The Yu-Gi-Oh Thread

Token: I'm tired, I'll get to that tomorrow asdfghjkl

Smeargle: Malefic CED is undeniably the best Malefic. It's a 4K beater, and you have no fear of dead drawing into what needs to be banished to summon it.
Again, MST. And traps.
 
TokenDuelist said:
Keep in mind all my cards are unsorted and a bit scattered so this is what I currently had to work with until I manage to sort out all the staples and stuff.

Monsters
1 Wind-Up Knight
3 Wind-Up Soldier
3 Wind-Up Shark
3 Wind-Up Snail
2 Wind-Up Honeybee
2 Wind-Up Dog
1 Wind-Up Warrior
1 Wind-Up Rat
1 Wind-Up Kitten
1 Wind-Up Magician

Traps
3 Overwind
1 Trap Jammer
2 Zenmailstrom
1 Zenmairch
1 Mirror Force
1 Dimensional Prison
1 Magic Cylinder
1 Bottomless Trap Hole

Spells
3 Mystical Space Typhoon
3 Legendary Wind-Up Key
1 Book of Moon
1 Smashing Ground
1 Weights and Zenmaisures
1 Zenmailfunction
1 Pot of Duality

Extra Deck
2 Number 39: Utopia
3 Wind-Up Zenmaister
1 Wind-Up Zenmaines
2 Wind-Up Arsenal Zenmaioh (Not on me, but two friends are trading them to me )

I am thinking of getting my hands on trap stun for the inevitable Zenmaioh of course. I know of a decent number of cards useful for wind-ups. especially Wind-Up Factory.

If I get to this before don does, I'll make suggestions. I played Wind-Ups during the last September list, when the OTK was possible without Summoner Monk. From what I can tell you at first glance, we'll have to cut about half of the list out, and every extra deck option but Zenmaines and maybe 1 Zenmaister.

If anyone wonders what I'm doing here, I'm one of the competitive YuGiOh players. I specialize in Dragon Rulers and Mermails, but MPBs, Constellars, Fire Fists, Hieratics, Evilswarm, and just about anything you can think of has been used by me before. I've built just about every competent deck IRL at one time or another. So yeah, if anyone wants advice or DN testing, hook me up.

~AoH
 
Pretty sure I am not cutting Zenmaioh out of the picture since it's one of my favorite attackers though .o.;;
 
don()shinobi said:
...I forgot this thread even existed asdf

TokenDuelist: What's your list? I'm not the best Wind-Up player, but I know enough about them to help a bit.



FraxureKing: Having played a Penguin deck in the past, here are my suggestions.
Penguin Knight is EXTREMELY situational. I would not recommend its use in any possible scenario.
Salvage is just as meh...not amazing, but not horrible. It'd be wise to run at least 1, but no more than 2.

One for One is extremely unnecessary--Puny Penguin needs to be sent to the grave after it was flipped face-up.

Since you run Normal monsters, Rescue Rabbit would be a good idea. And since they need to be in the deck to special summon with Great Emperor Penguin and Rabbit, Moray of Greed would be a good idea.

How are you going to reliably get out Great Emperor Penguin? 'A Legendary Ocean' lets you normal summon it without a tribute...unfortunately, the extra deck might need to be altered a tad to focus more on Rank 3s and 2s (but still using Rank 4s, since you do have Rabbit to consider).

Guard Penguin is a bit unnecessary at 3. It's nice for playing around the final Gagaga Cowboy push, but running it at 3 just makes you dead draw into it too often. I'd drop 1 or 2.

Hmm... Good Ideas. I'll change it up in a bit.
I had a funny game yesterday where my opponent was using this awesome rank 10 deck, and I kept on summoning guard penguin :p. Thanks for the help Don.
 
lol rated games

...That is all I have to say on the matter. I barely even use DN anymore save to make decklists and have a record of what I've built. Granted, I still have a fairly consistent win rate of 70% in rated, but meh.
 
What's wrong with rated games!? Lol. DN is NOT for plebs! I wish I could get DN on my Mac...it just won't work for some reason.
 
DevPro has rated games as well. It's automatic, goes faster, and is completely unbiased when it comes to adding cards. You can do tag duels and play with anime cards.
The only disadvantage to DevPro is that it needs a download, which realistically takes almost no time. Hell, the only reason I USE DN is to duel people who refuse to use the superior program...
 
The consensus at the card shop I go to is that DevPro is universally better than DN, and that most of the people on DN are...well, plebs.
The only guy there that doesn't use DevPro (not counting myself) is that he can't download it on account of having a Mac.
 
Well guess what. I can't use DevPro on my MacBook. So...yeah. D: I know. There are a ton of dbags on DN. -_-
 
Whoa, what's Virtual Box? I might try that out. Or just download DevPro on my PC at home instead of getting distracted here in college haha.
 
Coming from a Noble Knight player, the key is to stop the summons of High Laundsallyn and the 2 King Artorigus. While simple, yes, it does so much to counter the strategy.

The non-extra deck monsters are expendable--they can easily be returned to the hand with Gwalchavad or The Warrior Returning Alive, and Noble Knight Artorigus can easily be brought back with Lady of the Lake. BTH'ing a Medraut is a setback, yes, but they have 2 more copies ready to go. Playing down a Medraut or something requires 1 card--the monster they're summoning, plus Noble Arms if they want to do any sort of swarming and preparing for a Synchro or Xyz Summon.

But their Synchro and Xyz Summons require 2 monsters (and, in the case of the 2 King Artorigus, several Noble Arms in the Graveyard). Since Noble Knights don't have their own Photon Thrasher/Cyber Dragon, stopping the summon of their boss monsters can be a massive setback, especially considering that your summon stoppers go off before they can equip any Noble Arms to protect themselves. And really, the only thing you have to worry about stopping the summon stoppers is Noble Arms - Arfeudutyr...they need a ton of equip spells on the field to do much, so chances are pretty good that if they set a card, it's something like a Royal Decree. As for countering a searchable, re-equippable equip spell that destroys your backrow...well...I've got nothin'. MST it twice? Magic Deflector?
 
That deck is so friggin' crazy it makes me so upset. I side Deck Lockdown and Macro but it doesn't do all that much. The fact those Spells can just reattach is ridiculous.
 
don()shinobi said:
As for countering a searchable, re-equippable equip spell that destroys your backrow...well...I've got nothin'. MST it twice? Magic Deflector?
http://yugioh.wikia.com/wiki/Winged_Kuriboh_LV9
 
Serperior said:
That deck is so friggin' crazy it makes me so upset. I side Deck Lockdown and Macro but it doesn't do all that much. The fact those Spells can just reattach is ridiculous.
Deck Lockdown and Macro Cosmos actually sound like good counters...Deck Lockdown shuts down Medraut and Borz (and the occasional Black Laundsalynn, but nobody runs that anymore), and Macro Cosmos won't get destroyed when you activate it in response to Arfeudutyr, which will force them to use a different strategy for the time being.

DNA said:
don()shinobi said:
As for countering a searchable, re-equippable equip spell that destroys your backrow...well...I've got nothin'. MST it twice? Magic Deflector?
http://yugioh.wikia.com/wiki/Winged_Kuriboh_LV9
Doesn't stop Noble Arms that were equipped to a King Artorigus from the Graveyard. You technically don't activate the Equip Spell on Artogirus' summon--you just equip it. You activate its effects, but not the card. And they can just run it over with Excalibur, extremely simple to get out without any Noble Arms.
 
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