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The Garbage Man!!! (Garbodor Registeel)

Trapinch

If it's Lotad, it wins
Member
Hello there fellow PokeBeachers! Battle Roads is nearly over and I'm set on my deck for Regionals. I've earned 79 Championship Points with this deck and I love the way it works. I've been playing for 5 years now and have yet to make cut in Regionals (even though I've made top 32 in Nats.) but I think I can make it in this year. I appreciate any help with the deck. Thank you in advance!

Pokemon:9
3 Trubbish NV
2 Garbodor DRX
2 Registeel EX
2 Mewtwo EX


T/S/S:39
4 Potion
4 Switch
4 Random Receiver
4 Juniper
4 N
4 Catcher
3 Heavy Ball
2 Ultra Ball
4 Eviolite
3 Rescue Scarf
2 Super Scoop Up
1 Super Rod


Energy:12
8 Metal
4 DCE

Strategy:
Registeel is to spread and destroy eels. Also used to tank.
Mewtwo is to stop those pesky other Mewtwos from ruining your life
Garbodor is to lock abilities
Thanks for any help! Constructive criticism is appreciated.
 
I would ask how you did so well with a somewhat unorthodox deck, but considering your placing in Nats and such, I'll trust you in saying that this deck is good.

And having played this deck in the past, it looks like a very solid list. You've got the correct idea of what the deck is supposed to do and how it works.

My only suggestion is to find room for Tool Scrapper, and maybe take out a Random Reciever or two for some Cheren, as Juniper can be problematic at times. Tool Scrapper is pretty big in my opinion, as it allows Registeel's spreading to go unhindered, but I'm not entirely sure what to take out for it.
 
:D Someone is using Regigigas!! Just curious, but how does it necessarily destroy Ho-Oh? I thought Mewtwo took care of those, anyway. And if you're looking to make room, a Potion would be first to go, in my opinion. That and a Random Reciever or two as stated above.
 
-4 Potion
-1 Eviolite

Now with those 5 free slots you can add:

+1 Tool Scrapper
+2 Pokémon Communication (helps getting your ability lock and/or Mewtwo)
+1 Super Rod
+1 SSU
 
Hunga said:
-4 Potion
-1 Eviolite

Now with those 5 free slots you can add:

+1 Tool Scrapper
+2 Pokémon Communication (helps getting your ability lock and/or Mewtwo)
+1 Super Rod
+1 SSU

/me shakes head.

The whole point of this deck is potion, which is part of why the list is tight for space. With potion, you can tank ridiculous amounts of hits with Registeel and simply sweep their field with spreading.
 
To stop those other pesky mewtwos from ruining your life, try sigilyph instead. It can attack mewtwo exs with 50 + 10 for each energy on it (which is typically the idea), x2 weakness, and it's ability will allow you to be immune to ex pokemon. I understand garbador eliminates abilites but if mewtwo ex is prominent in the other deck, then you can just use sigilyph before you put down garbador. Hope this helps.
 
Thanks for all of the suggestions! I'll keep them in mind when i update the list. I hate how the deck is so tight on space. I'll probably take out 2 RR for 2 Cheren. I ask of you though, Pokemon Communication or Ultra Ball?

@Mora- Regigigas can take any hit Ho-Oh can throw at it and dish it back out for a one hit KO or to put it at about a triple laser away.
 
As Mora said, Ultra Ball. You simply don't have enough Pokemon for Communication to be helpful.
 
Are you... B-B-B-B-B-B-B-B-B-BRUUUUUUUUUUUUUUUUUUUUUUUUUCE?
lol you better not actually be someone else.
Interesting list, I thought it was different. Anyway, I would suggest having more than 8 Supporters + 4 RRs, imo it's really not enough. I know you've been doing well but I still would suggest that. Also, I would suggest cutting one Eviolite for a Rescue Scarf because you're only running 3-2 Garbodor. If you want you could try Rocky Helmet. Anyway back to supporters. If you opt to go with P-comm then have 2 more Cheren or Ultra Ball then go w/ Bianca. You could ditch 1-2 metals or Gigas. He ultimately has more downfalls than positives.
Keep up the good work :p

4 RRs is good
 
Ze list has been updated. Thanks for all of the help so far!!

@grantm-Silly http://google.com/ writer...
 
Wiseman. said:
To stop those other pesky mewtwos from ruining your life, try sigilyph instead. It can attack mewtwo exs with 50 + 10 for each energy on it (which is typically the idea), x2 weakness, and it's ability will allow you to be immune to ex pokemon. I understand garbador eliminates abilites but if mewtwo ex is prominent in the other deck, then you can just use sigilyph before you put down garbador. Hope this helps.

But he doesn't run psychic energy.

You should take out a trubbish for room.
 
I'd as Super Rod or Energy Switch. Most deck will be mowing down your Garbos/Trubbish bretty quick, so as of now, once your out, your out.
 
Again, thanks for all of the advice! I've been doing a lot of testing and I've discovered that I highly dislike Cheren/Bianca. I'm going to continue playing the 4/4/4 RR, Juniper and N. However, I've taken out a metal and the Regigigas for a scarf and another super scoop up. I'm goin to another BR this Saturday and I want to know whether to play the third SSU or a super rod, as suggested above. Advice?
 
Trapinch said:
Again, thanks for all of the advice! I've been doing a lot of testing and I've discovered that I highly dislike Cheren/Bianca. I'm going to continue playing the 4/4/4 RR, Juniper and N. However, I've taken out a metal and the Regigigas for a scarf and another super scoop up. I'm goin to another BR this Saturday and I want to know whether to play the third SSU or a super rod, as suggested above. Advice?

Personally, I'd go Super Rod, but if you deem yourself good at flipping heads it's up to you. One heals damage and let's you promote something else to the active, the other stops you from decking out and gets sometimes much needed energy and Pokemon back from the discard.

It's really personal preference on this one, although it's normally a good idea to include a Super Rod in most decks.
 
Mora said:
4 Switch and 3 SSU seems a bit too much, just saying.

SSU isn't for switching, it's for healing.

And when all of your attackers have insane retreat costs, getting catcher stalled is just too easy.

Although, you do have a point. if SSU is being run as a switch engine and not as a healer, then yeah, it's overkill.
 
Whether or not it's being run as a Switch, it can still be used for the purpose of Switching. Like how you wouldn't devolve Ninetales for a Catcher, you still could. You have seven outs for Catcher stalling (five and a half, if you factor in flips), which is more than four Catchers. Again, just saying. They could be completely necessary; this is all just theory.
 
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