleport
Return this Pokémon and all cards attached to it to your hand.
[C] Drill Peck [10]
Flip a coin. If heads, discard the top card of your opponent's deck.
Weakness: [L] x2
Resistance: [F] -20
Retreat Cost: [C]
C | 048/120+ FIR
[P] Teleport
Return this Pokémon and all cards attached to it to your hand.
[C] Drill Peck [10]
Flip a coin. If heads, discard the top card of your opponent's deck.
Weakness: [L] x2
Resistance: [F] -20
Retreat Cost: [C]
C | 048/120+ FIR
Xatu / Stage1 / HP: 80 / Psychic
~ Evolves from Natu
[Ability] Future Eye
Once during your turn (before your attack), you may look at the top 5 cards of your deck and put them back in any order.
[P][C] Fortunate Winds [40]
Draw 2 cards.
Weakness: [L] x2
Resistance: [F] -20
Retreat Cost: [C]
U | 049/120+ FIR
~ Evolves from Natu
[Ability] Future Eye
Once during your turn (before your attack), you may look at the top 5 cards of your deck and put them back in any order.
[P][C] Fortunate Winds [40]
Draw 2 cards.
Weakness: [L] x2
Resistance: [F] -20
Retreat Cost: [C]
U | 049/120+ FIR
Spoink / Basic / HP: 50 / Psychic
[C] Bounce Away
This attack does 10 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Then, shuffle this Pokémon and all cards attached to it into your deck.
Weakness: [P] x2
Resistance:
Retreat Cost: [C]
C | 050/120+ FIR
[C] Bounce Away
This attack does 10 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Then, shuffle this Pokémon and all cards attached to it into your deck.
Weakness: [P] x2
Resistance:
Retreat Cost: [C]
C | 050/120+ FIR
[Crystal] Grumpig / Stage1 / HP: 100 / Psychic
~ Evolves from Spoink
[Crystal Evolution Rule: This Pokémon can only be played from your hand to evolve 1 of your Pokémon if there's a Crystal card in play.]
[Ability] Psychic Amplify
If you have 3 or more [P] Energy cards in your discard pile, each of this Pokémon's attacks do 30 more damage to your opponent's Active Pokémon (after applying Weakness and Resistance).
[P] Head Walking
Put a Basic Pokémon from your opponent's discard pile onto their Bench. Then, put 3 damage counters on that Pokémon.
[P][C][C] Mind Control [50]
Your opponent reveals their hand. Choose a card you find in there and put it face up next to your opponent's dicard pile. Your opponent can't play that card from their hand during their turn. Put that card back into your opponent's hand at the end of their next turn.
Weakness: [P] x2
Resistance:
Retreat Cost: [C][C][C]
R | 051/120+ FIR
~ Evolves from Spoink
[Crystal Evolution Rule: This Pokémon can only be played from your hand to evolve 1 of your Pokémon if there's a Crystal card in play.]
[Ability] Psychic Amplify
If you have 3 or more [P] Energy cards in your discard pile, each of this Pokémon's attacks do 30 more damage to your opponent's Active Pokémon (after applying Weakness and Resistance).
[P] Head Walking
Put a Basic Pokémon from your opponent's discard pile onto their Bench. Then, put 3 damage counters on that Pokémon.
[P][C][C] Mind Control [50]
Your opponent reveals their hand. Choose a card you find in there and put it face up next to your opponent's dicard pile. Your opponent can't play that card from their hand during their turn. Put that card back into your opponent's hand at the end of their next turn.
Weakness: [P] x2
Resistance:
Retreat Cost: [C][C][C]
R | 051/120+ FIR