TCG Fakes TFP's Text-Based Fakes!

Attention! My next/current set is in a new thread. So be sure to check my new thread out! -> quick link
But that doesn't mean that this thread will be abandoned! I am still going to post my ideas here.

I like it!!! When I created the attack names I was thinking that you would use Double Dipping as the ability and Aura Abduction as the attack :p I think it turned out great though :D
I am glad to hear that! :p
 
Like it!

One or two little things I would change. Golducks ability currently states: As long as this Pokémon is in play, each player can't play any Stadium cards from his or her. Maybe add at the word hand to the end of it? (text should be: each player can't play any Stadium cards from his or her hand.)
Also Whirlipede's Rapid Spin attack, might want to change the word "the" to "any" like when a Pokemon discards a Stadium card (Avalugg Flashfire has this attack, so the text should be: Discard any Hazard card in play.)

Other than those things I don't see anything else. Good job!
 
Second Update!
[Basic] Torkoal / HP: 100 / Fire

torkoal.gif


Ability: White Smoke
As long as this Pokémon is your Active Pokémon, each Pokémon in play, each player's hand, and in each players discard pile has no abilities (except for [R] Pokémon).

[R] Fire Spin 10
Flip a coin. If heads, your opponent's Active Pokémon is now Burned and can't Retreat until the end of your opponent's next turn.

[R][R][C] Melted Stomp 70
Flip a coin. If heads, discard the Stadium card in play. If tails, discard a Special Energy card attached to the Defending Pokémon.

Weakness: [W] x2
Resistance: -
Retreat Cost: [C][C]
026 / U

[Basic] Chinchou / HP: 60 / Lightning

chinchou.gif


[C] Ion Deluge
The Defending Pokémon's Weakness is now [L] until the end of your next turn. (the amount of Weakness doesn't change.)

[L][C] Dual Light
Put 2 damage counters on 2 of your opponent's Pokémon that have any Energy attached to it.

Weakness: [F] x2
Resistance: [M] -20
Retreat Cost: [C]
054 / C



[Stage-1] Lanturn / HP: 100 / Lightning

lanturn.gif


Ability: Illuminate
When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may put 1 damage counter on each of your opponent's Basic Pokémon.

[L] Charge
Search your deck for up to 2 [L] Energy cards and attach them to this Pokémon.

[L][C][C] Volta Shine 40+
You may discard a [L] Energy attached to this Pokémon. If you do, this attack does 10 more damage for each card in your hand.

Weakness: [F] x2
Resistance: [M] -20
Retreat Cost: [C]
055 / U

[Basic] Duskull / HP: 60 / Psychic

duskull.gif


[C] Skill Swap
Move all Energy attached to 1 of your Benched Pokémon to another 1 of your Benched Pokémon.

[P][C][C] Astonish 40
Discard a card from your opponent's hand without looking.

Weakness: [D] x2
Resistance: [C] -20
Retreat Cost: [C]
078 / C



[Stage-1] Dusclops / HP: 100 / Psychic

dusclops.gif


[C][C] Mummified 30
If the Defending Pokémon is a Pokémon-EX, it can't attack until the end of your opponent's next turn.

[P][C][C] Shadow Ray 60
If the Defending Pokémon has already any damage counters on it, that Pokémon is now Confused.

Weakness: [D] x2
Resistance: [C] -20
Retreat Cost: [C]
079 / U



[Stage-2] Dusknoir / HP: 140 / Psychic

dusknoir.gif


Ability: Ominous Waves
When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may discard up to 5 Special Energy cards in play. (both yours and your opponent's)

[P][C] Night Laser 40
If the Defending Pokémon is Confused, you may discard an Energy attached to it.

[P][P][P] Void Crunch 60
If the Defending Pokémon is a Pokémon-EX, you may discard all cards attached to it.

Weakness: [D] x2
Resistance: [C] -20
Retreat Cost: [C][C][C]
080 / R
 
[Basic] Trapinch / HP: 60 / Fighting

trapinch.gif


[F] Sandstorm
Put 1 damage counter on each Pokémon-EX in play (both yours and your opponent's).

[F][C] Lonely Quake 50
This attack does 10 less damage for each Pokémon on your Bench.

Weakness: [G] x2
Resistance: -
Retreat Cost: [C]
100 / C



[Stage-1] Vibrava / HP: 90 / Fighting

vibrava.gif


[F] U-turn 30
Switch this Pokémon with 1 of your Benched Pokémon.

[F][C][C] Outrage 70
This Pokémon is now Confused.

