RE: theGardener's TCG Reboot Project || Update: Charizard & Mr. Mime
Anyhow, I like the idea. It seems to lead to a lot of interesting interactions, especially along with the new stat. alteration mechanics.
Sadly, no, I'm not that talented an illustrator. I assembled the art, meaning I matched foreground images to backgrounds, adjusted colors, clipped, and used filters. The pieces I assembled, though, are all from other people (the talented folks listed on each card). The only genuine artistic credit I can claim is for the trainer and TM blanks (the others are by Aschefield101).
Thanks, man! David Sirlin gets part of the credit. He wrote about a mechanic somewhat like that on his blog a while back, though in context of a computer game he was working on. (He's an advocate of sharing game design elements, so I'm sure he'd be happy to have inspired me.)don()shinobi said:I definitely like the concept of attacking twice with one attack. It lets me know that there are still fresh ideas that can be applied to a game that's been milked for 10 years.
Anyhow, I like the idea. It seems to lead to a lot of interesting interactions, especially along with the new stat. alteration mechanics.
Thank you for the kind words, especially about the balancing (I'm trying very hard with that part--it's tricky).MonsterHunter909 said:I really like these! The Resource Cards are nicely balanced, and would help with the current format. Did you make the art yourself? It looks pretty epic.
Sadly, no, I'm not that talented an illustrator. I assembled the art, meaning I matched foreground images to backgrounds, adjusted colors, clipped, and used filters. The pieces I assembled, though, are all from other people (the talented folks listed on each card). The only genuine artistic credit I can claim is for the trainer and TM blanks (the others are by Aschefield101).