The banner is a link to the song. If you don't click it, I will come to your house and slash your tires. Or you. It depends on what mood I'm in.Anyways, yeah, I know. I did an RMT like 2 weeks ago. Unfortunately, due to College coming at the start of September, I don't know how often I will get the chance to battle at all, let alone take the time to write a good, concise, RMT down. So, I figured I'd write one more because
Previous RMTs involving music:
A Brief History of the Song
"Themes from Green Bushes" is written around a very popular tune among composers, and if you've listened to classical music at all, you will probably recognize the tune from some song that you heard at some point in your life. If you have never listened to classical music...well then you've got bigger things to worry about than not recognizing the song. This specific piece was written around the piccolo solo of Movement II in Ralph Vaughan William's Folk Song Suite. This solo is very short, however Percy Grainger, being the overachiever that he is, decided to write an entire song based on that one tune. How he got it to work without boring people to death is quite ridiculous. He simply varied the tune by making some parts short and seperated while making others connected and almost dragging. The tune also gradually picks up speed by the end you are racing at an almost ridiculous pace. It also ends in a four measure long chromatic scale. because Grainger loves to troll high school wind ensembles who don't practice their chromatic scale This tune can also be heard in the final movement of Grainger's most popular tune (and arguably the bets concert band piece ever written) Lincolnshire Posy.
How This Brief History Actually Applies to my Team along with how well it peaked and stuff
The piece gradually picks up speed much like this team does. I start out using lots of stall tactics, just trying to get hazards up and keep my opponent's hazards away, gradually wearing down my opponent. However, as the match progresses, I tend to get more agressive with this team, anand force my opponent into a tough spot by hitting hard with a good prediction by Rhyperior or Slowbro. Like the tune varies a lot as it goes on, this team can adapt in multiple ways depending on my opponent's playstyle. I can go for an all-out stall, or try to take a more balanced approach, or in some rare cases, I just go on an offensive and kill things. I've used this team in a coupls of smogon events: the UU Mafia (only to get trolled by FlareBlitz twice) and in the Smogon Grand Slam. It made r3 before losing to Badabing, although I blame myself for that loss rather than the team. I peaked somewhere in top 25 or 20 on Pokemon Showdown! in UU, but given the broken ladder and Gothitelle having Shadow Tag released (-__-), and other wierd stuff like that, I'm not sure how accurate that is.
The Team At A Glance
Teambuilding Process
I wanted to make a stall team. PDC was like "lolno stall sux" but I didn't listen to him because...well who listens to PDC anyways, right? (JK bro I <3 you.) So let's start with the obvious. If you want stall, you need hazards, and if you want more than just Stealth Rock on your team, there's only one good defensive Spiker in UU.
So then I was like "what goes well with Roserade?" I knew I would need Stealth Rock. So I threw in Rhyperior, thinking it resisted fire, so it can't hurt, right?
Both were weak to Ice. So I threw in blastoise. Figured "heck it's a spinner, that can't hurt a stall team."
At this point PDC actually decided to be useful (lol) and was like "Weak to _insert every special attacker in UU here_" so he suggested Snorlax.
I was still Heracross weak. And fighting weak in general at that. So I threw on Crobat and Slowbro, figuring between the two of them I should be set.
I was actually still a bit fighting weak, as well as Snorlax weak, since some could carry EQ to get Rhyperior on a switch in, especially offensive sets. So I changed Blastoise to Heracross figuring I had ice resists in Snorlax and Slowbro anyways, and Hitmontop could also do a bunch of really cool stuff.
So then I was like "what goes well with Roserade?" I knew I would need Stealth Rock. So I threw in Rhyperior, thinking it resisted fire, so it can't hurt, right?
Both were weak to Ice. So I threw in blastoise. Figured "heck it's a spinner, that can't hurt a stall team."
At this point PDC actually decided to be useful (lol) and was like "Weak to _insert every special attacker in UU here_" so he suggested Snorlax.
I was still Heracross weak. And fighting weak in general at that. So I threw on Crobat and Slowbro, figuring between the two of them I should be set.
