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The Not-So-Original Donchamp (HGSS-On)

TehBrownSauce

Gourmet Brown Sauce =3
Member
As the title states, this deck is more or less the run of the mill Donchamp. Here's the decklist:

Pokemon: 18
3-3 Donphan Prime (CoL Phanpy)
3-1-3 Machamp Prime (TR)
2 Cleffa
1-1 Zoroark
1 Boufalant



Trainer/Supporter/Stadium: 30
4 Pokemon Communication
4 Pokemon Reversal
4 PlusPower
3 Pokemon Collector
3 Prof. Oak's New Theory
3 Junk Arm
3 Rare Candies
2 Switch
2 Ruins of Alph
2 Professor Juniper
2 Seeker

Energy: 12
9 Fighting
3 DCE

Standard Donchamp philosophy applies here. Zoroark is insurance for Reshiram and RDL. RDL is probably what scares me the most seeing as RDL 1-hit-K-Oing anything for two prizes is never a comforting thought. Another thing that worries me a bit is Yanmega Prime. It's fast and seeing as Donphan usually has only one energy on it, both Yanmega and Donphan 3-hit each other. Ideally, I would have a Machamp benched and primed so I could Fighting Tag, and then Champ Buster w/ 3 damaged bench Pokemon for the guaranteed KO. This, however, seems somewhat idealistic to me and so any advice on useful techs would be greatly appreciated. For now, I'm running Ruins of Alph as my tech of choice. It allows me to 2-hit Yanmega with Donphan and 1-hit it with Machamp assuming there is at least one damaged Pokemon on my bench. My concern with this, however, is that I become much more vulnerable to Magnezone-Yanmega decks which seem to be rising in popularity. Feel free to mock me for over-thinking this if I am -__-
 
Pretty solid but this change depends on you and your playstyle. I would take out 1 PONT (Professor Oak's New Theory) and add in 1 tyrogue for when you are against cleffa so you can get an easy KO and maybe be invinsible next turn. If you don't want tyrogue I would add in 1 switch since donphan has a heavy retreat and it would be hard to switch to zoroark when needed.
 
Hm, you make some very good points. Actually now that I think about it I do need a couple of switches, don't I? I'll definitely drop the PONT for a switch. Would dropping the boufallant revenge for another switch be a feasible idea? I initially debated over whether to use either boufallant or zoroark and just kinda ended up using both- not sure how great an idea that was =P
 
Hmm not sure, I guess taking out bouffalant wouldn't really KILL you and it would help your consistency even more, so yeah I guess take out the bouffalant for another switch. If you don't want to, you always have junk arm to reuse to switch.
 
Okay, the update to the list has been made. I sincerely appreciate the help :) Are there any other criticisms you have about the deck?
 
-3 Judge

Judge will hurt you a LOT.

That said, you need: 1 Tyrogue (for cleffa), 1 Bouffalant (to murder RDL) and 1 extra whatever you want.

Jahikoi said:
-3 Judge

Judge will hurt you a LOT.

That said, you need: 1 Tyrogue (for cleffa), 1 Bouffalant (to murder RDL) and 1 extra whatever you want.

And I forgot, you don't need zoroark, really. You can still keep him if you're having trouble with reshiboar (and that's about it)
 
Jahikoi said:
-3 Judge

Judge will hurt you a LOT.

That said, you need: 1 Tyrogue (for cleffa), 1 Bouffalant (to murder RDL) and 1 extra whatever you want.

Jahikoi said:
-3 Judge

Judge will hurt you a LOT.

That said, you need: 1 Tyrogue (for cleffa), 1 Bouffalant (to murder RDL) and 1 extra whatever you want.

And I forgot, you don't need zoroark, really. You can still keep him if you're having trouble with reshiboar (and that's about it)



Okay. I've been wondering what works better against RDL for a while now. So, what if I were to go:

-3 Judge
-2-2 Zoroark
+1 Tyrogue
+1 (or 2?) Boufallant Revenge
+3 Interviewer's Questions (Energy grabbing in a pinch)
+2 Something else (Energy Retieval, maybe?)
 
Hey.
Your list doesn't look half bad, but I get a feeling that you might draw dead often and put yourself with low hand sizes. LMK if this is true or not. In my build run a heavy Supporter line to keep the cards coming.
I'm also a bit worried about Yanmega/Magnezone because it can ruin this decks set up easily, but I more worried about those cards in Red Collection (Cryogonal, Vanilluxe) and Beartic.
Beartic is easily solved by killing the pre-vo or just Switching out.
There's a few cards that are popular right now that destroy Donphan. Namely Kingdra, Yanmega and Crobat. It's good to see your run 2 RoA (I can only fit 1 in >_< ) to get around them, but I've thought of some other techs to help beat these. Zekrom/Reshiram. Zekrom helps to abuse the weakness of ALL of those cards I listed above which is brilliant. Earthquake gives it the damage it needs and Rainbow Energy (I run it) also damages them and allows them to attack with Bolt Strike/Blue Flare (mainly doing Outrage though). They have high HP, can use DCE which is in this deck so they're looking good at the moment. Though I haven't tested with them yet but when I do, I'll let you know in case you wanna try 'em out too.
I feel like I'm wasting loads of space in my build with 3 PONT, 3 Juniper, 2 Sage's, 2 Judge (I kinda like the disruption even though it hurts myself a bit, but may take it out) and 3 PokéGear 3.0.
If you could, LMK how consistent your deck is. DO you often get empty hands and rely on top decks to get out of those situations? Are you unable to get a good start the majority of the time? Just things like that.
Thanks for reading :)
 
Thanks for posting =)
As most people do, I also rely on top-decking certain cards to get out of sticky situations. They don't come up particularly often but when I do get a really bad hand and can't top deck anything, things get bleak really quickly. My hand does get relatively small often, but usually I can Cleffa\Juniper\Oak a new one and stay around that size for a while.
 
Ok, so I notice you have no seekers or SSU what so ever... I question you. why? Those two cards are almost always neccasary in a donchamp deck. You have to pick up a damaged donphan or machamp to avoid catcher K'Os after you fighting tag them to the bench!
Do you see my point?

Now, what I would remove... I dont really know what o.o

I guess
-1-1 zoroark
-1 tyrouge
-1 collector
+1 boufalont
+3 seekers? I would ussaully reccomend a split of 2/2 seekers/SSU but thats not possible right now.. unless you can figure something else to remove.
Or you could do +1 DCE +2 Seekers
 
Hmm, well, the reason I run Zoroark is because it's really versatile while Boufalant, while quite good, has to wait for for one of my own pokemon to be KO'd before it becomes as useful as possible. I have made some changes in accordance to suggestions though, let me know what you think.
 
Well the reason I dislike zoroark is because he takes set up while boufalont you can just drop then drop a dce for the revenge KO.

Amd good you added seekers :) Test it out and see if its useful for you! (Note you can also use it to make the opponent pick up there last bench pokemon and kill there active for the win)
 
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