Pokémon: 22
Strategy:
Start the game off building Nightmarch using Pumpkaboo to hit Mewtwo for super effective damage, Joltik to hit Lugia/Yveltal/Rayquaza for super effective and Vespiquen to hit water types (And with the new set being tailored to water types this will help)
Damage Output:
After 2 Battle Compressors (4 Lampents, 2 Filler Marchers)
Joltik/Pumpkaboo hit for 120 (140 with Muscle Band)
Vespiquen hits for 80 (100 with Muscle Band)
After 2 Battle Compressors (6 Marchers) + 4 Unown
Vespiquen hits for 120 (140 with Muscle Band)
Assuming defending Pokémon is weak to my attacking type:
Grass 80: 2hko on Seismitoad EX, Kyogre EX
Grass 100: 1hko on Seismitoad EX, Kyogre EX, Groudon EX & 2hko on Primal Kyogre EX Primal Groudon EX, Wailord EX
Grass 120: 1hko on all grass weakness EX (Excluding Wailord EX)
Grass 130 and up: 1hko on all grass weakness EX
Electric 120: 1hko on Yveltal EX, Rayquaza EX, M Rayquaza EX, Lugia EX
Psychic 120: Lucario EX, M Lucario EX, Mewtwo EX, M Mewtwo X EX, M Mewtwo Y EX
120 Seems to be the magical number for weakness match ups and is relatively easy to set up
I’m debating on changing Shauna to Judge for disruption as I’m only losing one card and still able to shuffle my hand back and prolong the amount of draws I have left before decking out.
The strange energy typing and amount it so I have 6 abled attackers (3 Double Colorless and 3 normal attackers so I’m not walled by Aegislash EX and similar Pokémon) the types of basic are for the following reasons:
Darkness to use Shadow Circle if my opponent runs it
Fairy to use Fairy Garden if my opponent runs it
Electric because Joltik has a better starting match up against more common Pokémon compared to Pumpkaboo and being able to use Gnaw seems like a better option
TL;DR
-Pros
Decent Coverage
Faster than normal Vespiquen
Better damage output than Vespiquen & friends
High risk High Reward
-Cons
No Energy acceleration
Low Hp means easily knocked out
Relatively low draw power
High Risk high reward
As for the 3 open slots I’ve been thinking about adding 1 Shauna & 2 Judge or 2 Professor’s Letter & 1 Energy Recycler
- 4 Lampent
- 4 Pumpkaboo
- 4 Joltik
- 3 Combee
- 3 Vespiquen
- 4 Unown
- 3 Professor Sycamore
- 2 Lysandre
- 2 Shauna
- 2 Level Ball
- 3 Ultra Ball
- 3 Battle Compressor
- 1 Town Map
- 3 Muscle Band
- 3 VS Seeker
- 2 Forest of Giant Plants
- 2 Dimensional Valley
- 3 Double Colorless Energy
- 2 Darkness Energy
- 2 Lightning Energy
- 2 Fairy Energy
Strategy:
Start the game off building Nightmarch using Pumpkaboo to hit Mewtwo for super effective damage, Joltik to hit Lugia/Yveltal/Rayquaza for super effective and Vespiquen to hit water types (And with the new set being tailored to water types this will help)
Damage Output:
After 2 Battle Compressors (4 Lampents, 2 Filler Marchers)
Joltik/Pumpkaboo hit for 120 (140 with Muscle Band)
Vespiquen hits for 80 (100 with Muscle Band)
After 2 Battle Compressors (6 Marchers) + 4 Unown
Vespiquen hits for 120 (140 with Muscle Band)
Assuming defending Pokémon is weak to my attacking type:
Grass 80: 2hko on Seismitoad EX, Kyogre EX
Grass 100: 1hko on Seismitoad EX, Kyogre EX, Groudon EX & 2hko on Primal Kyogre EX Primal Groudon EX, Wailord EX
Grass 120: 1hko on all grass weakness EX (Excluding Wailord EX)
Grass 130 and up: 1hko on all grass weakness EX
Electric 120: 1hko on Yveltal EX, Rayquaza EX, M Rayquaza EX, Lugia EX
Psychic 120: Lucario EX, M Lucario EX, Mewtwo EX, M Mewtwo X EX, M Mewtwo Y EX
120 Seems to be the magical number for weakness match ups and is relatively easy to set up
I’m debating on changing Shauna to Judge for disruption as I’m only losing one card and still able to shuffle my hand back and prolong the amount of draws I have left before decking out.
The strange energy typing and amount it so I have 6 abled attackers (3 Double Colorless and 3 normal attackers so I’m not walled by Aegislash EX and similar Pokémon) the types of basic are for the following reasons:
Darkness to use Shadow Circle if my opponent runs it
Fairy to use Fairy Garden if my opponent runs it
Electric because Joltik has a better starting match up against more common Pokémon compared to Pumpkaboo and being able to use Gnaw seems like a better option
TL;DR
-Pros
Decent Coverage
Faster than normal Vespiquen
Better damage output than Vespiquen & friends
High risk High Reward
-Cons
No Energy acceleration
Low Hp means easily knocked out
Relatively low draw power
High Risk high reward
As for the 3 open slots I’ve been thinking about adding 1 Shauna & 2 Judge or 2 Professor’s Letter & 1 Energy Recycler
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