I was actually still a bit fighting weak, as well as Snorlax weak, since some could carry EQ to get Rhyperior on a switch in, especially offensive sets. So I changed Blastoise to Heracross figuring I had ice resists in Snorlax and Slowbro anyways, and Hitmontop could also do a bunch of really cool stuff.
The Team In-Depth
Rosemarie (Roserade) @Black Sludge
Trait: Natural Cure
Calm Nature
252 HP/120 Def/136 SpDef
~Spikes
~Sludge Bomb
~Giga Drain
~Rest
Roserade is hands-down, the best spiker in Underused play. Nothing else even comes remotely close. If you don't believe me, believe everybody else who has used this Pokémon, thrusting it up to the #1 overall spot as "Most Used Pokémon in UU Play." Between great typing, good special bulk, massive special attack, and great recovery options, Roserade does so much that Froslass (the only other spiker in UU.) can't. Roserade was the first thing I added to this team obviously because of its consistancy. It sets up spikes on any Bulky Water-type in UU not named Slowbro, and can just use Rest and Natural Cure once damage begins to add up. Giga Drain will actualy do damage to Bulky Waters who think their cool enough to stay in and Ice Beam. (Or Ice Punch in Swampert's case.) Thanks to Heracross, Escavalier was booted down to RU, and I don't have to worry about making the choice between Sludge Bomb and Hidden Power Fire any more. The only steel types left in UU save for Bisharp would wall Roserade with or without HP Fire, and Sludge Bomb will damage Shaymin more anyways. Sludge Bomb also does decent damage to fire switch ins, and it has an awesome 30% Poison chance, which stall teams love.
Percy Grainger (Rhyperior) @Leftovers
Trait: Solid Rock
Adamant Nature
208 HP/252 Atk/48 SpDef
~Stealth Rock
~Stone Edge
~Earthquake
~Megahorn
I named Rhyperior "Percy Grainger", after the composer of the song this team is named after. Rhyperior is the composer of the team, basically. First, it contains the most important hazard in the game (Stealth Rock), and provides the Fire and Flying resistances to synergize with Roserade. Second, Solid Rock is a great ability that sometimes lets me absorb a super effective shot and hit back. FInally, the thing has a huge attacking stat. Base 140 with EdgeQuake just hits like a truck. Rhyperior usually determines when I want to get offensive with this team, like Grainger determines when to
Break Dance (Hitmontop) @Leftovers
Trait: Intimidate
Impish Nature
252 HP/252 Def/4 SpDef
~Rapid Spin
~Close Combat
~Sucker Punch
~Toxic
The amount of cool spinners in UU depresses me. It really does. Hitmontop and Blastoise are mediocre at best, Claydol is somewhat cool, but rather hard to use. Needless to say, I want Donphan back in UU, but it's not going to happen thanks to its popularity on sun teams. So why Hitmontop, if i think it's so mediocre? Well, simply because there's nothing better to use. And I guess it's nice to have Intimidate to drop attack on Pokémon such as Heracross or Scrafty. Hitmontop it a decent switch-in, and gives me an option if I don't want to play a guessing game Heracross. I don't have to worry about switching Crobat into a Stone Edge. Rapid Spin is there to spin away hazards, and on a stall team that is kind of important. Toxic is used over Foreseight because while I gain the ability to not only Spin against, but also use Close Combat on ghosts, most of them aren't going to be phazed by this anyways. I have to switch out of Chandelure anyways, Sableye and Dusclops are just going to take the opportunity to use their status moves on me, Mismagius will just set up a Nasty Plot. The only thing I really gain an advantage on is Froslass. So instead, I let them take their Spikes damage, Toxic them, and switch out. I also use Sucker Punch over Stone Edge as an option to score a hit on things like Azelf or Mismagius after they have already set up. I have Toxic to hit Ghosts as they switch in, so I didn't want to use Stone Edge and double up on Chandelure. I felt Stone Edge didn't really do enough to Zapdos and Togekiss to be very useful anyways. Close Combat is there for obvious reasons. The Defensive EV Spread means Hitmontop can survive for a very long time, and will switch into Fighting-types no problem throughout the match.
