trainer lock via spiritomb is very important to stop sable donk. And to slow down ALOT of other decks.. Especially stage 2's. Collector, darkness grace, next turn elm's training method, darkness grace another one, then training method again and then if spiritomb is gone, rare candy and you have 2 stage 2's, and a stage 1 out turn 2. That's the only real deck structure that really does well with spiritomb. But with the new rules, you will have to in order to avoid the donk.. Since most basics that evolve have 60HP to start.