happyam said:If you ever play any competitive game, especially TCG like Magic, YuGiOh, Pokemon. You would know that they are always changing. Either they rotate our sets every 3-6 months, or they change the banned list. This encourge player to be creative and keep the game alive. Who would want to use the same card / deck / Pokemon team every time ?
You have a point however I think that with the tier system that Smogon built it sort of helps balance out the format in some ways depending If you're playing Ubers, OU, NU, Little Cup, or other Tier Ranked Formats.
Banning 493 Pokemon for VGC 2011 on the spot just kills existing strategies that could have had alot of synergy with the new Pokemon of Generation V but aren't allowed. Yet the power creep of Generation IV might explain that.
I still believe that Pokemon USA and TPCi could've split the VGC's into 2 formats sort of like in
Magic: The Gathering with Standard Type 2 and Legacy/Extended Type 1 formats. That way it'd be fair game for both newcomers and veterans of the franchise alike.
happyam said:Also when talking about fairness, I think it is fair in Nintendo's perspective. If you been on track of Pokemon VGC you would figure out the pattern of rules. It had always been what Pokemon are available to players at that time.
Makes sense cause it would give newcomers a disadvantage even though we would already be at a disadvantage against Japan since they got their games 3 months before we did.
happyam said:Example: In the early VGC, you only allow Pokemon with LVL 50 or lower and later on, with the game improvement, all Pokemon are auto level down to 50. Why? Because LVL 50 is very easy to raise, instead of LVL 100! Also, LVL 50 introduce more variety on EV and IV based values. Nintendo wants all players to have a chance to raise their competitive Pokemon, instead some so call Veteran player have all their LVL 100 pokemon beating someone who are new to the game who might only have LVL 75 Pokemon.
Flat Battles were the best thing to happen for this video game franchise starting with HeartGold and SoulSilver and it'd be a shame If they got rid of that feature in Black and White. Not only does it help you EV Train Pokemon much faster but you won't have to go all the way to Level 100, though there's some that will go the distance to 100 but not all.
People are just so dead set on maxing out the stats on their Pokemon when a Level 50 Flat Battle does all the work for you however there are certain moves you want to obtain past Level 50 depending on the Pokemon, If so reaching 100 won't have to matter necessarily but it helps If you do reach 100.
happyam said:As a conclusion, Pokemon's main target audience is KIDS, and it is for them to have fun. It is not designed for Teenage / Adult "VETERAN" Pokemon players.
Correction, Pokemon is rated "E" for Everyone according to the ESRB (Entertainment Software Rating Board) so that does include Teenage/Adult "Veteran" Pokemon players. I understand that the age demographic for Pokemon is for kids but there's people who have been hardcore fans of the franchise since Generation I and II like with Red/Blue/Yellow and Gold/Silver/Crystal or Generation III with Ruby/Sapphire/Emerald.
They want to enjoy playing Pokemon they way they have been for years and Generation IV was a great step in the right direction for that and Generation V is promising as well. Then you get to the subject of those classic and nostalgic Pokemon that alot of veteran players love to use cause they grew up with it or they want to have that experience of playing with classic Pokemon in their Generation IV/V games as If they were playing back in the Generation I, II, and III days.
I think that part of the problem with the veteran players is that they get caught up too much with the nostalgia of playing their favorite Pokemon from the old days that they don't want to accept change and let that part of it go especially just to compete with brand new Pokemon as well. It's kinda sad when you think about it, it's their decision If they wanna play or not but for those that refuse they're missing out on something that could be loads of fun.
Pokemon isn't just about the designs themselves it's about the strategy, predictions, and taking advantage of your Opponent's Pokemon through Type Advantage in Moves/STAB or using a unique strategy like Trick Room or a Weather Related Team to have fun. The Pokemon video games were designed to be Semi-Competitive not FULLY Competitive, I understand that.
slickmario said:And happyam wins!
Not so fast, slickmario!