Cuddles (Snorlax) @Leftovers
Trait: Thick Fat
Careful Nature
208 HP/124 Def/176 SpDef
~Body Slam
~Rest
~Sleep Talk
~Whirlwind
Snorlax and Porygon2 are UU's version of Chansey and Blissey. They are all-purpose special tanks, except these two actually hit back. In addition to absorbing special hits all day, Snorlax can just use Rest to heal itself repetitively. Snorlax can also absorb status moves like Thunder Wave or Will-o-Wisp with no worries, as Rest will heal it of the pesky status condition. Whirlwind is used in the last slot to rack up hazard damage, and Snorlax does a great job of this. Most of Snorlax's switch-ins (mainly Fighting-types) have no form of recovery, (Mienshao is obviously an exception,) so the Spikes and Stealth Rock damage adds up very quickly on them. Bulky Water-types who try to phaze Snorlax might end up getting phazed themselves as Sleep Talk removed Whirlwind's negative priority. With the defense EVs, Snorlax is also able to take some physical hits that are not super strong, like Flygon's Earthquake or Kingdra's Outrage, and it can either threaten to paralyze with Body Slam, or just laugh and use Whirlwind, and then proceed to rest off the damage.
Slowpr0 (Slowbro) @Choice Specs
Trait: Regenerator
Modest Nature
252 HP/252 SpAtk/4 Def
~Surf
~Fire Blast
~Psyshock
~Grass Knot
Specs Slowbro is a boss. That is not an opinion, it is a scientific fact. With 252 HP EVs, Slowbro can still switch into physical hits pretty easily, but with max Special Attack EVs and a Modest nature, Slowbro turns into an instant powerhouse. Surf is the main STAB attack here for more power than Scald, and Fire Blast provides great coverage, hitting Pokémon like Shaymin and Roserade for an OHKO, which it normally could not boast. Psyshock also nails Snorlax as it switches in, thinking it's going to be taking a weak Scald attack, and it also is Slowbro's way of dealing with Kingdra. Grass Knot is used in the last slot to hit other Water-types, like Milotic and Suicune. Ice Beam isn't really neccessary in UU play due to the lack of dragon-types. You could try to argue using it over Fire Blast for better accuracy, but then I would lose the ability to hit Bronzong and Cobalion for massive damage. I originally used Slack Off for the last slot instead of Grass Knot, but Regenerator is just so good of an ability that I rarely ever used it, and when I did, it killed any momentum that I had. It was just a liability, so I went with Grass Knot for the extra coverage instead.
Predator (Crobat) @Black Sludge
Trait: Inner Focus
Jolly Nature
252 HP/116 Atk/4 SpDef/136 Spe
~Brave Bird
~Taunt
~Roost
~Toxic
Crobat is the anti-meta Pokémon in UU right now. It takes on all of the common Fighting and Grass Pokémon with ease, while supporting the team in numerous ways. It can Taunt to keep hazards and pesky status away from my team, as well as preventing my opponent from setting up either Weather, or Light Screen and Reflect. It can Toxic to cripple Pokémon like Rhyperior wanting a free switch-in. And on other teams (not this one, obviously), it can use U-turn to keep offensive momentum going. Since this team isn't terribly offensive, I opted for Toxic instead, to nail Raikou and Zapdos as they come in. Roost is the best (and only, aside from ResTalk) option to heal Crobat, as it gives it temporary leave from its weakness to Stone Edge and Ice Beam. Brave Bird will demolish Scrafty, Heracross, Mienshao, Shaymin, and Roserade with ease. Even though Crobat is the 6th man, and the Pokémon I shuffle around most often, it is definitely a valuable member to this team, and I include it in the main version because I feel it is the most consistant member to use in the 6th slot.
