SM-LOT supremacy CONFIRMED.
Jokes aside, this is an amazing resource and a very interesting read. It's always interesting to come back to old formats, as you might often find that, without the pressure of a competitive environment and social media opinions, some decks and builds turn out to be way stronger than initially thoughts.
I obviously have to address this statement, as I am glad it appeared in the first place:
Fast forward to SM-LOT, this was still the case, except now I was the "meta gamer". Kids were bringing their homebrews or "slightly unoptimal" decks, yet no game was truly an autopilot. Even in loss the casual player had an actual shot at, if not winning, then at least contesting the board state in a serious way. This is hard for competitively-oriented players to wrap their heads around, but casual players enjoy the game for it's gameplay, not just the thrill of winning - but to do that, they have to be permitted to play in the first place.
I don't believe the culture has changed so drastically in just a few years. I believe - and in fact, I know - that this is due to the way the Standard format is/was constructed and the type of player it mainly appeals to. For an entire generation and a half homebrews were essentially dead, totally eclipsed by a few cards that just gave the player endless free resources. That is not appealing to casual players.
Jokes aside, this is an amazing resource and a very interesting read. It's always interesting to come back to old formats, as you might often find that, without the pressure of a competitive environment and social media opinions, some decks and builds turn out to be way stronger than initially thoughts.
I obviously have to address this statement, as I am glad it appeared in the first place:
When I was a wee lad that barely classified as a "teen", I regularly came to my local game store to play in Magic tournaments. While I was aware of the "meta", the prohibitive cost of the best decks meant that I had to play rogue builds and homebrew constructions. Nonetheless, each Friday tournament also had a few people with these "top tier" decks as well. This did not ruin my enjoyment - the "top" decks were rarely truly oppressive, and falling down the Swiss table meant I played with more people that had decks similar to mine.However, one of the unintended consequences of this era is the rise in competitiveness. Don’t get me wrong, I think it is FANTASTIC that we are seeing increased prize support, more discussions on meta, and a general desire to want more from this game. However, there is also discourse around being the best and getting Worlds invites. Generally, that turns people off to the game, especially those who just want to enjoy the game casually. I’ve been on both sides of that coin; earning Worlds invites, and also just playing in fun, wacky formats in small game shops. One of the biggest gripes I ever heard when working in card shops was that the competitive people turned new players off to whatever deck the new players wanted to play.
Fast forward to SM-LOT, this was still the case, except now I was the "meta gamer". Kids were bringing their homebrews or "slightly unoptimal" decks, yet no game was truly an autopilot. Even in loss the casual player had an actual shot at, if not winning, then at least contesting the board state in a serious way. This is hard for competitively-oriented players to wrap their heads around, but casual players enjoy the game for it's gameplay, not just the thrill of winning - but to do that, they have to be permitted to play in the first place.
I don't believe the culture has changed so drastically in just a few years. I believe - and in fact, I know - that this is due to the way the Standard format is/was constructed and the type of player it mainly appeals to. For an entire generation and a half homebrews were essentially dead, totally eclipsed by a few cards that just gave the player endless free resources. That is not appealing to casual players.