RE: The Hurt and Heal Game
You should do the next one MtheW, you've been the most impartial person here.
You should do the next one MtheW, you've been the most impartial person here.
James86134 said:I think for the next game, we should actually plan ahead, and think about what problems could occur, and what format we're actually going to use of the game. Not just pokemon wise, but the entire rounds.
I agree with the 3rd 4th 5th LC round. But only 3rd should be part of it. Otherwise, we have nearly 60 pokemon in one round... And that's a bit much.
Unless of course, we split it into two rounds (LC 1 and LC 2) and have the top 2 pokemon of both of those rounds compete, allowing for a total of... 50 pokemon.
Maybe have a third stage to narrow down the 50 pokemon into 24? Maybe a sudden death round, where the last 24 alive continue... But then it just becomes 'Who can post first?'
James86134 said:THIS IS THE LIST NOT A HURT AND HEAL
Aggron- 440
Metagross- 720
Jirachi- 200
Empoleon- 440
Excadrill- 500
Genesect- 320
For the next person to hurt and heal :3
MtheW said:I don't understand why we have to mess with it at all. Is there a time limit? Can we not just leave it how it originally was, +20 and -20 for heal and hurt? At the most taking the top 50 and then 25 at certain post counts or something, based on how the game panned out hurt/heal wise this time? I feel like this needs very little active running, just say start and let the voting begin.
MtheW said:Did they both change to sixty?
MtheW said:Heal Aggron
Hurt Excadrill
Aggron- 480
Metagross- 760
Jirachi- 120
Empoleon- 440
Excadrill- 440
Genesect- 320