Introduction
For awhile now, I've been playing on and off, either with Stall or Baton Pass Stall, and it has been fun. Recently, however, I've been wanting to make the game a little more fast paced, so I decided to make a more offensive team, and this is it. While still dedicated to keeping each Pokemon alive as long as possible, it is more for taking the opponent out directly more than chipping the opponent's health down, anyways, have a look!
At a Glance
For awhile now, I've been playing on and off, either with Stall or Baton Pass Stall, and it has been fun. Recently, however, I've been wanting to make the game a little more fast paced, so I decided to make a more offensive team, and this is it. While still dedicated to keeping each Pokemon alive as long as possible, it is more for taking the opponent out directly more than chipping the opponent's health down, anyways, have a look!
At a Glance
Up Close
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Toxic
Excadrill has always been a Pokemon that has thrived, it has been in OU, moved up to Uber, and finally with the weather nerf, has been brought back down to OU again, and it is still good. Bulky Excadrill can take some surprising shots and can fire back some surprising shots. Iron Head takes on annoying fairies (Clefable I'm looking at you) and cleans up what Earthquake can't. Excadrill makes for a good Rapid Spinner, as he causes switches and plenty of opportunities. Toxic is a great move with prediction, hitting bulky mons that try to come in and weakening them.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
Azumarill creates great synergy with the team, being able to cover Landorus-T, Chansey, and Excadrill and punching right back with her own move. Waterfall is probably the most commonly used move, as having 100% accuracy helps more, as well as the occasional flinch. Thanks to Aqua Jet being a priority move, I can usually finish off weakened foes, and even without KOing the opponent, Aqua Jet does good damage in its' own right. Knock Off helps take recovery away from the foe, and having a 120 BP move is very useful. It takes the pressure off the match and makes sure I don't have to rush with taking out the opponent. Play Rough is the final move, taking out pesky Dark and Fighting-types, which is very good because there are powerful Pokemon of each type that can be threatening to this team.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Standard pivot set, Landorus-T works well as a physical wall, Intimidate helps minimize the damage taken. Not only defensively, but offensively Landorus-T is a behemoth. Earthquake dents anything that isn't immune to it. Adding to that, Stone Edge dents anything that Earthquake can't hit. U-turn rounds out Stone Edge and Earthquake, allowing Landorus-T to hit everything in the OU tier for neutral damage at least, and helps keep offensive momentum. Stealth Rock of course, to help deal extra damage.
Victini @ Expert Belt
Ability: Victory Star
EVs: 4 Def / 252 SpA / 252 Spe
Naughty Nature
- V-create
- Thunder
- Glaciate
- Focus Blast
Victini is a rather amazing Pokemon with alright stats. This little mini nuke's mixed set has a super effective move for nearly every Pokemon in OU. V-Create is a physical move, that, with the addition of STAB, is a 180 BP move. It 2HKOs Chansey and 3HKOs Clefables, and anything else barring Water-types, Dragons, and Rock-types. Thunder covers Flying-types and the Water Pokemon that think they can come in and stop Victini. Glaciate is a very interesting move, because it reduces the opponent's speed, and with prediction, can cripple incoming threats, allowing Victini to possibly win a match it normally couldn't. Focus Blast covers Heatrans, Tyranitars, and anything the above moves can't hit.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Thunder Wave
- Soft-Boiled
- Seismic Toss
- Heal Bell
One of the oldest Pokemon, Chansey is still also one of the most viable. Chansey does her job well as a cleric, and often she does her job. Thunder Wave eliminates faster Pokemon, letting my slower Pokemon move first. Seismic Toss makes sure Chansey has a decent attack, isn't just Taunt bait, and breaks Substitutes with ease. Soft-Boiled is for recovery.
Altaria @ Altarianite
Ability: Cloud Nine
EVs: 248 HP / 168 SpA / 92 Spe
Modest Nature
- Hyper Voice
- Fire Blast
- Roost
- Earthquake
Mega Altaria is very interesting, being a Dragon-type immune to Dragon-type moves. Mega Altaria is also more powerful, having base 110 in Atk, Def, and Sp. Atk with 105 Sp. Def. Thanks to these great stats, Mega Altaria is suitable as an amazing mixed attacker. Altaria isn't even fazed by Heatran, Earthquake hits him very hard, scaring the magma quadruped away. Hyper Voice is the main move used by Altaria, blasting away Dragons, Rotom-W, and really anything that isn't Steel or Poison. Fire Blast gets rid of the Scizor, Ferrothorn, Skarmory, and other Steel-types people cockily bring out. Roost finishes off the set, giving Mega Altaria longevity throughout the game.
Exportable:
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Toxic
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Victini @ Expert Belt
Ability: Victory Star
EVs: 4 Def / 252 SpA / 252 Spe
Naughty Nature
- V-create
- Thunder
- Glaciate
- Focus Blast
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Thunder Wave
- Soft-Boiled
- Seismic Toss
- Heal Bell
Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Toxic
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Victini @ Expert Belt
Ability: Victory Star
EVs: 4 Def / 252 SpA / 252 Spe
Naughty Nature
- V-create
- Thunder
- Glaciate
- Focus Blast
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Thunder Wave
- Soft-Boiled
- Seismic Toss
- Heal Bell
Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost
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