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The Kids Aren't Safe (Chandelure/Vanilluxe)

oldskool13

Aspiring Trainer
Member
After my unsuccessful run with Mew/Accelegor at Regionals, I decided to go with a different rogue deck. The idea behind this one is the ability to do damage anywhere on the board regardless of who is the Active. The obvious issues I'm going to have is setting up, and then being able to do enough damage. But I find it easy to KO Eels quickly, which usually causes them to stall out. Anyways, here's the list:

Pokemon (17)

3-1-2 Vanilluxe (Slippery Soles)
3-1-3 Chandelure (Cursed Shadow / CFF Litwick)
2 Registeel EX
2 Darkrai EX

Energy (9)
7 {D}
2 {C}{C}

Supporters (12)
4 N
3 Juniper
3 Bianca
2 Random Receiver (I consider this a supporter...)

Trainers (22)
4 Rare Candy
4 Pokemon Communication
3 Ultra Ball
3 Pokemon Catcher
2 Eviolite
2 Tool Scrapper
2 Super Scoop Up (thought about changing this to Potion b/c of consistency issues)
1 Dark Patch

The first thing you might notice is I'm not running Catcher. I decided against it since I don't care who the Active pokemon is to attack. However, it obviously still has its uses, and I might take out the SSU for it. Also, I don't have Tropical Beach...and won't be paying for it, lol.

Again, the idea is to spread damage with Chandelure, and Registeel to setup KOs for Darkrai later on.
 
Catcher is still good because you should still care who your opponent has active. It might not matter as far as KO's go, but watch your opponent burn through resources to get a Switch so they can get their Eel out out of the Active slot, especially in Rayquaza because they don't run DCE's. Of course it is dead draw pretty much in Darkrai, so it certainly wouldn't be a four of. Other than that, I might trade 2 Random Recievers for some actual Supporters, but that's just me.
 
I can see dropping a few Random Receivers...its frustrating late game knowing I'm going to pull an N with it. So...what about this:

-1 Vanillite
-1 Super Rod OR SSU
-2 Random Receiver

+2 Bianca
+2 Catcher
 
take out the registeel.

play a 4-2-4 line of chandy. play 2 fire chandies. does same thing as registeel.
but for 1 energy and it's not an ex. and you can max potion and attach back next turn. GG
 
First of all, big props to you for building something "new". When I first played against either Chandlure or Vanilluxe decks last season, I thought the combo would have merit, but obviously not then. Now that the format is a bit slower, running 2 stage lines in the same deck is viable.

Some thoughts/suggestions:

-2 Random Receiver,
-1 Professor Juniper,
+3 Bianca. Although you have 12 ways to get a draw Supporter, playing a Random Receiver just to draw into another N or PJ (when you may not want to play it) does not help you. So, Bianca (or Cheren) provides another viable draw option, especially since you’re playing Ultra Balls.

-1 Pokémon Communication,
-1 Ultra Ball,
-1 Eviolite,
+3 Pokémon Catcher. I presume you plan to use Cursed Shadow with Chandy 1, then use Slippery Soles to promote Chandy 2 in order to Cursed Shadow a second time, and finally retreat for either Darkrai EX or Registeel EX to attack. Very nice strategy!! Imho, you’ll still need to Catcher something up at times to inflict the full 90 damage from Darkarai EX Night Spear attack, remove an attacking defending Poké, and/or setup multiple KOs..

-2 Eviolite,
+1 DC energy,
+1 D energy. Imho, Eviolites are not as useful since many players now run Tool Scrapper or just plan to 2hko an opponents Poké anyways. Adding more needed energy enhances your chances of drawing into it faster.

Hope these comments help.
 
ashtavakra said:
take out the registeel.

play a 4-2-4 line of chandy. play 2 fire chandies. does same thing as registeel.
but for 1 energy and it's not an ex. and you can max potion and attach back next turn. GG

I thought about that, but I didn't want the Fire Chandy to interrupt my ability to pull the Cursed Shadow one. And I'm always nervous about relying on Stage 2 attackers. It takes a lot to get him going, and when he's gone, it's hard to make up for that.

But, I'll try it. The DCE in my deck is strictly for Registeel, and w/ Fire Chandy I could use Blend energy which Darkrai and other Chandy could use also.


