TCG Fakes TFP's Text-Based Fakes!

Turtwig / HP: 60 / Grass
~ Basic
turtwig.png

[G] Turtle Strike [10x]
This attack does 10 damage for each Prize Card you and your opponent have taken.

[G][C] Green Bash [30]
This Pokémon does 10 damage to itself.

Weakness: [R] x2
Resistance:
Retreat Cost: [C][C]
Glameow / HP: 60 / Colorless
~ Basic
glameow.png

[Ability] Captivating Cat
As long as this Pokémon is your Active Pokémon, you may play 2 Supporter cards during your turn.

[C][C] Slash [10+]
Flip a coin. If heads, this attack does 20 more damage.

Weakness: [F] x2
Resistance:
Retreat Cost: [C]
Psyduck / HP: 60 / Water
~ Basic
psyduck.png

[Ability] Spacing Out
Once during your turn (before your attack), if this Pokémon is Confused, you may search your deck for an Energy, and attach it to this Pokémon. Then, shuffle your deck.

[C] Wavy Trip
Both Active Pokémon are now Confused.

Weakness: [G] x2
Resistance:
Retreat Cost: [C][C]
Shinx / HP: 50 / Lightning
~ Basic
shinx.png

[~] Roar
Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.

[L] Spark [10]
This attack does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: [F] x2
Resistance: [M] -20
Retreat Cost: [C]
Snover / HP: 70 / Water
~ Basic
snover.png

[C] Curious Cold [10]
If this Pokémon has any [W] Energy attached to it, you may search your deck for up to 2 Supporter cards, reveal them, and put them into your hand. Then, shuffle your deck.

[W] Ice Shard [20]
If you go first, you can use this attack on your first turn.

Weakness: [M] x2
Resistance:
Retreat Cost: [C][C][C]
Kricketune / HP: 80 / Grass
~ Stage 1, evolves from Kricketot
kricketune.png

[C] Emotional Song [20]
Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.

[G][C] X-Scissor [40+]
If the Defending Pokémon is a LV. X, this attack does 40 more damage.

Weakness: [R] x2
Resistance:
Retreat Cost: [C]
Grotle / HP: 90 / Grass
~ Stage 1, evolves from Turtwig
grotle.png

[G][C] Grass Knot [10+]
This attack does 20 more damage for each [C] in the Defending Pokémon's Retreat Cost.

[G][G][C] Crunch [50]
Flip a coin. If heads, discard an Energy from the Defending Pokémon.

Weakness: [R] x2
Resistance:
Retreat Cost: [C][C][C]
Togetic / HP: 70 / Fairy
~ Stage 1, evolves from Togepi
togetic.png

[Ability] Super Luck
Whenever this Pokémon Knocks Out 1 of your opponent's Pokémon, you may flip a coin. If heads, take 1 more Prize Card.

[Y][C] Fairy Wind [20]
This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: [M] x2
Resistance: [D] -20
Retreat Cost: [C]
Skuntank / HP: 90 / Darkness
~ Stage 1, evolves from Stunky
skuntank.png

[C] Terror Toxin
Your opponent's Active Pokémon is now Confused and Poisoned.

[D][D] Punishment [40x]
This attack does 40 damage for each Special Condition affecting your opponent's Active Pokémon.

Weakness: [F] x2
Resistance: [P] -20
Retreat Cost: [C][C]
Dialga / HP: 110 / Metal
~ Basic
dialga.png

[M] Reverse Edge [20]
Put a card from your discard pile into your hand.

[M][M][C] Time Cannon [50]
You may discard a [M] Energy from this Pokémon. If you do, search your deck for a Stage 1 Pokémon, and put it onto your Bench. Then, shuffle your deck.

Weakness: [R] x2
Resistance: [P] -20
Retreat Cost: [C][C]
 
Crystal Kingdoms
hooray, I'm working on a set again. \o/

Grass Types Part 1

Scyther / Basic / HP: 90 / Grass

scyther.gif


[G] Lawnmower Blade [10]
Discard 2 [G] Energy from your opponent's Active Pokémon.

[C][C] Razor Storm
At the end of your opponent's next turn, put 3 damage counters on 1 of your opponent's Pokémon.

Weakness: [R] x2
Resistance:
Retreat Cost: [C]
Scizor / 1st Stage / HP: 120 / Grass
~ Evolves from Scyther

scizor.gif


[G] U-Turn [30]
Switch this Pokémon with 1 of your Benched Pokémon.

[G][C][C] Surprise Jabs [60+]
If this Pokémon became your Active Pokémon during this turn, this attack does 60 more damage.

Weakness: [R] x2
Resistance:
Retreat Cost: [C]

Pinsir / Basic / HP: 110 / Grass

pinsir.gif


[Ability] Beetle Buddies
If you have a Heracross on your Bench, this Pokémon gets +50 HP.

[G][C] Guillotine Horns [20+]
If the Defending Pokémon has no Retreat Cost, this attack does 80 more damage.

Weakness: [R] x2
Resistance:
Retreat Cost: [C][C]

Heracross / Basic / HP: 100 / Grass

heracross.gif


[Ability] Beetle Buddies
If you have a Pinsir on your Bench, each of this Pokémon's attacks does 60 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

[G] Megaton Horn [60]
Flip 2 coins. If either of them are tails, this attack does nothing.

Weakness: [R] x2
Resistance:
Retreat Cost: [C][C]

Budew / Baby Stage / HP: 40 / Grass

budew.gif

[Happy Baby: Whenever you play a Supporter card from your hand, you may search your deck for a Roselia, and put it onto this Pokémon to evolve it. Then, shuffle your deck.]

[~] Sweet Growth
Look at the top 5 cards of your deck. You may attach as many [G] Energy you find in there to your Pokémon in any way you like. Then, put the other cards back on top in any order.

Weakness: [R] x2
Resistance:
Retreat Cost: [C]
Roselia / Basic / HP: 70 / Grass

roselia.gif


[Ability] Thorn Shot
Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may put 1 damage counter on 1 of your opponent's Pokémon.

[G][C] Petal Dance [20x]
Flip 3 coins. This attack does 20 damage for each heads. This Pokémon is now Confused.

Weakness: [R] x2
Resistance:
Retreat Cost: [C]
[Crystal] Roserade / 1st Stage / HP: 110 / Grass
~ Evolves from Roselia

roserade-female.gif

[Crystalic Form: You can only play this Pokémon from your hand to evolve 1 of your Pokémon during your turn if you have a Crystal card in play.]

[Ability] Misleading Bouquet
Once during your turn (before your attack), you may have your opponent draw 2 cards. If you do, your opponent can't play any Supporter cards from their hand during their next turn.