Weakness: [G] x2
Resistance: -
Retreat Cost: [C]
101 / U



[Stage-2] Flygon / HP: 140 / Fighting

flygon.gif


Ability: Mystic Sand
Once during your turn (before you attack), you may draw cards until you have 6 cards in your hand.

[C][C] Dragon's Storm 30+
This attack does 30 more damage for each [N] Pokémon or your Bench.

[F][C][C] Earth's Rage
This attack does 70 damage to each of your opponent's Pokémon-EX he or she has in play.

Weakness: [G] x2
Resistance: -
Retreat Cost: [C][C]
102 / HR

[Pokémon-EX] Drapion EX / HP: 170 / Darkness

drapion.gif


Ability: Battle Armor
Prevent all damage done to this Pokémon by attacks from each of your opponent's Pokémon that has Special Energy attached to it.

[D] Sniper Rend 20
If the Defending Pokémon already has any damage counters on it, you may discard the top 2 cards from your opponent's deck.

[D][D][C] Critical Poison 80+
Flip a coin. If heads, this attack does 40 more damage and the Defending Pokémon is now Poisoned.

Weakness: [F] x2
Resistance: [P] -20
Retreat Cost: [C][C]
108 / UR

[Basic] Weedle / HP: 40 / Grass

weedle.gif


[C] Sting and Crawl 10
Switch this Pokémon with 1 of your Benched Pokémon.

[G] String Shot 10
The Defending Pokémon can't Retreat until the end of your opponent's next turn. Flip a coin. If heads, each of the Defending Pokémon's attacks cost 1 more [C] Energy until the end of your opponent's next turn.

Weakness: [R] x2
Resistance: -
Retreat Cost: [C]
001 / C



[Stage-1] Kakuna / HP: 70 / Grass

kakuna.gif


[C] Harden
During your opponent's next turn, if this Pokémon would be damaged by an attack, prevent that attack's damage done to this Pokémon if that damage is 60 or less.

[G][C] Bug Bite 40
Discard a Berry attached to the Defending Pokémon.

Weakness: [R] x2
Resistance: -
Retreat Cost: [C]
002 / U



[Stage-2] Beedrill / HP: 120 / Grass

beedrill.gif


Ability: Swarm
As long as this Pokémon has 50 HP or less, each of this Pokémon's attacks do 30 more damage to the Defending Pokémon.

[G] Poison Jab 40
The Defending Pokémon is now Poisoned.

[C][C][C] Acrobatics 40x
This attack does 40 damage times the number of Pokémon Tool cards your opponent has in play.

Weakness: [R] x2
Resistance: -
Retreat Cost: [C][C]
003 / HR

Berry / Trainer

Once during your turn (before you attack), you may discard this card. If you do, remove any Special Condition affecting the Pokémon this card is attached to.

140 / U
Berries have the same rules as Tools, but a Pokémon can have both a Berry and a Tool. Which can be really helpful! :p
Also, this set has 150(+?) cards!
 
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New update!

The first mega!
[Mega Evolution] M Beedrill / HP: 170 / Grass

beedrill-mega.gif


Ability: Adaptability
Each of this Pokémon's attacks do 10 more damage to the defending Pokémon for each Special Energy card your opponent has in play.

[G][C] Return Sting 30x
Flip 6 coins. This attack does 30 damage times the number of heads. If you flip 4 or more heads in this way, you may leave your opponent's Active Pokémon Paralyzed.

Weakness: [R] x2
Resistance: -
Retreat Cost: [C][C][C]
004 / UR
A Mega Pokémon can still use the abilities and attacks from it's previous stage by the way. :p

Sport Ball / Trainer

Search your deck for a [G] Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.

149 / U

[Basic] Shaymin / HP: 90 / Colorless

shaymin-sky.gif


Ability: Gift of Gratitude
When you play this Pokémon from your Bench onto your hand, you may shuffle 2 cards from your discard pile into your deck.

[C][C] Calming Aroma 30
You may shuffle your hand into your deck. If you do, draw 7 cards.

[C][C][C] Seed Flare 50+
This attack does 20 more damage for each [G] Energy attached to this Pokémon.

Weakness: [L] x2
Resistance: [F] -20
Retreat Cost: [C][C]
130 / HR

[Basic] Phantump / HP: 60 / Psychic

phantump.gif


[C] Ingrain
Flip a coin. If heads, heal 20 damage from this Pokémon. If tails, draw a card.

[P][C][C] Shadow Seed
Move up to 4 damage counters on this Pokémon to the Defending Pokémon.

Weakness: [D] x2
Resistance: [C] -20
Retreat Cost: [C]
089 / C



[Stage-1] Trevenant / HP: 100 / Psychic

trevenant.gif


Ability: Harvest
Once during your turn, you may search your deck for any berry and attach it to this Pokémon. Shuffle your deck afterward. (This Ability can't be activated if this Pokémon already has a Berry attached to it.)

