The Planeswalkers of the Multiverse: A Magic the Gathering Discussion Group

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I dunno, with the enormous amounts of dragons in EDH, Karrthus is a 3-turn kill with haste that gets all dragons on the field for you permanently, untaps them, and gives them haste. Especially dragons that others have stolen. I once stole someone's general (Vorosh, the Hunter) and killed them with it...

I have a friend who runs Thraximundar, and he's okay, good color combo, but he dies to Tajuru Preserver, something that I have seen 5 people run to date in EDH (I don't, I'm fast enough to kill your before you get the necessary 7 mana, a problem with RBU color EDH decks). I run Phthisis just for stuff like him, to blow him up and give you 12+ damage to the face. (Wheheheh, I blew up a 35/35 Omnath General once, its owner didn't have any instant-speed outlets for the mana, so he died.)

I recently tried out a funky list that I came up with: (It didn't work at all, so don't bother to try to improve)

Healer Sweep (GB Combo)

3 Viridian Emissary
3 Solemn Simulacrum
3 Cathedral Membrance
3 Melira, Sylvok Outcast
2 Phyrexian Hydra
2 Etched Monstrosity
3 Hex Parasite
3 Birds of Paradise
1 Massacre Wurm
Creatures: 23

3 Doom Blade
2 Prey Upon
3 Rampant Growth
4 Culling Dias
Spells: 12

3 Garruk Relentless/Garruk, the Veil-Cursed
Planeswalkers: 3

4 Woodland Cemetery
13 Forest
5 Swamp
Lands: 22
Cards: 60

Basically it just ramped up to the obnoxious P. Hydra/Etched Monstrosity and Hex Parasite/Melira, Sylvok Outcast combo... (Melira creates a Phyrexian Hydra that prevents ALL damage done to it, and an Etched Monstrosity that comes in as a 10/10 for 5. Hex Parasite can fill a similar role by removing counters placed on them while pumping itself, and it can remove a counter from Garruk to transform him.)
It was a bit slow, Culling Dias provided draw support while removing the Viridian Emissary and Solemn Simulacrum.
It won occasionally, but it was too slow...

I thought it was funny, though.
 
I've seen Melira combo used in Modern before, it can be quite effective actually.

Here is an example:

Aaron Forsythe's Project Melira
Modern

Main Deck

60 cards

1 Dryad Arbor
4 Forest
1 Murmuring Bosk
4 Overgrown Tomb
1 Pendelhaven
2 Swamp
1 Temple Garden
4 Twilight Mire
4 Verdant Catacombs
22 lands

4 Birds of Paradise
4 Dark Confidant
1 Eternal Witness
1 Fauna Shaman
4 Kitchen Finks
3 Melira, Sylvok Outcast
2 Murderous Redcap
1 Reveillark
4 Viscera Seer
2 Wall of Roots
26 creatures

2 Æther Vial
3 Birthing Pod
4 Chord of Calling
3 Thoughtseize
12 other spells

Sideboard
2 Æther Vial
1 Eternal Witness
1 Harmonic Sliver
3 Maelstrom Pulse
2 Nature's Claim
2 Nihil Spellbomb
1 Obstinate Baloth
1 Reveillark
1 Spellskite
1 Withered Wretch
15 sideboard cards

The results:

Nearly indestructible Kitchen Finks. It will Persist over and over again because it is impossible to put the -1/-1 counter on it. Every time it is destroyed, it will come back and give you two life.

Nearly indestructible Murderous Redcap. Every time it bites the dust, it comes back and essentially casts Shock.

Pretty much Melira, plus Persist is the obvious combo.
 
I think Melira decks are too inconsistent, since your whole strategy falls apart if you don't draw it, or it gets Memoricide'd, Surgically Extracted, or hits a removal spell/boardwipe. Nonetheless, they're really fun to play, and when you can get out your combos it feels pretty good. Melira + Viscera Seer + Murderous Redcap/Kitchen Finks = game.
 
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