[G] Mega Drain [30]
Heal 30 damage from this Pokémon.

[G][C] Finishing Leaves [80]
If this attack Knocks Out the Defending Pokémon, return all [G] Energy attached to this Pokémon to your hand.

Weakness: [R] x2
Resistance:
Retreat Cost: [C]
 
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Grass Types Part 2

Combee / Basic / HP: 40 / Grass

combee-female.gif


[~] Wall Call
Search your deck for up to 3 Combee, reveal them, and put them into your hand. Then, shuffle your deck.

[G] Hive of Five
If you have 5 [G] Pokémon on your Bench, this attack does 50 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: [R] x2
Resistance:
Retreat Cost: [C]
Vespiquen / 1st Stage / HP: 100 / Grass
~ Evolves from Combee

vespiquen.gif


[G] Cannon Bee [30+]
Discard as many Combee from your hand. This attack does 30 more damage for each Combee you discarded in this way.

[G][C] Swarming Circle [60]
If you have 3 or more [G] Pokémon on your Bench, the Defending Pokémon can't Retreat during your opponent's next turn.

Weakness: [R] x2
Resistance:
Retreat Cost: [C][C][C]
Vespiquen Star / Star Stage / HP: 150 / Grass
~ Evolves from Vespiquen

vespiquen.gif

[You can only have 1 Star Pokémon in play at a time.]

[Ability] Revival Order
Once during your turn (before your attack), you may put a [G] Pokémon from your discard pile into your hand.

[G] Queen's Swarm [30x]
This attack does 30 damage for each [G] Pokémon on your Bench.

[Vespiquen Star retains the attacks & Abilities of it's previous Evolutions.]

Weakness: [R] x2
Resistance:
Retreat Cost: [C][C]

Leafeon / 1st Stage / HP: 90 / Grass
~ Evolves from Eevee

leafeon.gif


[Ability] Verdant Shield
Each of your Pokémon that has any [G] Energy attached to it, can't be affected by any Special Conditions. Remove any Special Conditions affecting those Pokémon.

[G][C] Razor Leaf [40]
This attack does 10 damage to each of your opponent's Benched Pokémon. (Weakness and Resistance for Benched Pokémon.)

Weakness: [R] x2
Resistance:
Retreat Cost: [C]

Snivy / Basic / HP: 50 / Grass

snivy.gif


[Ability] Contrary Discard
Whenever you draw a card, you may discard it instead.

[C][C] Slam [20x]
Flip 2 coins. This attack does 20 damage for each heads.

Weakness: [R] x2
Resistance:
Retreat Cost: [C]
Servine / 1st Stage / HP: 80 / Grass
~ Evolves from Snivy

servine.gif


[C] Clean Hit [20+]
If this Pokémon doesn't have any damage counters on it, this attack does 20 more damage.

[G][C] Mega Drain [30]
Heal 30 damage from this Pokémon.

Weakness: [R] x2
Resistance:
Retreat Cost: [C]
Serperior / 2nd Stage / HP: 130 / Grass
~ Evolves from Servine

serperior.gif


[G] Regal Heal
Heal 60 damage from each of your Pokémon.

[G][C][C] Leaf Blade [70+]
Flip a coin. If heads, this attack does 80 more damage.

Weakness: [R] x2
Resistance:
Retreat Cost: [C][C]

Virizion / Basic / HP: 110 / Grass

virizion.gif


[Ability] Freedom Fighter
As long as this Pokémon is your Active Pokémon, both players can't play any Supporter cards from their hand.

[G][C] Equal Blade [40+]
If this Pokémon and your opponent's Active Pokémon have the same amount of Energy attached to them, this attack does 40 more damage.

Weakness: [R] x2
Resistance:
Retreat Cost: [C][C]

Yep, a couple of changes have been made to the text template, because I can never really make up my mind.
 
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Fire Types Part 1

Vulpix / Basic / HP: 60 / Fire

vulpix.gif


[~] Confuse Ray
Your opponent's Active Pokémon is now Confused.

[R] Will-O-Wisp
Your opponent's Active Pokémon is now Burned.

Weakness: [W] x2
Resistance:
Retreat Cost: [C]
Ninetales / 1st Stage / HP: 100 / Fire
~ Evolves from Vulpix

ninetales.gif


[~] Nasty Plot
Search your deck for an Energy and attach it to 1 of your Pokémon. Then, shuffle your deck.

[R] Hexed Flare [20+]
This attack does 50 damage for each Special Condition affecting the Defending Pokémon.

Weakness: [W] x2
Resistance:
Retreat Cost: [C]
Ninetales Star / Star Stage / HP: 150 / Fire
~ Evolves from Ninetales

ninetales.gif

[You can only have 1 Star Pokémon in play at a time.]

[Ability] Star Wisdom
Once during your turn (before your attack), you may search your deck for a card, reveal it, and put it into your hand. Then, shuffle your deck.

[R][R] Burn Down [50]
Discard an Energy from the Defending Pokémon.

[Ninetales Star retains the attacks & Abilities of it's previous Evolutions.]

Weakness: [W] x2
Resistance:
Retreat Cost: [C][C]

Magby / Baby Stage / HP: 40 / Fire

magby.gif

[Happy Baby: Whenever you play a Supporter card from your hand, you may search your deck for a Magmar, and put it onto this Pokémon to evolve it. Then, shuffle your deck.]

[~] Sunny Day
During your next turn, each of your [R] Pokémon's attacks do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

Weakness: [W] x2
Resistance:
Retreat Cost: [C]
Magmar / Basic / HP: 80 / Fire

magmar.gif


[C] Smokescreen
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

[R][C] Meltdown [30]
Discard the top card of your opponent's deck.

Weakness: [W] x2
Resistance:
Retreat Cost: [C][C]
Magmortar / 1st Stage / HP: 120 / Fire
~ Evolves from Magmar

magmortar.gif


[Ability] Burning Field
Once during your turn (before your attack), if Magby is anywhere under this Pokémon, you may leave your opponent's Active Pokémon Burned.

[R][R][C] Mortar Finish [90]
Discard a [R] Energy from this Pokémon. This attack does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: [W] x2
Resistance:
Retreat Cost: [C][C][C]
 
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Fire Types Part 2

Cyndaquil / Basic / HP: 50 / Fire

cyndaquil.gif


[C] Defense Curl
During your opponent's next turn, this Pokémon takes 30 less damage from attacks (before applying Weakness and Resistance).

[R][C] Flame Charge [20]
Search your deck for a [R] Energy and attach it to this Pokémon. Then, shuffle your deck.

