Before improvements
Pokémon-21
- 2 Crobat (PHF 33)
- 3 Shaymin-EX (ROS 77)
- 3 Gastly (BKT 58)
- 4 Zubat (PHF 31)
- 3 Haunter (BKT 59)
- 3 Golbat (PHF 32)
- 3 Gengar (BKT 60)
- 3 VS Seeker (PHF 109)
- 4 Ultra Ball (FLF 99)
- 3 Level Ball (AOR 76)
- 2 Sacred Ash (FLF 96)
- 4 Super Scoop Up (FUF 100)
- 3 Dimension Valley (PHF 93)
- 2 Sky Field (ROS 89)
- 4 Professor Sycamore (XY 122)
- 1 Lysandre (FLF 90)
- 1 AZ (PHF 91)
- 2 Professor Birch's Observations (PCL 134)
- 2 Shauna (XY 127)
- 8 Psychic Energy (XY 136)
1) put down as least 2 gastly and 2 zubat (zubat up front) depending on the situation using ultra balls and level balls, but remember to accelerate this process using shaymin via ultra ball. Somewhere in this process put down a skyfield to bait your opponent into putting down their own stadiums, and because most decks do not carry 5 stadiums, it puts you at the advantage.
2) evolve your gastly into haunter before you evolve your upfront zubat (this makes your opponents pokemon confused while removeing the effect from your own), It's ok if some of your pokemon die (not your gastly though), as long as you get as many of their key pokemon to have 30 damage on them as you can.
3) evolve your golbats into crobats and haunters into gengars this should get even more of their pokemon to have 30 damage, then attack with gengar using creepshow to OHKO your opponenets pokemon.
4) in later turns use your sacred ash to keep a steady supply of gengar onto your bench and use the shifting stadiums to get rid of your shaymins and cycle them back in.
Other helpful factors
1) The lack of special energy, pokemon tools, and rare candies hopefully might help against the slime-ball that is toad.
2)stadium control, keeping your stadiums in, and their stadiums out can keep you in control of the game
3)free retreat and attack, all of your pokemon have at most 1 retreat cost, and their attacks cost at most 2 energy (less with dimension valley).
Things that I've seen that might need help...
faster movement) in a few of my battles my deck has gotten clogged with no supporters in the first few rounds, idk what to take out or put in to stop that from happening.
reliance on coin flips) I hate putting my win into the hands of luck, yet idk what other cards could do what professor birch and scoop up do without slowing my deck speed down.
Things I have not seen that might need help...
If anyone spots anything else, it would be greatly appreciated if you would let me know. XD
After improvements
Pokémon-20
- 2 Crobat (PHF 33)
- 2 Shaymin-EX (ROS 77)
- 3 Gastly (BKT 58)
- 4 Zubat (PHF 31)
- 3 Haunter (BKT 59)
- 3 Golbat (PHF 32)
- 3 Gengar (BKT 60)
- 3 VS Seeker (PHF 109)
- 4 Ultra Ball (FLF 99)
- 3 Level Ball (AOR 76)
- 2 Sacred Ash (FLF 96)
- 3 Trainers' Mail (ROS 92)
- 2 Super Scoop Up (FUF 100)
- 3 Dimension Valley (PHF 93)
- 1 Sky Field (ROS 89)
- 4 Professor Sycamore (XY 122)
- 1 Lysandre (FLF 90)
- 2 AZ (PHF 91)
- 2 Professor Birch's Observations (PCL 134)
- 2 Shauna (XY 127)
- 8 Psychic Energy (XY 136)
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