TuxedoBlack said:
First of all, big props to you for building something "new". When I first played against either Chandlure or Vanilluxe decks last season, I thought the combo would have merit, but obviously not then. Now that the format is a bit slower, running 2 stage lines in the same deck is viable.

Some thoughts/suggestions:

-2 Random Receiver,
-1 Professor Juniper,
+3 Bianca. Although you have 12 ways to get a draw Supporter, playing a Random Receiver just to draw into another N or PJ (when you may not want to play it) does not help you. So, Bianca (or Cheren) provides another viable draw option, especially since you’re playing Ultra Balls.

-1 Pokémon Communication,
-1 Ultra Ball,
-1 Eviolite,
+3 Pokémon Catcher. I presume you plan to use Cursed Shadow with Chandy 1, then use Slippery Soles to promote Chandy 2 in order to Cursed Shadow a second time, and finally retreat for either Darkrai EX or Registeel EX to attack. Very nice strategy!! Imho, you’ll still need to Catcher something up at times to inflict the full 90 damage from Darkarai EX Night Spear attack, remove an attacking defending Poké, and/or setup multiple KOs..

-2 Eviolite,
+1 DC energy,
+1 D energy. Imho, Eviolites are not as useful since many players now run Tool Scrapper or just plan to 2hko an opponents Poké anyways. Adding more needed energy enhances your chances of drawing into it faster.

Hope these comments help.

Thank you for the props. Not sure how "new" the idea is...maybe just different from the norm. At Regionals I saw Empoleon variants, RayEel, and Darkrai. I wanted something different from all of that.

Your assumption is correct. I want to Cursed Shadow as much as possible and then free retreat into my bigger hitters. I'll try the new Supporter line, though I've always played 4 Junipers.

I agree with Catcher. It's simply needed. I'll test with no eviolites, but since I'm spreading the damage around, survivability is a premium. I might keep 2.
 
oldskool13 said:
I'll test with no eviolites, but since I'm spreading the damage around, survivability is a premium. I might keep 2.
As one who's played and loves spread decks, I do understand. You might find, believe it or not, "old school" (no pun intended - lol) Potions to be more helpful than Eviolites.

Imho - more and more players seem to run Tool Scrappers; so, I expect my opponents to discard my attached Eviolites - hence I don't favor including them in most of my decks. And I also believe Tool Scrapper will be played more given expected increased used of Garbodor.
 
On your decklist (I don't know if it's updated with the changes or not) I would consider taking out a few things:


-1 Vanillite- You are never going to need two on the bench in the same time, I have play tested this deck, and you hardly ever get out Vanilluxe with two or more Chandelures
-2 Registeel- The spread idea is good, but you are already going to be devoting so much time in setting up the Chandelures, these cards would make the deck quite inconsistent

-3 Eviolites- The deck revolves around Chandy remaining alive, not your EX's
-2 Random Receiver- I don’t consider this a supporter; it is a trainer that GETS you a supporter, only running 8 is very dangerous. Say you are playing a game: 1 supporter is prized, you discarded a total of two supporters with the junipers you have, and it is turn 4 of the game. (Take into account that you used a supporter every turn in this game) you would run out of supporters by turn 5 of the game, and that would be catastrophic
-2 Pokemon Communication
-2 Tool Scrapper- Chandy being your main attacker, you don’t need to discard things like Eviolite. Cursed Shadow works around that
-1 Dark Patch- Having 1 is pretty reliable, two is overkill with Darkrai being your only dark Pokemon
-2 Super Scoop Up

-2 Double Colorless


+1 to ALL chandy line (candle, lamp, chandy)
+2 Terrakion

+2 Bianca
+4 Energy Switch
+1 Super Rod- Gives you more freedom on using Juniper
+1 Pokemon Catcher
+1 Skyla

+3 Fighting Energy

Hope I helped!
 