Weakness: [W] x2
Resistance:
Retreat Cost: [C]
Quilava / 1st Stage / HP: 80 / Fire
~ Evolves from Cyndaquil

quilava.gif


[F] Flame Burst [20]
This attack does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

[C][C] Backfire [50]
If you have less Prize Cards left than your opponent, this Pokémon does 30 damage to itself.

Weakness: [W] x2
Resistance:
Retreat Cost: [C]
Typhlosion / 2nd Stage / HP: 150 / Fire
~ Evolves from Quilava

typhlosion.gif


[Ability] Burning Anger
If your opponent has 1 or 2 Prize Cards remaining, ignore all [R] Energy in each of this Pokémon's attack costs.

[R][R][C] Mighty Eruption [90]
Discard the top 3 cards of your opponent's deck.

Weakness: [W] x2
Resistance:
Retreat Cost: [C][C]

Entei / Basic / HP: 120 / Fire

entei.gif


[Ability] Volcanic Pressure
Once during your turn (before your attack), you may discard a [R] Energy from your hand. If you do, discard the top card of your opponent's deck.

[R][R][C] Grand Flame [60]
Attach a [R] Energy from your discard pile to 1 of your Benched Pokémon.

Weakness: [W] x2
Resistance:
Retreat Cost: [C][C]

Litleo / Basic / HP: 70 / Fire

litleo.gif


[Ability] Proud Cub
Whenever this Pokémon Knocks Out 1 of your opponent's Pokémon, you may search your deck for a Pokémon that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.

[R][C] Flamethrower [40]
Discard a [R] Energy from this Pokémon.

Weakness: [W] x2
Resistance:
Retreat Cost: [C]
Pyroar / 1st Stage / HP: 110 / Fire
~ Evolves from Litleo

pyroar-female.gif


[R] Counter Burn
If you have any Litleo in your discard pile, your opponent's Active Pokémon is now Burned. Put 5 damage counters instead of 2 on that Pokémon in between turns for this Special Condition.

[R][C][C] Flare Blitz [100]
This Pokémon does 30 damage to itself.

Weakness: [W] x2
Resistance:
Retreat Cost: [C][C]
[Crystal] Pyroar / 1st Stage / HP: 120 / Fire
~ Evolves from Litleo

pyroar.gif

[Crystalic Form: You can only play this Pokémon from your hand to evolve 1 of your Pokémon during your turn if you have a Crystal card in play.]

[Ability] Unnerve
Each Pokémon Tool card your opponent has in play has no effect.

[C] Mane Charge
Search your deck for up to 2 [R] Energy and attach them to this Pokémon. Then, shuffle your deck.

[R][R][R][C] Hyper Fire [180]
Discard all Energy from this Pokémon.

Weakness: [W] x2
Resistance:
Retreat Cost: [C][C]
 
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Water Types Part 1

Horsea / Basic / HP: 50 / Water

horsea.gif


[W] Current Control
Switch your opponent's Active Pokémon with 1 of their Benched Pokémon.

[W] Bubble [10]
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: [G] x2
Resistance:
Retreat Cost: [C]
Seadra / 1st Stage / HP: 80 / Water
~ Evolves from Horsea

seadra.gif


[W] Current Trap
Switch your opponent's Active Pokémon with 1 of their Benched Pokémon. This attack does 10 damage to their new Active Pokémon. That Pokémon can't Retreat during your opponent's next turn.

[W][C][C] Dragon Bullet [50+]
If the Defending Pokémon is a [N] Pokémon, this attack does 50 more damage.

Weakness: [G] x2
Resistance:
Retreat Cost: [C]
Kingdra / 2nd Stage / HP: 140 / Water
~ Evolves from Seadra

kingdra.gif


[Ability] Ocean Filter
Once during your turn (before your attack), you may shuffle 3 [W] Energy from your discard pile into your deck.

[C][C][C] Seafloor Collapse [60+]
You may discard a Stadium card from play and a 2nd Stage [W] Pokémon and all cards attached to it from your Bench. If you do, this attack does 100 more damage.

Weakness: [G] x2
Resistance:
Retreat Cost: [C]

Lapras / Basic / HP: 110 / Water

lapras.gif


[Ability] Aqua Transport
Once during your turn (before your attack), you may move a [W] Energy from 1 of your Pokémon to another of your Pokémon.

[W][W] Bring Forth [40]
Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.

Weakness: [M] x2
Resistance:
Retreat Cost: [C][C][C]

[Crystal] Articuno / Basic / HP: 120 / Water

articuno.gif

[Crystalic Form: You can only play this Pokémon from your hand onto your Bench during your turn if you have a Crystal card in play.]

[Ability] Frosty Coat
Whenever your opponent plays a Supporter card from their hand, you may attach a [W] Energy from your hand to this Pokémon.

[C] Cold Claws [20]
Your opponent can't play any Pokémon Tool cards from their hand during their next turn.

[W][W][C] Aurora Lock [100]
Discard 2 [W] Energy from this Pokémon. Your opponent can't activate any Abilities during their next turn.

Weakness: [L] x2
Resistance: [F] -20
Retreat Cost: [C][C]

Corphish / Basic / HP: 60 / Water

corphish.gif


[W] Taunt
Flip a coin. If heads, your opponent can't play any Trainer cards from their hand during their next turn.

[C][C] Endeavor
Put damage counters on your opponent's Active Pokémon until its remaining HP is the same as this Pokémon's remaining HP. If this Pokémon has more remaining HP, this attack does nothing.

Weakness: [G] x2
Resistance:
Retreat Cost: [C]
Crawdaunt / 1st Stage / HP: 100 / Water
~ Evolves from Corphish

crawdaunt.gif


[W][C] Rouge Claws [30]
If this Pokémon is your only Pokémon that has any damage counters on it, discard all Energy from the Defending Pokémon.

[C][C][C] Dark Hammer [60+]
If this Pokémon has any [D] Energy attached to it, this attack does 30 more damage.

Weakness: [G] x2
Resistance:
Retreat Cost: [C][C]
 
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Water Types Part 2!

Snorunt / Basic / HP: 60 / Water

snorunt.gif


[Ability] Ice Housing
As long as this Pokémon is in play, you can have 7 Pokémon on your Bench.

[W] Powder Snow
Your opponent's Active Pokémon is now Asleep.

Weakness: [M] x2
Resistance:
Retreat Cost: [C]
Glalie / 1st Stage / HP: 100 / Water
~ Evolves from Snorunt

glalie.gif


[Ability] Frostbite
At any time between turns, if your opponent's Active Pokémon is Paralyzed, put 2 damage counters on that Pokémon.

