The best strategies/techs against ReshiPhlosion. Let's figure this out.

I use lilligants, vileplume and fliptini, you don't have the thought of doing anything I'll take it for you, switch to dragons when they're dragon pwned, they hit my dragon my dragon pwns them. That or a samurott in a V/R deck. Or jirachi with shaymin, spam de-evo whole bench, useless.
 
Celebi23 said:
Dropping Basic Energy for Rainbow Energy does nothing to take up space when there's no basic energy search in the format.

Energy Search. Just saying.

And yeah, of the decks that do need Lanturn, it can be easily slotted into...
 
corabed said:
Energy Search. Just saying.

And yeah, of the decks that do need Lanturn, it can be easily slotted into...

It isn't played though. I only like it in ZPS.

I like Lanturn, and it really isn't hard to tech into something, but because most decks that play DCE also play Zoroark, I think Zoroark is better in most cases. What Lanturn has over Zoroark is that it can ko Typhlosion, unlike Zoroark. That is why to run both.
 
corabed said:
Energy Search. Just saying.
This does nothing to invalidate my point. Energy Search is a useless excuse for a card that hasn't had high-level success in any deck despite being around since Base Set. It's gimmicky at best in Zekrom and shouldn't be considered in anything else.
 
^ I agree. Besides, what little (by little I mean almost nonexistant) play energy search sees will be crushed by Cilan, which is like 3 energy searches in one and still not even that good of a card. (I may be wrong because it's tbr, but that's my guess)
 
Actually, Cilan is a pretty good card and will see play in any deck with energy acceleration, meaning anything with Tyhlosion, Feraligatr, Emboar, and ZPS. If a good deck usign Gardevoir comes out it will be very good in that too.
 
I'm not too sure how much Cilan will see play. Mr. Stone's project didn't get any play back in the day, and that was arguably better. I'd just rather use shuffle-draw and try to hit a couple energy while getting a new hand than risk more dead hands.
 
Celebi23 said:
I'm not too sure how much Cilan will see play. Mr. Stone's project didn't get any play back in the day, and that was arguably better. I'd just rather use shuffle-draw and try to hit a couple energy while getting a new hand than risk more dead hands.

Comparing an old card with a similar effect to a new upcoming card isn't right. The needs and subtleties of the format back then were different to the format now. Cilan is much more useful in this format than it would have been in previous formats which had less of a focus on energy acceleration (what with emboar, feraligatr, typhlosion, pachirisu etc.)/

Cilan will definitely make these cards much better, especially emboar and pachirisu.
 
Celebi23 said:
Does it really matter that Vileplume can't be catchered? Coming up with a totally random statement like that does nothing to help your argument or invalidate his. I was just saying what he said wasn't true, but no, it doesn't have to do with Lanturn. Catcher+OHKO is not a problem because at most you're going to lose a Chincou and an energy and in general Lanturn either comes out onto a field of bigger threats, or in the first 3-4 turns of the game as a direct counter to their first Typhlosion. Losing Chinchou and an energy is bad too. That's one less turn of energy attachment. And if your deck needs to tech against the matchup, chances are that the Lanturn will be the biggest threat. If you're losing your Chincou to Catcher, that's not an issue with the card but an issue with your timing and playing skill. If your opponent holds the Catcher, there's nothing you can do. You can't know if your opponent has a Catcher or not. Timing helps, but it's not foolproof, and Reshiram usually has a Catcher in-hand.

You never did say Samurott was better. But no, it's not. It's a stage 2 so it has to go into a stage 2 deck.
Fair enough. Not what I was talking about here, though, regardless (and we hadn't mentioned any deck specifically).

DCE is in almost every competitive deck. Since we're talking about beating Reshiphlosion, we can remove Reshiphlosion. We can remove Gothitelle because it already has basically an auto-win against it. That leaves us with googlebox, Stage 1's, Zekrom and DD, Magneboar and Yanmega/Magnezone. All of these decks run DCE except Yanmega/Magnezone and some Magneboar, which already runs through Reshiram. Mewbox already has a great matchup against TyRam and because you can't use Catcher, Lanturn is useless there in the first place. It helps to focus your argument onto decks that can actually make use of this tech (Stage 1's, googlebox, DD) and not just onto random examples that aren't relevant to the point you're trying to make because the tech either doesn't work or isn't needed.That's like calling Tornadus a counter to Donphan in ZPST. It's not a tech, it's not splashable, it's very specific. And lots of Stage 1s lists run Lanturn as one of the main Pokemon, not as a 1-1 tech.

If Lanturn can OHKO Typhlosion, I think that was a great use of the DCE. Zoroark will be OHKO'd too, but you seem to be a fan of putting DCE's on Zoroarks. There is absolutely no pressure to attach to a Zoroark. Popping a DCE on Lanturn should take priority over Zoroark any day because killing a Typhlosion > killing a Reshiram.If you have problems against Reshiram, KOing one Typhlo with a tech that takes 2 energy to do it and gets OHKO'd back isn't going to help much. Zoroark is good because it only needs a single energy, and not 2 turns of attachments (and remember, you might not run into that Lightning Energy soon enough to make it worthwhile).