Jetninja said:
On your decklist (I don't know if it's updated with the changes or not) I would consider taking out a few things:


-1 Vanillite- You are never going to need two on the bench in the same time, I have play tested this deck, and you hardly ever get out Vanilluxe with two or more Chandelures
-2 Registeel- The spread idea is good, but you are already going to be devoting so much time in setting up the Chandelures, these cards would make the deck quite inconsistent

-3 Eviolites- The deck revolves around Chandy remaining alive, not your EX's
-2 Random Receiver- I don’t consider this a supporter; it is a trainer that GETS you a supporter, only running 8 is very dangerous. Say you are playing a game: 1 supporter is prized, you discarded a total of two supporters with the junipers you have, and it is turn 4 of the game. (Take into account that you used a supporter every turn in this game) you would run out of supporters by turn 5 of the game, and that would be catastrophic
-2 Pokemon Communication
-2 Tool Scrapper- Chandy being your main attacker, you don’t need to discard things like Eviolite. Cursed Shadow works around that
-1 Dark Patch- Having 1 is pretty reliable, two is overkill with Darkrai being your only dark Pokemon
-2 Super Scoop Up

-2 Double Colorless


+1 to ALL chandy line (candle, lamp, chandy)
+2 Terrakion

+2 Bianca
+4 Energy Switch
+1 Super Rod- Gives you more freedom on using Juniper
+1 Pokemon Catcher
+1 Skyla

+3 Fighting Energy

Hope I helped!

Sorry, I did update the list I'm currently using, taking into account some of the advice you offered.

I left 1 Dark Patch in there b/c like you said, I find 2 being either useless, or occassionally helpful. I might take it out all together...I want to test with 1 in there first. Energy Switch makes more sense though.

I'm keeping Tool Scrapper. Not because of the eviolites, but because of Garbador, which if I want to focus solely on Chandelure, I think I would need.

I'm keeping Registeel also. The goal of this deck is to be able to strike anywhere. A good player can get around the Slippery Soles based on who you put out there, but with Chandy and Registeel I think I get a lot more flexibility. To be honest, I'm not sure how Terrakion fits in this deck? It just hits for weakness is all I can figure out...I'm always willing to try it out, but Terrakion doesn't make sense to me.
 
oldskool13 said:
Jetninja said:
On your decklist (I don't know if it's updated with the changes or not) I would consider taking out a few things:


-1 Vanillite- You are never going to need two on the bench in the same time, I have play tested this deck, and you hardly ever get out Vanilluxe with two or more Chandelures
-2 Registeel- The spread idea is good, but you are already going to be devoting so much time in setting up the Chandelures, these cards would make the deck quite inconsistent

-3 Eviolites- The deck revolves around Chandy remaining alive, not your EX's
-2 Random Receiver- I don’t consider this a supporter; it is a trainer that GETS you a supporter, only running 8 is very dangerous. Say you are playing a game: 1 supporter is prized, you discarded a total of two supporters with the junipers you have, and it is turn 4 of the game. (Take into account that you used a supporter every turn in this game) you would run out of supporters by turn 5 of the game, and that would be catastrophic
-2 Pokemon Communication
-2 Tool Scrapper- Chandy being your main attacker, you don’t need to discard things like Eviolite. Cursed Shadow works around that
-1 Dark Patch- Having 1 is pretty reliable, two is overkill with Darkrai being your only dark Pokemon
-2 Super Scoop Up

-2 Double Colorless


+1 to ALL chandy line (candle, lamp, chandy)
+2 Terrakion

+2 Bianca
+4 Energy Switch
+1 Super Rod- Gives you more freedom on using Juniper
+1 Pokemon Catcher
+1 Skyla

+3 Fighting Energy

Hope I helped!

Sorry, I did update the list I'm currently using, taking into account some of the advice you offered.

I left 1 Dark Patch in there b/c like you said, I find 2 being either useless, or occassionally helpful. I might take it out all together...I want to test with 1 in there first. Energy Switch makes more sense though.

I'm keeping Tool Scrapper. Not because of the eviolites, but because of Garbador, which if I want to focus solely on Chandelure, I think I would need.

I'm keeping Registeel also. The goal of this deck is to be able to strike anywhere. A good player can get around the Slippery Soles based on who you put out there, but with Chandy and Registeel I think I get a lot more flexibility. To be honest, I'm not sure how Terrakion fits in this deck? It just hits for weakness is all I can figure out...I'm always willing to try it out, but Terrakion doesn't make sense to me.

Oh sorry, left that part out :p
Terrakion hits Chandelure's VERY common weakness: Dark
having a Darkrai on your opponenets field leads to your Chandy being 1-hit KO'd.
Therefore you have a Terrakion to "Take Revenge"
 
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