[W][C] Rolling Stones [30]
This attack does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: [M] x2
Resistance:
Retreat Cost: [C][C][C]
Froslass / 1st Stage / HP: 90 / Water
~ Evolves from Snorunt

froslass.gif


[Ability] Prize Decoration
This Pokémon can have another Pokémon Tool card attached to it for each Prize Card you've taken.

[W] Ice Beam [20]
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: [M] x2
Resistance:
Retreat Cost: [C][C]

Spheal / Basic / HP: 70 / Water

spheal.gif


[~] Noisy Clapping
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

[W] Happy Roll [30]
If this Pokémon has any damage counters on it, this attack does nothing.

Weakness: [M] x2
Resistance:
Retreat Cost: [C][C]
Sealeo / 1st Stage / HP: 100 / Water
~ Evolves from Spheal

sealeo.gif


[C] Nosy Balance
Put an Item card from your discard pile into your hand.

[W][C][C] Aurora Beam [50]
Discard a Special Energy from the Defending Pokémon.

Weakness: [M] x2
Resistance:
Retreat Cost: [C][C][C]
Walrein / 2nd Stage / HP: 150 / Water
~ Evolves from Sealeo

walrein.gif


[Ability] Subzero Shield
Prevent all effects of attacks, including damage, done to this Pokémon by your opponent's [W] Pokémon.

[W][W][C] Blizzard [100]
This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: [M] x2
Resistance:
Retreat Cost: [C][C][C][C]
Walrein Star / Star Stage / HP: 200 / Water
~ Evolves from Walrein

walrein.gif

[You can only have 1 Star Pokémon in play at a time.]

[Ability] Heavy Hail
At any time between turns, put 2 damage counters on both Active Pokémon (excluding [W] Pokémon).

[W][W][C] Shattered Iceberg [210-]
This attack does 30 less damage for each [C] in the Defending Pokémon's Retreat Cost.

[Ninetales Star retains the attacks & Abilities of it's previous Evolutions.]

Weakness: [M] x2
Resistance:
Retreat Cost: [C][C][C][C]
 
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Water Types Part 3!

Piplup / Basic / HP: 60 / Water

piplup.gif


[C] Splash Draw
Discard a [W] Energy from your hand. If you do, draw 3 cards.

[W] Fury Attack [10x]
Flip 4 coins. This attack does 10 damage for each heads.

Weakness: [G] x2
Resistance:
Retreat Cost: [C]
Prinplup / 1st Stage / HP: 90 / Water
~ Evolves from Piplup

prinplup.gif


[W] Solitary Strike [50-]
This attack does 10 less damage for each Pokémon on your Bench.

[C][C] Drill Peck [30]
Flip a coin. If heads, discard an Energy from the Defending Pokémon.

Weakness: [G] x2
Resistance:
Retreat Cost: [C][C]
Empoleon / 2nd Stage / HP: 140 / Water
~ Evolves from Prinplup

empoleon.gif


[Ability] Polar Power
Each of your [W] Pokémon's attacks do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

[C][C][C] Hydro Pump [40+]
This attack does 30 more damage for each [W] Energy attached to this Pokémon.

Weakness: [G] x2
Resistance:
Retreat Cost: [C][C]

Cryogonal / Basic / HP: 90 / Water

cryogonal.gif


[W] Crystal Call
Search your deck for a Crystal Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

[W][C] Ice Beam [30]
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: [M] x2
Resistance:
Retreat Cost: [C]

Keldeo / Basic / HP: 90 / Water

keldeo.gif


[Ability] Rising Blade
When you play this Pokémon from your hand onto your Bench during your turn, you may move any number of [W] Energy from your other Pokémon to this Pokémon. If you do, switch this Pokémon with your Active Pokémon.

[W][C][C] Crystal Breaker [70]
If the Defending Pokémon is a Crystal Pokémon, discard an Energy from it.

Weakness: [G] x2
Resistance:
Retreat Cost: [C][C]

Amaura / Restored Stage / HP: 90 / Water
~ Evolves from Kalos fossil

amaura.gif


[W] Barrier
During your opponent's next turn, each of your Pokémon takes 30 less damage from opponent's attacks (after applying Weakness and Resistance).

[W][W][C] Icy Wind [50]
Flip a coin. If heads, switch the Defending Pokémon with 1 of your opponent's Benched Pokémon.

Weakness: [M] x2
Resistance:
Retreat Cost: [C][C][C]
Aurorus / 2nd Stage / HP: 150 / Water
~ Evolves from Amaura

aurorus.gif

[Crystalic Form: You can only play this Pokémon from your hand to evolve 1 of your Pokémon during your turn if you have a Crystal card in play.]

[Ability] Diamond Dust
Each of your Pokémon takes 30 less damage from your opponent's Basic Pokémon (after applying Weakness and Resistance).

[C] Ancient Power [30]
Draw cards until you have 6 cards in your hand.

[W][C][C][C] Icy Tail [70]
Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. The new Active Pokémon is now Paralyzed.

Weakness: [M] x2
Resistance:
Retreat Cost: [C][C][C][C]
 
Hi there, I'm going to be trying my hand at creating fakes again. To think it's already been over 2 years now, that's a crazy long time. I'm just going to be starting off with a couple of random fakes, since I clearly have been out of practice for quite a while, now.

I had this idea about adding all of the energy types to the game + giving every type all of their weaknesses, resistances and immunities. I know this would never work out on literal paper, but I'm text-based so fight me.

What's a better way to start off than with birds!
Pidove / Basic / HP: 50 / Flying

[Ability] Flock About
When you play this Pokémon from your hand onto your Bench during your turn (before your attack), you may search your deck for a Pidove, and put it onto your Bench. Then, shuffle your deck.

[FLY] Pecking Order [20]
If the Defending Pokémon has more HP remaining than this Pokémon, this attack does nothing.

Weakness: [ELE] [ICE] [ROC]
Resistance: [GRA] [FIG] [BUG]
Immunity: [GRO]
Retreat Cost: 1

Retreat Cost: 1
Tranquill / Stage1 / HP: 70 / Flying
~ Evolves from Pidove

[FLY] Feather Dance
Search your deck for a [FLY] Energy, and attach it to this Pokémon. Then, shuffle your deck.

[FLY] [COL] Fight and Flight [20]
Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: [ELE] [ICE] [ROC]
Resistance: [GRA] [FIG] [BUG]
Immunity: [GRO]
Retreat Cost: 1
Unfezant / Stage2 / HP: 110 / Flying
~ Evolves from Tranquill

[Ability] Winds of Support
Once during your turn (before your attack), you may discard a [FLY] Energy from this Pokémon. If you do, each of your Pokémon's attacks do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance) until the end of your opponent's next turn.

