Yes. Upon first appearance, this card looks amazing. A fire energy and a colorless energy for 100 damage. That's pretty amazing. But, as the veteran Pokemon players we are, we know that there has to be some kind of catch, like, "Victini does 50 damage to itself." or some crazy drawback for an insane attack. Then, we read the text.
Victini said:Victini – Fire – HP70
Basic Pokemon
[R][C] V-Generate: 100 damage. If you don’t have 5 Pokemon on your Bench, this attack fails.
Weakness: Water (x2)
Resistance: none
Retreat: 1
Well, what a little beast that is! It looks like we may have a new Jumpluff on our hands. Load up your bench with a few supporting cards, like a Uxie and a backup Victini and a tech or two, and you're ready to start devastating.
I can see a few weaknesses that this deck would have. Gyarados. Even though it might be rotated by the time we get Victini, we still have to see that it is a deck to watch out for. Same with Machamp. However, a simple tech or two would easily counter these decks.
This deck has a lot of upsides. It would completely devastate Jumpluff. It would be the one deck that has room for a heavy support line or tech line. It would be absolutely funny with Rescue Energy. Pokemon Catcher (see translation below) could make this deck a force to be reckoned with.
Expert Belt would be necessary in this deck. Victini's terrible HP is the one downside of Victini. Expert Belt would help with that, and also increase the damage output. I think Manectric would be necessary to prevent Garchomp C Lv.X snipes, even though there is no telling how long Manectric will be with us. It probably won't survive the rotation.
Well, that is what I have to say about Victini. A BEASTLY attack which leaves plenty of room for support or tech lines. Unfortunately, it's terrible HP may keep it from becoming meta. What do you think? Can Victini become a force to be reckoned with? Or is it just a victim of our hard-hitting meta, not being able to take a hit?
Discuss!
Pokemon Catcher said:Pokemon Catcher
Trainer’s – Goods
Choose 1 of your opponent’s Benched Pokemon, and switch it with his or her Active Pokemon.
You can use any number of Goods cards during your turn.