[P][C][C][C] Shadow Hammer 80
If the Defending Pokémon is a Pokémon-EX, you may discard an Energy attached to it.

Weakness: [D] x2
Resistance: [C] -20
Retreat Cost: [C][C][C]
090 / HR

Berry / Trainer

At any time during your turn (before you attack), you may discard this card. If you do, heal 20 damage from the Pokémon this card is attached to.

141 / U

Stadium / Trainer

At any time between turns, both players may shuffle any Berry in their discard pile back into their deck.

151 / U

That was the Mega Trainer Update!
 
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Love for Rampardos!
[Stage-1] Rampardos / HP: 130 / Fighting

rampardos.gif


Ability: Mold Breaker
Each of this Pokémon's attacks aren't affected by any effects on the Defending Pokémon.

[F] Dragon Tail 30
Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon.

[F][F][C] Primal Fang 80
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.

Weakness: [G] x2
Resistance: -
Retreat Cost: [C][C]



[BREAK Evolution] Rampardos BREAK / HP: 170 / Fighting

rampardos.gif


[F] Head Smash 110
If the Defending Pokémon would be Knocked Out by this attack, this Pokémon does 80 damage to itself.

It shiny looks amazing! :p
 
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That Rampardos BREAK looks really interesting! I initially though it would be a bit overpowered, since Head Smash 1-hit KOs with just a few buffs, but considering that it evolves from a Restored Pokemon, I think it can afford a power increase. I would recommend dropping Head Smash to 110 damage and increase the recoil to 90, as Protection Cube can still nullify the recoil (which makes it fairly OP).
 
You've got some really neat ideas here, TFP! There is two changes I would recommend though:

For Return Sting, the wording could probably be changed to be a bit more specific:
"If you flip 4 or more heads in this way, you may leave your opponent's Active Pokémon Paralyzed."

The Shaymin is broken, especially considering Shaymin-EX and Unown. Any form of Ability draw requires careful consideration due to how much impact they can have on the game. Drawing two cards in rapid succession is particularly powerful, as you can net yourself an extra six+ cards with ease, considering Trainers that are available in this format. The fact that it can be reused by Super Scoop Up (unlike Unown) is particularly notable. It also only gives up a single prize, and considering it has really powerful attacks, this Shaymin and Virizion-EX/Sceptile/Max Elixer would very likely become more powerful than Night March if it was to exist. :p
 
You've got some really neat ideas here, TFP! There is two changes I would recommend though:

For Return Sting, the wording could probably be changed to be a bit more specific:
"If you flip 4 or more heads in this way, you may leave your opponent's Active Pokémon Paralyzed."

The Shaymin is broken, especially considering Shaymin-EX and Unown. Any form of Ability draw requires careful consideration due to how much impact they can have on the game. Drawing two cards in rapid succession is particularly powerful, as you can net yourself an extra six+ cards with ease, considering Trainers that are available in this format. The fact that it can be reused by Super Scoop Up (unlike Unown) is particularly notable. It also only gives up a single prize, and considering it has really powerful attacks, this Shaymin and Virizion-EX/Sceptile/Max Elixer would very likely become more powerful than Night March if it was to exist. :p
Fixed Return Sting.

For Shaymin I can change it to this.
"When you play this Pokémon from your Bench onto your hand, you may shuffle 2 cards from your discard pile into your deck."
 
Small update this time!
[Basic] Drilbur / HP: 70 / Fighting

drilbur.gif


[F] Search for Materials
Draw a card.

[F][C] Drill Run 30
Flip a coin. If heads, this attack does 20 damage to 1 of your opponent's Benched Pokémon.

Weakness: [G] x2
Resistance: -
Retreat Cost: [C]
103 / C



[Stage-1] Excadrill / HP: 120 / Metal

excadrill.gif


Ability: Rock Summon
When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may search your deck for a card called 'Stealth Rock' and put it into play. Shuffle your deck afterward.

[M] Metal Sound 20
The Defending Pokémon is now Confused.

[M][C] Energy Digger 40
You may discard an Energy attached to the Defending Pokémon. If you do, discard 2 cards from the top of your deck.

Weakness: [R] x2
Resistance: [P] -20
Retreat Cost: [C][C]
104 / R

Hazard / Trainer

Whenever 1 of either player's Benched Pokémon becomes an Active Pokémon, put 2 damage counters on the new Active Pokémon.