If the damage from Rainbow Energy is actually losing you games, that's an issue with playing skill and not with the card. Zoroark and Yanmega are already incredibly frail and the 10 damage makes no difference. Donphan is the only thing it matters for, but after actually testing it you'll realize the one place it mattered significantly was against Reshiram, but that's the whole point of Lanturn in the first place.Because making a matchup worse to make it better makes a whole lot of sense. Anyways, Rainbow Energy does lose games- maybe not many, but it still does, regardless of playing skill.

Lanturn is easily splashable in any of the three decks that can make use of it. If you think a 2-2 line is needed, you missed the point of the card. A 1-1 line does the job fine. Dropping Basic Energy for Rainbow Energy does nothing to take up space when there's no basic energy search in the format. That first sentence is like saying "Any deck that can use Lanturn can use Lanturn." Of course that's true. It's not splashable in 90% of the meta, so I don't see it as a suitable "counter" to TyRam. A 1-1 still takes up space regardless, and that's still only a prize trade when it comes down to it.

I would not want to go into a tournament with the Stage 1 deck and not have a 1-1 Lanturn in it. Mostly because of Gothitelle and Vileplume, but it's great against Reshiram too. I guess that's your choice. I just don't believe it helps any matchups enough to make the 1-1 tech space worthwhile in 99% of the meta.
 
I'm just going to respond in a new post because otherwise it's too hard to read.

Firstly, that one less turn of attachment means nothing to a Stage 1 deck. Think about the cards in it - Donphan, Yanmega and Zoroark. They all use only one energy to attack, so there's no pressure to attach anything anywhere.

Furthermore, yes, you can control to an extent when they do and don't have the Catcher. Remember that the Stage 1 deck runs 4 Judge. If you don't understand other things you should always be doing in a match to guess your opponent's hand, then telling you about them won't do any good. However, for example, Reshiram in general Catchers Zoruas and Zoroarks. So if you drop a Zorua and they don't Catcher it, they don't have the Catcher. Look at all the moves they made in their past turn, assess what the chances are they'll hit it the next turn, then drop Chincou. Or another example is just to drop Chincou when you know they have Catcher to protect your active Zoroark for an extra turn and get to OHKO another Reshiram.

I'm not sure I get your response to my third paragraph. Can you rephrase it?

Let me get this straight. You think that if you have an opportunity to KO their bench support, without which their deck completely falls apart, and it wouldn't matter? It wouldn't make a difference in the flow in the game? And it wouldn't make it a better matchup? Furthermore, saying that you can't hit a simple Rainbow Energy after a few turns of shuffle-draw just doesn't work. You'll hit it 90% of the time, and you don't have to play Chincou until you do have it in-hand.

Lanturn will win you more games than Rainbow Energy will lose you. Therefore, adding those cards makes sense. And yes, making a matchup "worse" to make it better does make sense. That's like dropping 2 consistency cards for 2 Mew in a deck already running Psychic. That drops your consistency against Gothitelle, which you would think would make the matchup worse, but instead it becomes almost auto-win.

How is Stage 1 Rush, google, Donphan-Dragons, Zekrom, some Reshiram and some Gothitelle only 10% of the meta? What the heck is the meta if it's not these decks? That 1-1 line helps out against Magneboar, google.dec, anything with Yanmega or Tornadus, anything with Reshiram, anything with Donphan and sometimes even Gothitelle. Two cards is a very small investment when it has the potential to single-handedly steal games. The prize trade isn't the important part of the card, and I think that's the main thing you're missing. The power aspect of it is what's important - OHKOs in a deck otherwise capped at 90 damage is huge, especially if you drop it at a good time in mirror or a deck with a similar damage cap.
 
Talking from ZPST perspective, 1 Kyurem, 2 Eviolite. Nothing more needs to be said.

(also works for donphan)
 
Celebi23 said:
Why are you playing Kyurem in ZPST? It's just a bad start.
*Insert title of thread here.* Its also very good against Donphan. Also if you run 3 Switch/4 Junk Arm its easy to get out of active, and with only one it is highly unlikely to start with.
 
Erm what? Kyurem can't attack in ZPST except for Outrage, but what Reshiram player would Blue Flare without the PlusPower? Tornadus covers Donphan for the deck already.
 
Celebi23 said:
Erm what? Kyurem can't attack in ZPST except for Outrage, but what Reshiram player would Blue Flare without the PlusPower? Tornadus covers Donphan for the deck already.

He was saying you would use it with Eviolite, but that argument is kind of useless if we're talking about a Regionals format (which I assume we are).
 
Meh... Zekrom's Reshiram matchup is already good enough it doesn't need to tech for it in the first place, and it's not like Reshiram can't Burner+Outrage a little damage before going for the ko.
 
