Introduction
It all started when a friend of mine showed me a Heatran set, with Eruption. I kind of thought it was useless considering Heatran can only have Eruption whilst having a Quiet nature. Later, he showed me some calcs and I thought to myself, "Holy crap, what is this, I don't even!" So, it grew on me. Andgrewonme Andgrewonme Andgrewonme until I thought up this team, which, since creation, has only been defeated once, and a record of 14 (14-1). I've found the success of this team odd, as it either wins with a higher amount of Pokemon (4 to 5), or, in the end, win with about two to three Pokemon. Either way, I've found quite a bit of success, and I know this team can definitely be improved, so, now, The Fires of Mount Vesuvius!
[align=center]At A Glance
Up Close
Ninetales (M) @ Air Balloon
Trait: Drought
EVs: 252 HP / 120 SDef / 136 Spd
Calm Nature (+SDef, -Atk)
- Flamethrower
- Will-O-Wisp
- Substitute
- Protect
What's a Sun team without it's Drought user? I needed survivability for my team so A.) I could win weather wars and B.) make sure I could harass as many Pokemon in any way, and Nintetales fulfills both aspects thanks to this set. Flamethrower automatically packs a huge punch the turn you send in Ninetales, which helps Ninetales also not become Taunt bait. Will-O-Wisp is the second move I chose on Ninetales, to cripple fast Ground-types that perhaps won't be paralyzed. Substitute is a definite need on Ninetales, as Substitute eases prediction for Ninetales, letting it burn Tyranitar or others safely as its Substitute is broken. Protect is an amazing move for scouting, whether it's a U-Turn or priority move, as well as stalling out a Burn.
Heatran (M) @ Choice Specs
Trait: Flash Fire
EVs: 116 HP / 252 SAtk / 140 Spd
Quiet Nature (+SAtk, -Spd)
- Eruption
- Flamethrower
- Earth Power
- Hidden Power [Ice]
This Heatran set. OhMyRaptorJesus. While I can't freely switch Heatran in as much as I'd like to get Eruption's fullest effects, I can still scare paralyzed Pokemon away, and thanks to this ability, I can either make a huge dent in the opposing Pokemon, or OHKO it with Eruption. I know Eruption works full well, as it OHKOs Latios, as well as Rotom-W, a common counter to Heatran. Flamethrower works pretty well as a secondary attack, in case Heatran is lower on health. Earth Power takes out what Eruption can't; other Heatrans. Without Earth Power, this Heatran could not tough other Heatrans. The last move on the set, Hidden Power [Ice], takes care of Dragons that Eruption might not be able to KO on.
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef (0 Speed IVs)
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Stealth Rock
- Spikes
- Gyro Ball
With Eruption abuse and hazards abound in this Metagame, I needed a spinner, and not only that, a hazards setter that would enable Eruption to score more than normal KOs, the remedy? Forretress. I went with a special defensive EV spread, as Rain is the most common weather in the game, and I needed something that could handle most of the attacks that come from it. Rapid Spin is a keeper, why? So Spikes/Stealth Rock don't ruin Heatran's Eruption sweep by lowering his health. Stealth Rock is also a must-keep, so Heatran can score OHKOs. Spikes is an interesting option, although just a bonus I use. It helps score KOs even more, but I only use it when I freely can, because Rapid Spin and getting Stealth Rocks up is priority #1. Gyro Ball is the last move on this set, which keeps Forretress from becoming total Taunt bait.
Volbeat (M) @ Leftovers
Trait: Prankster
EVs: 248 HP / 252 Def / 8 SDef
Hardy Nature
- Thunder Wave
- Substitute
- Confuse Ray
- Encore
Volbeat...probably one of the weirdest Pokemon one may see, but, thanks to Prankster, Volbeat is now a God send. With an arsenal of support moves, Volbeat can easily cripple and make the opponent switch Pokemon. Thunder Wave is a must on Volbeat so I can score Paralysis on faster, foes, boosted in speed, or Choice Scarf'd, Prankster makes dealing with the foe's Pokemon so much easier. Substitute is an amazing way of scouting my foe, and when used in conjunction with Encore, makes a very hard time for the foe. Confuse Ray keeps the odds of Volbeat's substitute from being broken low, as well as making things easier to spread paralysis by making the opponent switch Pokemon.
Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Body Slam
- Roost
- Air Slash
- Flamethrower
Togekiss, what can I say? It paralyzes some of the very common Ground-types in today's metagame thanks to Body Slam. I chose a full 252 HP 252 Speed so it can outspeed the likes of some (most) Gliscor, and Landorus-T and paralyze. Roost is a definite want, as Togekiss is definitely bulky, and as such, is used as a wall of sorts, and all walls need recovery. Air Slash belongs, no needs to be on Togekiss, thanks to the 60% Flinch chance, as well as the fact that this is perhaps the most recognized move of Togekiss's arsenal. Body Slam is something I refuse to replace on Togekiss, seeing as how it's the only way to take care of Ground-types that cannot be paralyzed otherwise. Flamethrower I chose due to the forever going Drought, which is something that is not abused enough on this team, as well as takes out Steel-types who otherwise Togekiss cannot hit.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Thunder Wave
- Softboiled
- Seismic Toss
- Counter
The last, and oldest Pokemon on my team, Chansey! She comes in when the likes of other Heatran, other special attackers trying to come in on Forretress and try and stop him. Thunder Wave is used over Toxic, due to the fact that Chansey can also cause switches, and with prediction can easily cripple that predicted Terrakion coming in. Softboiled is used over Wish for instant healing, making sure Chansey can stay alive throughout the match. Counter is a unique option, one that is not used enough, for reasons I don't understand. Thanks to the combined bulk of Chansey's own, as well as Eviolite, Chansey is granted more physical bulk, which Counter can be abused. Thanks to the new mechanics as well, the popular U-Turn on Chansey can turn into a major hit on the Pokemon coming in, resulting in a huge portion of health taken away, or a KO for the opposing team. Seismic Toss is used in the case that Counter cannot be used.
Export:
Ninetales (M) @ Air Balloon
Trait: Drought
EVs: 252 HP / 120 SDef / 136 Spd
Calm Nature (+SDef, -Atk)
- Flamethrower
- Will-O-Wisp
- Substitute
- Protect
Heatran (M) @ Choice Specs
Trait: Flash Fire
EVs: 116 HP / 252 SAtk / 140 Spd
Quiet Nature (+SAtk, -Spd)
- Eruption
- Flamethrower
- Earth Power
- Hidden Power [Ice]
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Stealth Rock
- Spikes
- Gyro Ball
Volbeat (M) @ Leftovers
Trait: Prankster
EVs: 248 HP / 252 Def / 8 SDef
Hardy Nature
- Thunder Wave
- Substitute
- Confuse Ray
- Encore
Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Body Slam
- Roost
- Air Slash
- Flamethrower
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Thunder Wave
- Softboiled
- Seismic Toss
- Counter
Trait: Drought
EVs: 252 HP / 120 SDef / 136 Spd
Calm Nature (+SDef, -Atk)
- Flamethrower
- Will-O-Wisp
- Substitute
- Protect
Heatran (M) @ Choice Specs
Trait: Flash Fire
EVs: 116 HP / 252 SAtk / 140 Spd
Quiet Nature (+SAtk, -Spd)
- Eruption
- Flamethrower
- Earth Power
- Hidden Power [Ice]
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Stealth Rock
- Spikes
- Gyro Ball
Volbeat (M) @ Leftovers
Trait: Prankster
EVs: 248 HP / 252 Def / 8 SDef
Hardy Nature
- Thunder Wave
- Substitute
- Confuse Ray
- Encore
Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Body Slam
- Roost
- Air Slash
- Flamethrower
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Thunder Wave
- Softboiled
- Seismic Toss
- Counter
Threat List
Color key:
- Minor threat (defensive Pokemon, Pokemon that can sometimes be quite a threat; something like Unaware Quagsire, etc.) -
- Medium threat (can take some turns to properly be a threat, can at times be speedy attackers like Latios) -
- Major threat (can easily take my team down, is a bad problem) -
- Medium threat (can take some turns to properly be a threat, can at times be speedy attackers like Latios) -
- Major threat (can easily take my team down, is a bad problem) -
Gliscor - He can hastle my team with Substitute, and if I cannot play around with Togekiss/Volbeat, than he can be a pain.