138 / U

[Basic] Chatot / HP: 80 / Colorless

chatot.gif


Ability: Sweet Tone
Once during your turn (before you attack), you may flip a coin. If heads, you may attach 2 Energy cards from your hand to your Pokémon instead of 1. (This Ability can't be activated more than once during your turn.)

[C] Defog 10
Discard any Hazard in play.

[C][C][C] Chatter 60
The Defending Pokémon is now Confused.

Weakness: [L] x2
Resistance: [F] -20
Retreat Cost: [C]
129 / U
 
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I'm loving the Venipede line in your set. The Ghost types are good, but could do with the resistance being Fighting rather than Colorless.
 
That is a really neat Chatot! It's extremely powerful due to its diversity, but it is also very interesting manipulation of a common form of energy acceleration.
 
Fixed the colors for the previous update! New update too!

[Basic] Mudkip / HP: 60 / Water

mudkip.gif


[C] Yawn
The Defending Pokémon is now Asleep.

[C][C] Waterfall 20
Shuffle 2 cards from your discard pile back into your deck.

Weakness: [G] x2
Resistance: -
Retreat Cost: [C]
041 / C



[Stage-1] Marshtomp / HP: 90 / Water

marshtomp.gif


[W] Refreshing Hand
Put 2 cards from your discard pile back into your hand.

[C][C][C] Mud Bomb 20x
You may reveal as many Energy cards from your hand as you like. This attack does 20 damage times the number of cards you revealed in this way to 1 of your opponent's Benched Pokémon.

Weakness: [G] x2
Resistance: -
Retreat Cost: [C][C]
042 / U



[Stage-2] Swampert / HP: 140 / Water

swampert.gif


Ability: Mud Armor
This Pokémon gets +30 HP for each of your opponent's Pokémon-EX he or she has in play.

[W] Aqua Clean
Discard all Special Energy cards your opponent has in play.

[W][C][C][C] Avalanche 90
This attack does 20 damage to each of your opponent's Benched Pokémon.

Weakness: [G] x2
Resistance: -
Retreat Cost: [C][C][C]
043 / HR

[Basic] Gligar / HP: 70 / Fighting

gligar.gif


[F] Sky Uppercut 20
This attack isn't affected by Resistance.

[F][C] Poison Tail 10+
Flip a coin. If heads, this attack does 20 more damage and the Defending Pokémon is now Poisoned.

Weakness: [G] x2
Resistance: -
Retreat Cost:
094 / U



[Stage-1] Gliscor / HP: 110 / Fighting

gliscor.gif


Ability: Poison Heal
At any time between turns. If this Pokémon is Poisoned, you may ignore the effects of the Special Condition and heal 20 damage from this Pokémon.

[F] Elemental Fang 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defeding Pokémon is now Burned.

[F][C][C] Facade 60+
If this Pokémon is affected by a Special Condition, this attack does 60 more damage.

Weakness: [G] x2
Resistance: -
Retreat Cost: [C]
095 / R

Toxic Orb / Tool / Trainer

At the beginning of each player's turn, flip a coin. If heads, that player's Active Pokémon is now Poisoned. (If that Pokémon is already is affected by Special Condition, replace that Special Condition.)

U / 145
Anyone knows the best wording for this card?

[Basic] Yamask / HP: 60 / Psychic

yamask.gif


[C] Hypnosis
The Defending Pokémon is now Asleep.

[P] Dream Eater 10
If the Defending Pokémon is Asleep, you may heal all damage from this Pokémon.

Weakness: [D] x2
Resistance: [C] -20
Retreat Cost: -
083 / C



[Stage-1] Cofagrigus / HP: 100 / Psychic

cofagrigus.gif


Ability: Mummify
If this Pokémon is your Active Pokémon, each of your opponent's Pokémon Tool cards in play have no effect.

[C][C] Item Block 30
Your opponent can't play any Item cards from his or her hand until the end on his or her next turn.

[P][C][C] Hazard Magic 50
Search your deck for any Hazard and put it into play.

Weakness: [D] x2
Resistance: [C] -20
Retreat Cost: -
084 / HR

I'm loving the Venipede line in your set. The Ghost types are good, but could do with the resistance being Fighting rather than Colorless.
Thanks! I get what you mean with the Fighting Resistance, but I am keeping the Colorless Resistance. I used Colorless as Resistance, because Ghost types in Diamond and Pearl had the Colorless Resistance too.
 
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Anyone knows the best wording for this card?

Assuming you are referring to the Toxic Orb, the first clause can be rewritten:

"Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. As long as this card is attached to your Active Pokémon, it is also attached to your opponent's Active Pokémon."

or you can remove that clause entirely and write:

"At the beginning of each player's turn, flip a coin. If heads, that player's Active Pokémon is now Poisoned. (If that Pokémon is already is affected by Special Condition, replace that Special Condition.)"
 