[FLY] [FLY] [COL] Prideful Peck [50]
If this attack Knocks Out the Defending Pokémon, take 1 more Prize Card.

Weakness: [ELE] [ICE] [ROC]
Resistance: [GRA] [FIG] [BUG]
Immunity: [GRO]
Retreat Cost: 1
Nothing too fancy, but it's a good start to get back into the game imo.

I haven't really been keeping up with the swsh tcg, so I don't have any knowledge about the wording whatsoever. Which is why I'll be sticking to SM-era wording for now (though it wouldn't surprise me if the wording is still way off, haha.)
 
Moles are cute right?
Drilbur / Basic / HP: 60 / Ground

[GRO] Power Drill
Flip 3 coins. Discard the top card of your opponent's deck for each heads.

[GRO] Tunneling
This attack does 10 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: [WAT] [GRA] [ICE]
Resistance: [POI] [ROC]
Immunity: [ELE]
Retreat Cost: 1
Excadrill / Stage1 / HP: 100 / Ground
~ Evolves from Drillbur

[GRO] [COL] Arena Crasher [20]
You may discard a Stadium card from play, if you do, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

[GRO] [GRO] [COL] Drill Run [60]
Flip a coin until you get tails. Discard an Energy from the Defending Pokémon for each heads.

Weakness: [WAT] [GRA] [ICE]
Resistance: [POI] [ROC]
Immunity: [ELE]
Retreat Cost: 3

and whatever this Pokémon is supposed to be is here to help out these poor ground types.
Sigilyph / Basic / HP: 80 / Psychic

[Ability] Gravity Control
Each Pokémon in play has no [GRO] Immunity.

[PSY] [COL] Guardian Ray [30]
Prevent all effects of attacks, including damage, done to this Pokémon by your opponent's Pokémon that have any Special Energy attached to them until the end of your next turn.

Weakness: [BUG] [GHO] [DAR]
Resistance: [FIG] [PSY]
Immunity:
Retreat Cost: 2

don't quite know what era I'm going for yet, knowing me it'll end up being the TFP era with my own new wording, because I am lazy and want to be right all of the time. :p
Anyway, thanks for reading and have a good day!
 
Bugs! Very poisonous bugs!
Venipede / Basic / HP: 60 / Poison

[POI] [COL] Poisonous Charge [30]
Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, this Pokémon does 20 damage to itself.

Weakness: [GRO] [PSY]
Resistance: [GRA] [FIG] [POI] [BUG] [FAI]
Immunity:
Retreat Cost: 2
Whirlipede / Stage1 / HP: 80 / Poison
~ Evolves from Venipede

[Ability] Spiky Armor
If this Pokémon is damaged by an attack (even if this Pokémon is Knocked Out), put 2 damage counters on the attacking Pokémon.

[COL] Speed Up
Ignore all [COL] in the attack costs of each of this Pokémon's attacks until the end of your next turn.

Weakness: [GRO] [PSY]
Resistance: [GRA] [FIG] [POI] [BUG] [FAI]
Immunity:
Retreat Cost: 2
Scolipede / Stage2 / HP: 130 / Poison
~ Evolves from Venipede

[COL] [COL] Stampede
Discard a random card from your opponent's hand for each Energy attached to your opponent's Active Pokémon.

[POI] [POI] [COL] [COL] Titan's Horns [70]
If this attack isn't affected by Resistance, discard an Energy from this Pokémon.

Weakness: [GRO] [PSY]
Resistance: [GRA] [FIG] [POI] [BUG] [FAI]
Immunity:
Retreat Cost: 3

Bears! Very cold bears?
Cubchoo / Basic / HP: 60 / Ice

[COL] Play Call
Search your deck for up to 2 Basic Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.

[ICE][COL] Sneeze Shot [30]
Discard an [ICE] Energy from this Pokémon.

Weakness: [FIR] [FIG] [ROC] [STE]
Resistance: [ICE]
Immunity:
Retreat Cost: 2
Beartic / Stage1 / HP: 100 / Ice
~ Evolves from Cubchoo

[Ability] Frosty Giant
This Pokémon gets +10 HP for each [ICE] Pokémon on your Bench.

[ICE] [COL] [COL] Winter Winds [50]
If the Defending Pokémon doesn't have any Energy attached to it, that Pokémon is now Frozen.

Weakness: [FIR] [FIG] [ROC] [STE]
Resistance: [ICE]
Immunity:
Retreat Cost: 3

Snowflake! Very big snowflake!
Cryogonal / Basic / HP: 70 / Ice

[Ability] Crystal Clone
When you attach an [ICE] Energy from your hand to this Pokémon during your turn, you may search your deck for a Cryogonal, and put it onto your Bench. Then, shuffle your deck.

[ICE] [COL] Freeze-Dry [30+]
If the Defending Pokémon is a [WAT] Pokémon, this attack does 30 more damage and that Pokémon is now Frozen.

Weakness: [FIR] [FIG] [ROC] [STE]
Resistance: [ICE]
Immunity:
Retreat Cost: 1

Thanks for reading, now enjoy the rest of your day :L
 
Victini / Basic / HP: 60 / Fire

[Ability] Winner's Prize
When this Pokémon Knocks Out 1 of your opponent's Pokémon, you may take 1 more Prize Card.

[FIR] Infinite Burn [10x]
This attack does 10 damage for each [FIR] Energy in play. This attack isn't affected by Weakness.

Weakness: [GRO] [ROC] [WAT]
Resistance: [BUG] [FAI] [FIR] [GRA] [ICE] [STE]
Immunity:
Retreat Cost: 1
---
Quite a powerful Pokémon if you have access to good [FIR] Energy support. But we don' yet, so it sucks to be this lil' guy. It's very fragile though, and it can't rely on hitting for weakness either. I might limit the attack to only do damage for each [FIR] Energy you have in play instead of you and your opponent, but it does sound fun to completely destroy your opponent with it.

Solosis / Basic / HP: 30 / Psychic

[COL] Recover
Heal all damage from this Pokémon.

[PSY] Multiply
Search your deck for a Solosis, and put it onto your Bench. Then, shuffle your deck.

Weakness: [BUG] [DAR] [GHO]
Resistance: [FIG] [PSY]
Immunity:
Retreat Cost:
Duosion / Stage1 / HP: 60 / Psychic
~ Evolves from Solosis

[Ability] Regenerator
When you retreat this Pokémon to your Bench, you may heal 40 damage from it.

[PSY] Dual Swap
Flip 2 coins. For each heads, move an Energy from 1 of your opponent's Pokémon to another 1 of their Pokémon.

