The super awesome Magic the Gathering thread!

Well what's your favorite color? That might help you figure out what kind of deck you want to build. Once you find out what your favorite color is pick a strategy to go with for that color and figure out what format you plan on playing the deck for. Modern would be the best bet due to no rotation cycles as in Standard there still is. If it's Casual or EDH/Commander then the sky's the limit.
 
Mine is both blue and green. Green feels so natural and simple, and smacking your opponents with Big Freakin' Creatures is always a big plus. I also like Blue's nature of controlling the battlefield and drawing lots of cards, as it centainly is the color of intelligence curiosity and knowledge.

Your favourite color(s) might either be red, the color of speed and recklessness (if you like aggro, you're going to love this), or black, the color of necromancy, rot and death. As my duty as a blue mage, I'm going to give you more information about the five colors and their main traits, that you can find here (blue mages looove information): http://www.wizards.com/Magic/Multiverse/Colors.aspx.

EDIT: lol, I thought that color question was a discussion starter. I hope that this helped :)!
 
I am black and white, white seems to have alot of creature that cost not alot of mana but still packs a punch and its more healing and buffing with auras, black is a great cost for reviving my creatures by sacrificing all my token for my cards back and it slowly ciphers all my enemies health plus I like Blood Baron of Vizkopa :)

and yes I did mean slivers sorry was thinking of something else while typing that message.
 
Sooo... This week FtV: Twenty will be released. Is it awesome, or awesome :D? On a serious note, what are your opinions on it and how much do you think it will cost (that MSRP seems like a big joke...)?
 
I think From the Vault: Twenty will be very limited in distribution just like with Commander's Arsenal and other From the Vault products for MTG with a $200-300+ price tag due to all the expensive cards getting pre-con reprints for the products themselves. I figure I may as well spoil the entire From the Vault: Twenty product just to give MTG players a heads up anyway:

* Dark Ritual
* Swords to Plowshares
* Hymn to Tourach
* Fyndhorn Elves
* Impulse
* Wall of Blossoms
* Thran Dynamo
* Tangle Wire
* Fact or Fiction
* Chainer's Edict
* Akroma's Vengeance
* Gilded Lotus
* Ink-Eyes, Servant of Oni
* Char
* Venser, Shaper Savant
* Chameleon Colossus
* Cruel Ultimatum
* Jace, the Mind Sculptor
* Green Sun's Zenith
* Kessig Wolf Run
 
It's around 150$ in my local game store so that's pretty nice. I think that everyone wants this FtV because of Jace, which is understandable since he dominates every single format he's legal in. Hopefully, I'll snag a copy :)!

EDIT: Oh god oh god FtV releases tomorrow!! I'm sooooo excited :D!
 
I'm actually looking forward to Theros more later this year seeing as it's based around Enchantments like Urza block was and it has a new keyword mechanic that's actually abusable called Heroic which works great with Strionic Resonator from M14. The other keyword mechanic in Theros being Monstrosity is about as lackluster as Bloodthirst was cause it could've been a much more abusable keyword mechanic to build a deck off of ya know?

There really hasn't been many great keyword mechanics in MTG recently since Convoke, Infect, Affinity, and Storm being one of my personal favorites however it's very one-sided due to being abused more in non-interactive combo decks which I got tired of playing after running U/R Exarch Twin. I went back to running Modern U/G Elves which is pretty fun for me right now. Nothing like mana ramping into a win with Craterhoof Behemoth or Emrakul having Intruder Alarm out with Cloudstone Curio.
 
I don't think that monstrosity is as linear as Bloodthirst. In fact, I can already see it combo off with Take from Give // Take. That would work exceptionally well with Polukranos, he can decimate your opponent's board with his effect and the you could Take on it, draw a bunch of cards, and do it again!
 
Polukranos's Monstrosity effect seems a bit meh; it might be played simply because its a 5/5 for 4 beater, and I guess 3 cost to kill an X/1 and get a +1/+1 counter isn't awful, but it starts costing a ton of mana to go much higher than that and you can't use it multiple times from what I can tell, which is pretty bleh. This isn't to say that all Monstrosity effects will be bad; but if they're all XX{1} for X +1/+1 counters and another effect then they'll have to good base PT and/or a really nice other effect to be very good.
 
So MTG was recently featured in an Anime series and this is the pic from it:

34689cl.jpg


The series name is often abbreviated as Watamote, so keep in mind that MTG isn't a huge part of it.
 
I've started playing a lot of Modern and a bit of Standard recently on Cockatrice. What formats does everyone here play?
 
I used to play EDH/Commander but it sort of died out in my LGS because it cost too much money for my friends to invest in, now I'm just sticking to Modern since I got in trouble playing a Turn 4 Epic Experiment/Grapeshot deck with illegal cards since most Magic players these days define Casual as Standard/Modern. The reason why it was illegal is because I was running Lotus Petal, Seething Song, Rite of Flame, Ponder, and Preordain since those cards are banned in Modern format. I ran more broken decks in the past such as Sprout Swarm/Intruder Alarm back before Lightmine Field was printed as a fail safe against infinite creature decks. With the Heartless Summoning/Havengul Lich/Priest of Urabrask infinite mana combo being Modern legal why not print a card that deals 1 point of damage to target player for each mana they have floating? Infinite damage with Abyssal Persecutor and Mindslaver/Sen Triplets on the battlefield sounds like torture to me. I wonder If anyone here remembers the Sensei's Divining Top/Helm of Awakening/Brain Freeze infinite mill combo?

If you're playing Magic and people catch you playing a non-interactive combo deck that goes off on Turn 4 then nobody will play against you with it cause it's pointless. It's about as bad as OTK's in Yu-Gi-Oh!, similar to Yu-Gi-Oh! you setup the perfect hand through mulliganing to a hand of 7 cards and once you get combo out nobody will be able to do anything against it unless he/she is running Blue Control with Counterspells out the wazoo. I remember playing against a deck called Fishsticks which focuses on Isochron Scepter to lock your opponent into playing nothing on their next turn with 2 cost Instants such as Arcane Denial, Counterspell, Orim's Chant, and Silence plus as long as you keep the lock going keep pinging your opponent for 1 with Glitterfang til their dead. I miss playing Blue/White Storm Herd that deck was insanely fun in regular multiplayer, it ran the UrzaTron which generates 7 colorless mana with 3 lands and with 2-3 White cast Storm Herd to get 20+ flyers out with Pride of the Clouds becoming a 20+/20+ flyer and with Soul Warden you gain lots of life which combos nicely with Reveillark.

Just recently saw this spoiler of Hundred-Handed One from Theros -

05Fv0vr5JwJ_EN_LR_zpse7106102.jpg


Really Wizards? :rolleyes:

100 creatures ain't enough to block off an infinite creature combo unless you have
Gideon Jura and Lightmine Field on the battlefield like a boss.
 
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