I really like that Poison Heal ability on Gliscor. Stealth Rock is so much like the one from the VG. And Chatot, that's a really cool ability! You are really getting the hang of this, keep up the good work!

(If only they would bring back the CaC competitions *sigh*)
 
[Basic] Rotom / HP: 70 / Lightning

rotom.gif


Ability: Powering Cycle
Once during your turn, you may discard a [L] Energy from your hand. If you do, you may search your deck for an Item card and put it into your hand.

[L] Instant Shock 10
If you go first, you may use this attack on your first turn. Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

[L][C][C] Electro Cloning 50
Search your deck for a Rotom and put it onto your Bench.

Weakness: [F] x2
Resistance: [M] -20
Retreat Cost: [C]

Box of Objects / Item / Trainer

Switch any 2 of your Rotom you have in play with 2 Rotom in your hand. (Any cards attached to this Pokémon, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.)

U / 147
This wording from 'Box of Objects' is probably, but I do not know the proper wording. Can anyone help me on that?
This does mean that there are multiple Rotom forms!

[Pokémon-EX] Tornadus EX / HP: 170 / Colorless

tornadus-therian.gif


Ability: Regenerator
When this Pokémon is moved to your Bench, you may heal 40 damage from this Pokémon.

[C][C] Fresh Flight
This attack does 30 damage to 1 of your opponent's Pokémon. If that Pokémon is a Benched Pokémon, you may heal 30 damage from this Pokémon.

[C][C][C][C] Hurricane 130
Flip a coin. If heads, discard the top card of your opponent's deck. If tails, this attack does nothing.

Weakness: [L] x2
Resistance: [F] -20
Retreat Cost: [C][C][C]
131 / UR
One of the Pokémon this set is based on!

[Basic] Horsea / HP: 60 / Water

horsea.gif


[W] Dragon Dance
Switch this Pokémon with your Benched Pokémon, then you may attach an Energy card from your hand to this Pokémon.

[W][C][C] Bubble Block 40
The Defending Pokémon can't Reteat until the end of your opponent's next turn.

Weakness: [G] x2
Resistance: -
Retreat Cost: [C]
038 / C



[Stage-1] Seadra / HP: 90 / Water

seadra.gif


[W] Water Stream 20
Search your deck for a [W] Energy and attach it to 1 of your Benched Pokémon.

[W][C] Splashing Geiser 30
Put 1 damage counter on each of your opponent's Pokémon.

Weakness: [G] x2
Resistance: -
Retreat Cost: [C]
039 / U



[Stage-2] Kingdra / HP: 140 / Dragon

kingdra.gif


Ability: Ocean's Stream
Each of your opponent's Pokémon Tool cards have no effect.

[W] Yawn 30
The Defending Pokémon is now Asleep.

[W][L][C] King's Storm 90
Discard all Special Energy cards your opponent has in play.

Weakness: [Y] x2
Resistance: -
Retreat Cost: [C][C][C]
040 / HR

[Basic] Celebi / HP: 70 / Grass

celebi.gif


Ability: Mythical Aroma
When you play this Pokémon from your hand onto Bench, you may prevent all effects of attacks, excluding damage done to your Pokémon by your opponent's Active Pokémon during your opponent's next turn.

[G] Healing Wish
Switch this Pokémon with 1 of your Benched Pokémon, then heal 50 damage from your new Active Pokémon.

[C][C][C] Magical Leaf 60
This attack isn't affected by Weakness, Resistance or any other effects on the Defending Pokémon.

Weakness: [R] x2
Resistance: -
Retreat Cost: [C][C]
008 / R
 
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Proper wording for "Box of Objects" (Aegislash XY as reference):
Switch any 2 of your Rotom you have in play with 2 Rotom in your hand. (Any cards attached to this Pokémon, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.)
 
I think this sounds better (might not be perfect.) But your way was kinda funny :p

When this Pokémon is goes to your Bench, you may heal 40 damage and remove any Special Condition affecting this Pokémon.
 
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In your wording, Plasma Dragon, moved should be "goes" and bench should be capitalised. I think the use of wording (yours or TFP's) depends on whether TFP wants Regenerator to activate only at the cost of Retreating, or not.
 
In your wording, Plasma Dragon, moved should be "goes" and bench should be capitalised. I think the use of wording (yours or TFP's) depends on whether TFP wants Regenerator to activate only at the cost of Retreating, or not.

Then why did she add the "for whatever reason"? I personally thought that she was trying to make it so when gets moved to the bench its effect activates.
 
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