• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Standard The Creep Show at Sea! (Talonflame/Gengar/P-Kyrogre)

Arizaiaz

Aspiring Trainer
Member
Hey guys, I took a break from some serious Regionals testing to mess around with a Gengar deck concept that has been rumbling around in my head for a while now. Decided to post the list here to see if anyone would be interested in testing it and/or wanted to provide some feedback. So without further ado, here is the list.

Pokémon: 15
4 Talonflame
3 Gastly
3 Haunter
3 Gengar
2 Primal Kyogre


Trainers:Supporters/Items/Stadiums: 31(8/21/2)
3 Professor Sycamore
2 Archie's Ace in the Hole
2 Lysandre
1 N

4 VS Seeker
4 Ultra Ball
4 Trainers Mail
3 Acro Bike
2 Float Stone
2 Maintenance
1 Escape Rope
1 Professor's Letter

2 Silent Lab


Energy: 11
7 Water Energy
4 Psychic

Open Slots: 3

So there she is, a list built around starting with Talonflame to get the right pieces into my hand to play Archie's Ace in the Hole as consistently as possible, which nets me Primal Kyogre. From there all I really need is for it to attack my opponent's field once! In case you're not familiar, Tidal Storm does 150 damage to the active and 30 damage to each of my opponent's Benched EXs, which means that if my opponent plays Hoopa EX then they practically played into my win condition. That bench-wide 30 damage is essential to having Gengar mop up the survivors with his Creep Show attack, that instantly KOs those with 3 damage counters on them.

I should also mention that Tidal Storm's secondary effect, "Move 2 Energy from this Pokemon to 1 of your Benched Pokemon" can be used to power up your Gengars. And as a side note Primal Kyrogre has no energy type restrictions on both his Growth ability and the Tidal Storm effect, meaning Psychic Energy can be moved this way as well. Moving on to Archies, it is certainly possible to get it down turn 1 without needing to use Talonflame to set it up but it can be a safety net to help ensure that you get it down turn 2.

One issue with the current list is that it struggles against any non-ex decks since they avoid damage from Tidal Storm bench snipes. I was considering adding a single Alakazam EX for this reason but it diminishes my Talonflame start percentages so I'm not sure if its worth it. Primal Kyrogre is strong enough to deal with most non-exs but the deck is not really built to sustain multiple Tidal Storms. I've also got 3 slots open still, that I'm not sure what they should be. I'm thinking maybe just a Super Rod/4th Acro Bike and a 3rd Stadium (probably Parallel City, because hype).

So that's where I'm at right now. I'd love to hear some criticism of the list. Like I said earlier, I realize that its not the most competitive strategy, especially without Battle Compressor but I've seen a few posts on sites that I frequent asking about Creep Show Gengar and wanted to chime in with what I thought was a creative and fun way of playing it.
 
Unfortunately it may struggle to hit the Archie's due to those Talonflame. They become very dead cards in your hand after the start and the only way out is to Ultra Ball it. This may cause you to miss the Archie by one card. I pay Armaldo with Maxie's and Talonflames and it's very explosive sometimes giving me 2 consecutive Maxie's but I've hit a wall with Talonflame a few times.
Best of luck to you if you go ahead!
 
Unfortunately it may struggle to hit the Archie's due to those Talonflame. They become very dead cards in your hand after the start and the only way out is to Ultra Ball it. This may cause you to miss the Archie by one card. I pay Armaldo with Maxie's and Talonflames and it's very explosive sometimes giving me 2 consecutive Maxie's but I've hit a wall with Talonflame a few times.
Best of luck to you if you go ahead!

Yea that does seem like it will be a problem moving forward. However, you did miss the fact that Maintenance achieves similar results by letting me put 2 cards from my hand back into my deck then hoping I don't draw into a non-playable card. While its not ideal to shuffle back in dead cards, that's currently 6 outs to having Talonflame in hand. I might actually increase my Maintenance count by 1 since they also help me to avoid discarding early Haunters/Gengars/Energy.
 
Yea that does seem like it will be a problem moving forward. However, you did miss the fact that Maintenance achieves similar results by letting me put 2 cards from my hand back into my deck then hoping I don't draw into a non-playable card. While its not ideal to shuffle back in dead cards, that's currently 6 outs to having Talonflame in hand. I might actually increase my Maintenance count by 1 since they also help me to avoid discarding early Haunters/Gengars/Energy.

I do run 4 maintenance. But I've had those times where my maintenance is the last play I need to make to get down to Maxie's and it just draws an unplayable card.
 
Back
Top