I am pressed for time, so please forgive this for being very "train of thought" and lengthy. Yes, it actually takes me
more time to seemingly write less, because I actually start out writing more and then have to do my best to rewrite it taking less space. XP
I found them to be a Supporter card, just in the form of an Item that can be used one of in a deck but some of them were too good.
Ace Spec cards miss the point of Supporters. A Supporter is a more potent Trainer that you may only use one of per turn. Thus, you can run more of them but just have to deal with more dead [other Supporter] cards in hand post-Supporter usage. You may run few of them, so that you rarely have to worry about dead cards in your post-Supporter usage hand.
The Ace Spec is an absolute limit of
one per deck. Now, if your Ace Spec card was set aside from the rest of your deck during set up, so that you could use it whenever you wished, okay. Now it is a limited resource tool again. It would further break some of the examples, but it works. XD This limit is supposed to justify a
much stronger effect, but there is an issue with that:
- It is a "lucky draw", because either you get it at the right time (when you need it) or you don't. Showing up early can be a bad thing if your Ace Spec is more of a late game play; you may be forced to discard it for another card effect, or have it shuffled away again (which is less bad but still).
- Your deck is not blindly relying upon luck. Okay, so now the card that is supposed to be balanced because it is a lucky draw, is instead "too good" because you can now easily search it out (Skyla) or recycle it (Junk Hunt).
Creating another kind of resource restriction is fine. Doing it in a way that simulates the Yu-Gi-Oh Forbidden and Limited List* is not. I would prefer most of the Ace Spec cards just have a more meaningful cost. They were sort of like artificial TecH, when
real TecH was working just fine, and trying to force that formula was missing the point and doomed to failure. I would rather they figured out how to properly balance out the various effects seen on the Ace Spec cards, and then release them as just regular Items.
Computer Search and
Dowsing Machine are pretty potent, so I am uncertain if that could be a possibility. I am also open to the idea of the mechanic reviving, but with the understanding that one could run four of the Not!Ace Spec of the their choice
with the cards designed with this new power balance in mind.
*Or similar restrictions on card counts found in other games.[/B]
As for Mega Evolution, I don't know why they want to do away with this? They haven't made any Mega Evolution Pokemon yet and they may be trying to find a new way to implement them since they have been underwhelming.
I am one of the people who finds the entire concept of Mega Evolution, for the Pokémon franchise, silly. XP Not the good kind of "silly", either, but the "If I wanted this I would be playing Digimon." kind of silly. As a TCG mechanic, remember I want my Pokémon-EX set aside to represent Legendary and pseudo-legendary Pokémon that are so strong in the video games that to do them justice usually requires they be worth an extra Prize. Now I do have a question: are there
new Mega Evolutions in Sun & Moon (the video game?). I haven't played and was under the impression either there weren't, or there were but the-powers-that-be were keeping it out of the spotlight, almost like they were wanting us to focus exclusively on Z-Moves. Z-Moves clash with Mega Evolutions as both require a specific held Item, right? Anyway, I didn't care for how they implemented it in the TCG because it moved the game further away from the direction I think it ought to go, and really would have preferred Mega Evolutions function more like BREAK Evolutions, if they had to be present.
too late now, though, so I'll settle for them releasing the "missing"
Spirit Link cards.
I just don't know why they abandoned most of the mechanics though. Ancient Traits should have lived on through Mega Evolved Pokemon but I felt they have been unbalanced since there isn't any way to interact with them, considering there is a trait that can make a Pokemon immune to Trainer cards. I just wish they would keep things around just for the sake of balance for future sets.
Are Ancient Traits a thing in the video games? They seemed like a really bad idea to me; I don't mean that some of them haven't been great, I just mean it was R&D trying to fix the mess they'd made with Abilities. I kind of like BREAK Evolutions, but frankly wish that was how the highest Stage of Evolution was handled in general; just another way to make sure lower Stages can matter. Granted, TPC would probably still give us awful lower Stages so that having access to their Abilities and attacks would be pointless. XD Dual Types should really be a general mechanic by now if the designers are going to be so beholden to the video games.