• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

the power of combee (combee/luxray)

sonicboom

is addicted to sonic plushies :)
Member
4 Combee (UD 44)
3 Vespiquen (UD 23)
3-2-3 luxray nxd
2 fardfetch'd hgss
4 Sage's Training (UD 77)
4 Pokemon Catcher (DE 111)
4 Pokemon Collector (HGSS 97)
4 Level Ball (ND 89)
4 Professor Juniper (DE 98)
4 Professor Oak's New Theory (HGSS 101)
2 Random Receiver (DE 99)
6 grass energy
4 rainbow energy

the strategy is get some damege on vespiqueento deal 80 damage for 1 energy!
 
RE: the power of combee (combee/cubone)

80 damage is kinda low. Also, how would you use Marowak? You have no stadiums and Bonmerand will do 60 damage the majority of the time.
 
RE: the power of combee (combee/cubone)

Ummmmm, well, combee only has 30 HP and is donked by tyrouge or mewtwo, and you only have 8 basics in the deck, so there is a very high chance you'll lose on the first turn. Also, it would take 3 hits to KO a mewtwo, and by the time you setup, they would be taking prizes every turn.
 
RE: the power of combee (combee/cubone)

9Tailz said:
80 damage is kinda low. Also, how would you use Marowak? You have no stadiums and Bonmerand will do 60 damage the majority of the time.
marowak is for cubones lonely bone
ehitmontop said:
Ummmmm, well, combee only has 30 HP and is donked by tyrouge or mewtwo, and you only have 8 basics in the deck, so there is a very high chance you'll lose on the first turn. Also, it would take 3 hits to KO a mewtwo, and by the time you setup, they would be taking prizes every turn.
what other pokemon to you suggest?
 
4 twins 4 revive 4 switch 4 cleffa 4 black belt ko dragon non ex thats the main things u need in the deck its what i've used but combee doesnt work now darkrai will kill it enhanced snd crushing hammer kills it. it can kill terrakion though. i can see it playable maybe if tornadus ex amd mewtwo ex r backup atrackers i just dont see it able to do well against this meta.
 
9Tailz said:
80 damage is kinda low. Also, how would you use Marowak? You have no stadiums and Bonmerand will do 60 damage the majority of the time.

ehitmontop said:
Ummmmm, well, combee only has 30 HP and is donked by tyrouge or mewtwo, and you only have 8 basics in the deck, so there is a very high chance you'll lose on the first turn. Also, it would take 3 hits to KO a mewtwo, and by the time you setup, they would be taking prizes every turn.

Ya know guys. Combee poisons too. It CAN 2HKO a Mewtwo (Even with Eviolite. Unless they get rid of poison)

Anyway. One problem with this deck is Vespiquens Poke-Body. Which means you have to damage a benched Combee, then evolve it. Which makes it allot easier to KO (unless you use rainbow energy). Maybe you could try Donphan Prime instead of Luxuray.

1: It's a stage 1 that has the same attack cost, damage output for said cost, same HP (If you put Exoskeleton into effect) and better second attack.
2: It can hit multiple targets so they can't just catcher KO the one you damaged (unless they're using Kyurem, then you're screwed).
3: It has better type advantage (And no horrible weakness).
And 4: It and Vespiquen have 3+ retreat, so you can use Heavy Ball very effectively

So how about we make some changes, eh?

- 3-2-3 Luxray (see above)
- 2 Farfech'd (What does this do? you have 12 Supporters and 2 Random Receiver. I think you'll be fine)
- 4 Level Ball (All it searches out is basics. And Luxio if you keep Luxray in)
- 4 Sage's Training (There are better Supporters for this type of deck)
- 2 Juniper (Make some room for other Supporters)
- 1 Catcher (To make some room)
- 6 Grass Energy (what uses that? Combee has {C} attack cost)

+ 3-3 Donphan (HGSS Phanpy)
+ 4 Heavy Ball (searches all you evolutions out)
+ 2 N (Better card then Sage's in this type of deck)
+ 2 Smeargle (Since Combee has 1 Retreat. And you don't really have a good starter. Smeargle can fit right in)
+ 2 Skyarrow Bridge (For Smeargle and Combee)
+ 6 Fighting Energy (Lightning if you keep Luxray)
+ 2 Evoilite (Helps Combee from getting Double Night Speared or Glaciated, or if you go first. DONKed)
+ 2 Switch (you have allot of high retreat Pokemon)

Another option would be Black Belt (Or maybe Twins). They will get early prizes off of Combee. Take advantage of it. With that in mind. You might want to change Random Receiver into Pokegear.

I'd love to hear if this deck works or not. Try out some of these change and if they make it an interesting and good deck.
 
Here's a nice little variant I found online:

Mew Prime + Combee(UD#44)

This combo abuses Mew’s HP which is in a way funny because Mew has so few HP. So the combo is to See Off Combee, give Rainbow Energy to the benched Vespiquen and start hitting 80+poison with Enraged Assault. Enraged Assault needs only 1 Colorless so Rescue energy for Mew is super in this deck. Vespiquen’s body also defends you from your opponent’s snipers (Yanmega etc.) It’s fast, consistent, but yeah Mew has too few HP, so it will have huge problems in competitive gaming. Here’s a list if you want to give it a shot nevertheless.



Pokemon:

4x Mew Prime
4x Combee
3x Vespiquen
3x Oddish
1x Gloom
3x Vileplume
1x Sunkern
1x Sunflora(HS)
1x Cleffa
=21


Trainer:

4x Pokémon Collector
3x Pokémon Communication
4x Sage’s Training
3x Professor Oak’s New Theory
4x Rare Candy
3x Cheren
2x Black Belt
2x Energy Exchanger Unit
=25

Energy:

4x Rainbow Energy
3x Rescue Energy
7x Psychic Energy
=14


I don’t like this deck . There – I said it! Of course it needs Vileplume and Vespiquen protects Vileplume so Vileplume is totally safe. The problem is Mew’s low HP even though it has greater HP than Combee and the low damage output. 90 isn’t enough because you can’t use Catcher. And you can’t use Catcher because you need Vespiquen alive and Vileplume in play. This deck sounds fun in theory but doesn’t work in practice. Enough said.

Mew can work in any deck :p

Citations:

http://www.thedeckout.com/2011/09/battle-roads-tournament-report.html?m=1
 
Back
Top