Past couple of weeks I've been playing both a Garb/M Mewtwo and Garb/M Scizor deck with a 2-2 line and 3 Float Stones. Garb has really come in handy each day of 3-4 rounds of play. (The extra float stones have come in handy as well). I've been lucky enough to get him down and active in Turn 2 or 3 but when an opponent was able to Shaymin/Hoopa early was where I felt it was too slow...
Shut down Sceptile/Ariados, Giratina/Darkrai, Greninja Break, Yanmega Break, Volcanion and forced countless Hoopa/Shaymin discards... (even my own to my dismay...)
Overall I like the card, but I have to agree with some of the OP that in games where you need it, it's hard to get down very early. I will continue to play Garb until I can create a faster/harder hitting deck than what I currently have.
Shut down Sceptile/Ariados, Giratina/Darkrai, Greninja Break, Yanmega Break, Volcanion and forced countless Hoopa/Shaymin discards... (even my own to my dismay...)
Overall I like the card, but I have to agree with some of the OP that in games where you need it, it's hard to get down very early. I will continue to play Garb until I can create a faster/harder hitting deck than what I currently have.