Teching against Reshiram? Shouldn't be, come Noble Victories.

Now, "Why", you say, "Is one measly set going to completely eliminate the need to tech against Reshiram?" Well, because of a certain card named Vanilluxe. This card, a Stage 2, sure, can hit for at up to forty, and possibly eighty, depending on those coin flips. Not great, sure. However, if even one is heads, the Defending Pokemon is paralyzed. Now this is looking good, but we get another card to look at. Victini. Victini allows you to reflip all the coins for that attack that turn. So, say you flip two tails on Vaniluxe. Very unlikely. So, Victini time, and look, that head(s) you were looking for. So, not bad for a deck. However, add in Cryogonal, because that's a Donphan counter sent straight from Arceus itself, and you have yourself a deck. Add in cards that counter your meta, and you have a tournament-winning deck. Vileplume, Samurott, Beartic are all great options.

Okay, so this is a good deck. But what does that have to do with Reshiram? Well, Reshiram is weak to water, and you now have a (supposed) meta deck that is all water attackers, plus being able to hit other types well due to the amount of splash ability the deck has. So, our format finally has a deck that counters the Great Reshiram. So, if Vanilluxe sees play, then, Reshiram will drop like a rock. And, with Reshiram gone, so is your need to tech against it. Plus, I only hi-lighted Vanilluxe, failing to mention other good water cards we're getting in the next few sets, such as Kyurem, Kyurem EX, and Kyogre EX, to name a few.
 
Kyurem is only useful for Outraging in D&D and googlebox. Kyurem EX and Kyogre EX are flat out terrible, but I'm not here to debate that. Anyway, Vanilluxe must be run with Vileplume to prevent PlusPower from letting Reshiram from OHKOing it, switch to get out of paralysis, or catchering around Vanilluxe. Next, the best variation for any deck other than Reshiphlosion is to use Mew to set up Vanilluxe faster, but Mew dies very fast to Reshiphlosion, being OHKOed by Blue Flares, Flare Destroys, and even powered up outrages, while not getting the super effective damage so it may get tails (6.25% isn't that much, but when you are averaging 4 attacks per prize, it could happen) so that variant will lose. So, all of my arguements will be against Vileplume Vanilluxe with no Mew. First, its slower than Reshiphlosion. If Reshiphlosion KOs some Vanillites it will be impossible to win later game even if they are losing 2 Reshiram for a Vanilluxe because you will run otu of Vanilluxe. Next, there is a 1-2 card tech that destroys VVV: Bellsprout. Use Bellsprout, pull up a Vileplume, and use a Reshiram to KO it on the next turn, breaking trainer-lock. Wihtout trainer lock, you can simply switch out of Vanilluxe and drop a PlusPower so Reshiram OHKOs it. I'm not here to say VVV is a terrible deck, I'm here to say Reshiphlosion can beat it with a small tech and so it will not hurt Reshiphlosion much at all, meaning Reshiphlosion will be trouble for far longer (It will be a top-tier deck until Typhlosion gets rotated imo).
 
Celebi, I mostly have it in my deck for Donphan, because nothing would be able to ko kyurem. I thought it would work against Reshiram as well, but I haven't tested it yet. It could be used just to stall if your in a bad place, or just to weaken a Resh/Typh.
 
Dark Void said:
Kyurem is only useful for Outraging in D&D and googlebox. Kyurem EX and Kyogre EX are flat out terrible, but I'm not here to debate that. Anyway, Vanilluxe must be run with Vileplume to prevent PlusPower from letting Reshiram from OHKOing it, switch to get out of paralysis, or catchering around Vanilluxe. Next, the best variation for any deck other than Reshiphlosion is to use Mew to set up Vanilluxe faster, but Mew dies very fast to Reshiphlosion, being OHKOed by Blue Flares, Flare Destroys, and even powered up outrages, while not getting the super effective damage so it may get tails (6.25% isn't that much, but when you are averaging 4 attacks per prize, it could happen) so that variant will lose. So, all of my arguements will be against Vileplume Vanilluxe with no Mew. First, its slower than Reshiphlosion. If Reshiphlosion KOs some Vanillites it will be impossible to win later game even if they are losing 2 Reshiram for a Vanilluxe because you will run otu of Vanilluxe. Next, there is a 1-2 card tech that destroys VVV: Bellsprout. Use Bellsprout, pull up a Vileplume, and use a Reshiram to KO it on the next turn, breaking trainer-lock. Wihtout trainer lock, you can simply switch out of Vanilluxe and drop a PlusPower so Reshiram OHKOs it. I'm not here to say VVV is a terrible deck, I'm here to say Reshiphlosion can beat it with a small tech and so it will not hurt Reshiphlosion much at all, meaning Reshiphlosion will be trouble for far longer (It will be a top-tier deck until Typhlosion gets rotated imo).

Just to add to that, JPN still has TyRam as a top deck there and there has been no Vanilluxe in sight. (Hell even Beartic with Cincinno had a sighting there)
 
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