Weakness: [BUG] [DAR] [GHO]
Resistance: [FIG] [PSY]
Immunity:
Retreat Cost:
Reuniclus / Stage2 / HP: 90 / Psychic
~ Evolves from Duosion

[Ability] Ability Cell
Once during your turn (before your attack), you may choose 1 of your Pokémon's Ability and use it as this Pokémon's Ability until the start of your next turn.

[PSY] [COL] Mental Blast
This attack does 20 damage to 1 of your opponent's Pokémon for each Energy attached to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: [BUG] [DAR] [GHO]
Resistance: [FIG] [PSY]
Immunity:
Retreat Cost: 1
---
Another strong but fragile Pokémon. Its attack isn't that strong on its own, but with help from Duosion's attack and Victini's Ability (by "stealing" it with its own) it becomes quite a different story. Who knows how cool this card will get with the right combinations. Plenty of Pokémon left in the Unova Dex after all.

Panpour / Basic / HP: 60 / Water

[COL] Recycle
Shuffle a card from your discard pile into your deck.

[WAT] Healing Water
Heal 20 damage from 1 of your Pokémon.

Weakness: [ELE] [GRA]
Resistance: [FIR] [ICE] [STE] [WAT]
Immunity:
Retreat Cost: 1
Simipour / Stage1 / HP: 80 / Water
~ Evolves from Panpour

[WAT] Concentrated Spray [30]
If the Defending Pokémon isn't a [FIR] Pokémon, this attack does nothing.

[COL] [COL] Rain Dance
Search your deck for up to 2 [W] Energy, and attach them to your Pokémon in any way you like. Then, shuffle your deck.

Weakness: [ELE] [GRA]
Resistance: [FIR] [ICE] [STE] [WAT]
Immunity:
Retreat Cost: 2
---
*Wonders if Victini is too strong, instantly creates a Pokémon that OHKO's Victini with 1 Energy.* Not quite sure if Rain Dance would be too strong, but we'll probably not figure it out until I've finished other water types. Why did I even try to make one of the elemental monkeys somewhat viable, I already regret it, haha.

You better have a good day, or I totally will call the police!
 
Darumaka / Basic / HP: 60 / Fire

[FIR] Fiery Prank
Your opponent's Active Pokémon is now Burned.

Weakness: [GRO] [ROC] [WAT]
Resistance: [BUG] [FAI] [FIR] [GRA] [ICE] [STE]
Immunity:
Retreat Cost: 2
Darmanitan / Stage1 / HP: 100 / Fire
~ Evolves from Darumaka

[Ability] Internal Flames
Once during your turn (before your attack), if this Pokémon doesn't have any [FIR] Energy attached to it, you may search your deck for a [FIR] Energy, and attach it to this Pokémon.

[FIR] [COL] [COL] Special Fury [90]
If your opponent doesn't have any Special Energy in play, this attack does nothing.

Weakness: [GRO] [ROC] [WAT]
Resistance: [BUG] [FAI] [FIR] [GRA] [ICE] [STE]
Immunity:
Retreat Cost: 3
--
Ah yes, Victini support + hatred towards special energy. Not much else to say about it, except that I really don't like this Pokémon.

Yamask / Basic / HP: 50 / Ghost

[GHO] Astonish [10]
You may flip a coin. If heads, Discard a random card from your opponent's hand. If tails, this attack does nothing.

[GHO] [COL] Weakening Cry
The Defending Pokémon's attacks do 20 less damage to your Active Pokémon (before applying Weakness and Resistance) until the end of your opponent's next turn.

Weakness: [DAR] [GHO]
Resistance: [BUG] [POI]
Immunity: [FIG] [NOR]
Retreat Cost: 1
Cofagrigus / Stage1 / HP: 90 / Ghost

[Ability] Ancient Curse
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn (before your attack), no player can active any Abilities until the end of your opponent's next turn.

[GHO] [COL] Spirit Shatter [50]
Discard 1 of your Benched Pokémon. If you can't discard any of your Benched Pokémon, this attack does nothing.

Weakness: [DAR] [GHO]
Resistance: [BUG] [POI]
Immunity: [FIG] [NOR]
Retreat Cost: 2
---
Ability disruption, woo! Imagine pairing this with a heavy hitter that is being held back by a terrible ability. Oh wait, imagine no more!

Roggenrola / Basic / HP: 60 / Rock

[Ability] Sturdy
If this Pokémon is full HP and would be Knocked Out by damage from an attack, this Pokémon is not Knocked Out, and its remaining HP becomes 10.

[ROC] Rollout [10]
If you used this attack during your last turn, this attack does 10 more damage.

Weakness: [FIG] [GRA] [GRO] [STE] [WAT]
Resistance: [FIR] [FLY] [NOR] [POI]
Immunity:
Retreat Cost: 2
Boldore / Stage1 / HP: 90 / Rock

[ROC] Rock Polish
Search your deck for a [ROC] Energy, and attach it to this Pokémon. Then, shuffle your deck.

[ROC] [COL] Smack Down [30]
The Defending Pokémon has no [GRO] Immunity until the end of your next turn.

Weakness: [FIG] [GRA] [GRO] [STE] [WAT]
Resistance: [FIR] [FLY] [NOR] [POI]
Immunity:
Retreat Cost: 3
Gigalith / Stage2 / HP: 140 / Rock
~ Evolves from Boldore

[Ability] Rocky Start
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn (before your attack), discard the top card of your deck for each card in your hand.

[ROC] [ROC] [ROC] [COL] Boulder Bash [130]
Discard 2 [ROC] Energy from this Pokémon.

Weakness: [FIG] [GRA] [GRO] [STE] [WAT]
Resistance: [FIR] [FLY] [NOR] [POI]
Immunity:
Retreat Cost: 4
---
Gigalith is underrated, that's it, that's the post.

Have a day, preferably a good one.
 
Basculin / Basic / HP: 70 / Water

[WAT] Mad Bite [30]
This attack does 30 damage to 1 of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

[COL] [COL] Raging Charge [20+]
This attack does 10 more damage for each damage counter on this Pokémon.

Weakness: [ELE] [GRA]
Resistance: [FIR] [ICE] [STE] [WAT]
Immunity:
Retreat Cost: 1
---
The second water type that can ohko Victini with a single energy, whoops. Mad Bite also helps set up a different Basculin's Raging Charge, though chances are they'll get sniped.

Maractus / Basic / HP: 70 / Grass

[Ability] Storm Drain
Prevent all effects of attacks, including damage, done to this Pokémon by [WAT] Pokémon or Pokémon with any [WAT] Energy attached to it.

