http://www.smogon.com/cap/articles/newcomers_guide
That is smogons's make a pokemon section, and these are the highlights:
The Pokémon created in the CAP Project are built to experiment with competitive OU play, hopefully learning more about the OU metagame in the process. This is not a fan project to make cool Ubers, cute baby pokemon, or any other Pokémon concept not directly applicable to the competitive OU metagame.
Don't post like a Pokémon fanboy newbie. Although we are all fans of Pokémon, everyone is expected to focus their discussion primarily on competitive concerns that can be discussed in an analytical manner. An easy way to go off-topic is to jump into a CAP discussion thread and make non-competitive comments. We call these comments "flavor" because they usually involve the general spirit, tradition, or lore of Pokemon. They don't have anything to do with the tactics or mechanics of competitive battling, which is the main focus of the project. Try to avoid discussing "flavor" and fan concerns until you are familiar with the project, and you know where and when these discussions are encouraged.
Lovely.
So, where am I going with this?
Pokemon isn't competitive, there's more to it than stats, movepools and all that. That's why 90% of the pokemon suck competitively, because they are never designed with that in mind.
Just look at aurorus, it's gorgeous, it's
terrible competitively,but it makes sense, so it still exists.
The word says it all.
design. you're not manufacturing something, you are
creating. It's
art, not mashing together stats, types, abilities and moves to do a flawless competitive pokemon.
"Flavor", as our dear friends at smogon call it,
is pokemon. Pokemon is more than just a battle system, isn't it? if it wasn't, then all pokemon would be colored spheres. Or is someone going to tell me you
didn't pick up pokemon red because of the badass dragon in the box?
I knew someone would want to bring that mindset here sooner or later, but I was gladly surprised when everyone (even the more competitive players) so far seemed to enjoy actually making the pokemon, instead of making a chemical recipe.
When a pokemon ends up being competitive is a natural process. It's evolution at it's finest. 700 creatures, in thousands of combinations, fight, and only the most suited survive to reach the competitive pinnacle. It's also incredibly sad, but it's what happens. Probably less than 10% of the pokemon we make here will be good enough as to be competitive, and that doesn't mean we shouldn't make an effort for each one of them. But we shouldn't force the design in that direction either.