[GRA] Spiky Dance
This attack does 10 damage to 1 of your opponent's Pokémon for each Maractus you have in play. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: [BUG] [FIR] [FLY] [ICE] [POI]
Resistance: [ELE] [GRA] [GRO] [WAT]
Immunity:
Retreat Cost: 2
---
Would you look at that, this could also be paired with Basculin. Maractus is here to hate on water types with a passion.

Minccino / Basic / HP: 50 / Colorless

[COL] Sing
Your opponent's Active Pokémon is now Asleep.

[COL] Echoed Voice [10]
If you used Echoed Voice during your last turn, this attack does 10 more damage.

Weakness: [FIG]
Resistance:
Immunity: [GHO]
Retreat Cost: 1
Cinccino / Stage1 / HP: 80 / Colorless
~ Evolves from Minccino

[Ability] Clean Cheer
As long as this Pokémon doesn't have any damage counters on it, each of your [COL] Pokémon's attacks do 10 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

[COL] Sweep Away [20]
Move an Energy from the Defending Pokémon to 1 of your opponent's Benched Pokémon.

Weakness: [FIG]
Resistance:
Immunity: [GHO]
Retreat Cost: 1

The skies over here aren't very blue, sure hope that they are for you.
 
Scraggy / Basic / HP: 50 / Dark

[DAR] Head Bash [10]
You may have your opponent switch their Active Pokémon with 1 of their Benched Pokémon.

Weakness: [BUG] [FAI] [FIG]
Resistance: [DAR] [GHO]
Immunity: [PSY]
Retreat Cost: 1
Scrafty / Stage1 / HP: 90 / Dark
~ Evolves from Scraggy

[Ability] Shedding Shield
If this Pokémon is about to be damaged by an attack, you may discard an Energy from this Pokémon. If you do, that attack does 30 less damage to this Pokémon (after applying Weakness and Resistance).

[DAR][COL] Gang Up [20+]
This attack does 10 more damage for each Pokémon on your Bench.

Weakness: [BUG] [FAI] [FIG]
Resistance: [DAR] [GHO]
Immunity: [PSY]
Retreat Cost: 2
---
This wording is definitely off, but uhh, yeah idk anymore.

Stunfisk / Basic / HP: 80 / Ground

[GRO] Dirt Dash [20]
Switch this Pokémon with 1 of your Benched Pokémon.

[COL][COL] Thunder Trap [30+]
If the Defending Pokémon has an [ELE] Weakness, this attack does 30 more damage. This attack can't be affected by Immunity.

Weakness: [GRA] [ICE] [WAT]
Resistance: [POI] [ROC]
Immunity: [ELE]
Retreat Cost: 2
---
Made to mess with Flying types, and to look dumb doing it.

Enjoy the last day of February!
 
Heya! I made these during work, because there was nothing else to do... Anyway, I hope you like them!

Samurott / Stage2 / HP: 130 / Water
~ Evolves from Dewott

[Ability] Samurai's Honor
If this Pokémon doesn't have any damage counters on it, this Pokémon can't attack.

[WAT][WAT] Sinking Strike [60]
Choose 1 of your opponent's Benched Pokémon that has 30 or fewer remaining HP, that Pokémon is now Knocked Out.

Weakness: [ELE] [GRA]
Resistance: [FIR] [ICE] [STE] [WAT]
Immunity:
Retreat Cost: 2
Dewott / Stage1 / HP: 80 / Water
~ Evolves from Oshawott

[WAT] Strict Training
Search your deck for a Pokémon that evolves from 1 of your Benched Pokémon, and put it onto that Pokémon to evolve it. Then, shuffle your deck.

[WAT][COL] Scalchop Snipe
This attack does 30 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: [ELE] [GRA]
Resistance: [FIR] [ICE] [STE] [WAT]
Immunity:
Retreat Cost: 1
Oshawott / Basic / HP: 60 / Water

[WAT] Reckless Slash [20]
This Pokémon does 10 damage to itself.

Weakness: [ELE] [GRA]
Resistance: [FIR] [ICE] [STE] [WAT]
Immunity:
Retreat Cost: 1

Yepyep, I showed off the final evolution first this time. Which is something I'll continue doing from now on. The Samurott line is cool, and I hope I did them a little justice.

Jellicent / Stage1 / HP: 100 / Ghost
~ Evolves from Frillish

[Ability] Curse of the Deep
Once during your turn (before your attack), if this Pokémon has any Energy attached to it, you may put 2 damage counters on both Active Pokémon.

[GHO][COL] Haunted Bubble [30]
Flip a coin. If heads, your opponent can't attach any Energy cards to the Defending Pokémon until the end of their next turn.

Weakness: [DAR] [GHO]
Resistance: [BUG] [POI]
Immunity: [FIG] [COL]
Retreat Cost: 3
Frillish / Basic / HP: 70 / Ghost

[GHO] Float Away
Shuffle this Pokémon and all cards attached to it into your deck.

[COL][COL] Phantom Wave [20]
Your opponent can't active any Abilities during their next turn.

Weakness: [DAR] [GHO]
Resistance: [BUG] [POI]
Immunity: [FIG] [COL]
Retreat Cost: 2

These Pokémon are weird, so uhhm let's just go to the last line of the update.

Watchog / Stage1 / HP: 80 / Colorless
~ Evolves from Patrat

[Ability] Security Guard
Prevent all effects of attacks, including damage, done to your Benched Pokémon.

[COL] Hypnotic Swipe [20]
You may discard a Special Energy or Pokémon Tool card from the Defending Pokémon. If you do, that Pokémon is now Asleep.

Weakness: [FIG]
Resistance:
Immunity: [GHO]
Retreat Cost: 1
Patrat / Basic / HP: 50 / Colorless

[COL] Scavenge
Put an Item card from your discard pile into your hand.

[COL][COL] Pack Attack [10+]
This attack does 10 more damage for each Patrat on your Bench.

Weakness: [FIG]
Resistance:
Immunity: [GHO]
Retreat Cost: 1

Enjoy your day!
 
Electrode / Stage1 / HP: 100 / Lightning
~ Evolves from Voltorb

[L] Trigger Charge
Attach as many [L] Energy cards from your hand to your Pokémon as you like. If you attached 2 or more Energy to your Pokémon in this way, this Pokémon is now Knocked Out.

[C][C] Bomb Squad [20x]
Put up to 10 damage counters on any of your Pokémon that has the Bomb Squad attack. This attack does 20 damage for every damage counter you placed in this way.

Weakness: [F] x2
Resistance: [M] -20
Retreat Cost: [C]
Voltorb / Basic / HP: 60 / Lightning

[Ability] Explosive Catch
Once during your turn (before your attack), you may search your deck for a Pokémon, and put it onto your Bench. Then, shuffle your deck. If you do, this Pokémon is now Knocked Out.

[L] Shocking Impact [10]
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: [F] x2
Resistance: [M] -20
Retreat Cost: [C]

2 swsh era cards. That's it, that's the post.
 
Little sneak peek of a new project I am working on!

Sunkern / Basic / HP: 30 / Grass

[Ability] Sky Plummet
When you play this Pokémon from your hand onto your Bench during your turn (before your attack), you may put 1 damage counter on 1 of your opponent's Pokémon.

[G] Sun Soak
Search your deck for a Pokémon that evolves from this Pokémon, and put it onto this Pokémon to evolve it. Then, shuffle your deck.

Weakness: [R] x2
Resistance:
Retreat Cost: [C]
003 SST
Sunflora / Stage 1 / HP: 80 / Grass
~ Evolves from Sunkern

[G] Flora Chaser
Search your deck for up to 2 [G] Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.

[G][C] Razor Leaf [30]
This attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: [R] x2
Resistance:
Retreat Cost: [C]
004 SST
Shiny Sunflora / Stage 1 / HP: 70 / Grass
~ Evolves from Sunkern

[Shiny Rule: You can only have 1 Shiny Pokémon in your deck.]

[Ability] Sun's Gratitude
Once during your turn (before your attack), you may search your deck for a [G] or [R] Energy and attach it to 1 of your Pokémon. Then, shuffle your deck.

[G] Critical Healing
Put 1 damage counter on 1 of your opponent's Pokémon. Then, heal 20 damage from 1 of your Pokémon for each damage counter on that Pokémon.

Weakness: [R] x2
Resistance:
Retreat Cost: [C]
005 SST
 
Introducing ???!
Haven't figured out what to name the set yet, whoops. It features 133 Pokémon (+ trainer cards?) and 2 simple new mechanics. One of them I've already shown in my previous post, and the other one will be revealed in this post.

Piplup / Basic / HP: 50 / Water

[W] Water Sport
Your opponent can't attach any [R] Energy from their hand to 1 of their Pokémon.

[C][C] Drill Peck [20]
You may flip a coin. If heads, discard an Energy from the Defending Pokémon. If tails, this attack does nothing.

Weakness: [G] x2
Resistance:
Retreat Cost: [C]
035/133+
Prinplup / Stage 1 / HP: 80 / Water
~ Evolves from Piplup

[W] Leading Blade [30]
If you have any Evolved Pokémon on your Bench, this attack does nothing.

[W][W] Direct Dive
Discard all Energy from this Pokémon. This attack does 50 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: [G] x2
Resistance:
Retreat Cost: [C][C]
036/133+
Empoleon / Stage 2 / HP: 130 / Water
~ Evolves from Prinplup

[W] Glorious Trident [10+]
If the Defending Pokémon is a Legendary Pokémon, this attack does 60 more damage.

[W][W] Emperor's Training [100]
If you don't have 5 Basic Pokémon on your Bench, this attack does nothing.

Weakness: [G] x2
Resistance:
Retreat Cost: [C][C]
037/133+

Xerneas / Legendary / HP: 110 / Fairy

[Legendary Rule: You can only play a Legendary from your hand onto your Bench if you have more Prize cards remaining than your opponent.]

[Ability] Shining Horns
Your Shiny Pokémon gets +30 HP.

[Y][C] Lifelight [30]
Put a Basic Pokémon from your discard pile onto your Bench. Then, you may attach an Energy from your hand to that Pokémon.

Weakness: [M] x2
Resistance: [D] -20
Retreat Cost: [C][C]
108/133+

Druddigon / Basic / HP: 90 / Dragon

[Ability] Rough Skin
If this Pokémon is damaged by an attack (even if this Pokémon is Knocked Out), put 2 damage counters on the attacking Pokémon.

[R][W][C] Ruthless Fang [40]
If this attack Knocks Out the Defending Pokémon, take 1 more Prize card.

Weakness: [Y] x2
Resistance:
Retreat Cost: [C][C]
114/133+
 
More cards, woo! I want to clarify that ghost types have become darkness types in this set. This also means Psychic types are now weak to Darkness types instead of Psychic types.

Onix / Basic / HP: 90 / Fighting

[F] Head Smash [30]
This Pokémon does 30 damage to itself.

[C][C] Crashing Cave
Discard the top card of your opponent's deck for each Energy attached to this Pokémon.

Weakness: [G] x2
Resistance:
Retreat Cost: [C][C][C][C]
066/133+
Steelix / Stage 1 / HP: 120 / Metal
~ Evolves from Onix

[M][C] Metal Tunneling
This attack does 30 damage to 1 of your opponent's Pokémon. Apply Weakness and Resistance for Benched Pokémon.

[C][C][C][C][C] Diamond Strike [100]
This Pokémon can't attack during your next turn.

Weakness: [R] x2
Resistance: [P] -20
Retreat Cost: [C][C][C][C]
090/133+

Misdreavus / Basic / HP: 50 / Darkness

[D] Scare Off
Your opponent reveals their hand. Then, you may discard a Supporter card from it.

[D] Hex [20x]
This attack does 20 damage for each Special Condition affecting your opponent's Active Pokémon.

Weakness: [D] x2
Resistance: [C] -20
Retreat Cost: [C]
078/133+
Mismagius / Stage 1 / HP: 80 / Darkness
~ Evolves from Misdreavus

[Ability] Sinister Spell
Once during your turn (before your attack), you may put 1 damage counter on 1 of your opponent's Pokémon with a rulebox.

[D] Phantom Draw
Put 1 damage counter on 1 of your opponent's Pokémon. Then, draw a card for each of your opponent's Pokémon that has any damage counters on it.

Weakness: [D] x2
Resistance: [C] -20
Retreat Cost: [C]
079/133+

Milcery / Basic / HP: 40 / Fairy

[Y] Draining Kiss [10]
Heal 10 damage from this Pokémon.

[C][C] Aromatic Mist
Your opponent can't play any Item cards from their hand during their next turn.

Weakness: [M] x2
Resistance: [D] -20
Retreat Cost: [C]
109/133+
Alcremie / Stage 1 / HP: 80 / Fairy
~ Evolves from Milcery

[Y] Decorate
Search your deck for up to 4 Pokémon Tool cards, and attach them to your Pokémon in any way you like. Then, shuffle your deck.

[C][C] Sugar Rush
During your next turn ignore all [C] Energy in the attack costs of your Pokémon. (This includes Pokémon that come into play on that turn.)

Weakness: [M] x2
Resistance: [D] -20
Retreat Cost: [C][C]
110/133+
 
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