Other Variations and Past Team Members
Peeves (Sableye) @Leftovers
Trait: Prankster
Careful Nature
252 HP/120 Def/136 SpDef
~Recover
~Taunt
~Will-o-Wisp/Toxic
~Foul Play/Night Shade
Peeves is named after the ghost from the Harry Potter book series that plays pranks on people. (See what I Did there?) PDC originally pioneered the variant of this team that uses Sableye instead of Crobat. I personally don't like this version, however it shouldn't be overlooked by anybody looking to use this team in the future. Sableye gives you a way to cripple Fighting-types, while switching in with an actual immunity. Beware of anything that has Guts. Sableye will force a lot of switches, thus racking up hazard damage very effectively. Will-o-Wisp is generally the best option for status, however Toxic is usable as well. Foul Play uses the opponent's attack stat to deal damage, so it's a great choice for Sableye. Otherwise you can use Night Shade to deal more consistant damage.
Thunderbird (Zapdos) @Leftovers
Trait: Pressure
Calm Nature
248 HP/236 SpDef/24 Spe
~Thunderbolt
~Heat Wave
~Roost
~Toxic
When I played FlareBlitz in a game for the UU mafia, he 5-0'd me with a team that used Togekiss. The team is pretty weak to Togekiss, so I created a variant that wasn't so weak. Not as a counterteam mind you, I found a Pokémon I was weak to, and added a Pokémon to help while not making me weak to more Pokémon. This version of the team employs Zapdos, instead of Crobat. You keep the fighting resistance while being able to hit Togekiss, Crobat, and bulky waters for super-effective damage. Raikou is a common switch-in to Zapdos, so Toxic works in the same way as it does for Crobat. You lose the ability to hit Fighting-types for super effective damage, and the ability to Taunt, however you keep the ability to hit Shaymin, Roserade, and Heracross for lots of damage while gaining a powerful Electric-type attack to hit other Flying-types, as well as bulky waters. An offensive variant of Zapdos could be used as well, with Roost, Heat Wave, Thunderbolt, and Hidden Power Grass or Ice.
Turtle (Blastoise) @Leftovers
Trait: Torrent
Bold Nature
252 HP/252 Def/4 SpDef
~Scald
~Roar/Dragon Tail
~Rapid Spin
~Toxic/Foresight/Ice Beam
Blastoise was used over Hitmontop on the original version of the team. I believe Hitmontop outclasses Blastoise on this specific team as a spinner, however Blastoise will give you another Pokémon to switch into Victini, Arcanine, and Darmanitan, as the EVs on Slowbro aren't extremely defensive, so Blastoise is an option. You also gain a second phazer on this set, using Roar to rack up lots of damage. Rapid Spin is there for obvious reasons. Scald is here for the cool chance to burn stuff, like Empoleon and Kingdra who think they can come in for free. Toxic is the best option in the last slot as Blastoise can cripple many Pokémon that like to switch into it, such as Raikou and Zapdos. Foresight is more viable than it is on Hitmontop however, because Blastoise isn't as threatened by Ghosts. It doesn't fear Will-o-Wisp quite as much as Hitmontop, but due to the lack of a recovery move, you should still try to avoid it. Otherwise you don't fear Dusclops, Sableye, Froslass, or Chandelure, so you can Foresight them with ease. Ice Beam is also an option to hit Roserade, Shaymin, and other Flying-types, but since Blastoise doesn't invest in Special Attack, it is a relatively weak choice.
Threatlist
Credits:
PDC- Nothing. He did absolutely nothing. He told me to use Snorlax, and didn't even give me EVs for it. If he tries to tell you he did 90% of the team himself, don't listen to him, it's utter nonsense.
Pride- Also did nothing. He's just cool. And I test battle against him a lot.
Smogon- for the images
Xous- Props for the absolutely awesome banner up top
Anybody else I forgot- for obvious reasons.
Exportable/Importable
I don't mind if you copy this team. In fact, if you copy it, it means you like the team so much you want to use it yourself. Go for it! Just keep all the nicknames, and give credit to me if anybody asks how you came up with such a brilliant team idea (lol.) If you do something awesome with it, like winning a tournament or something, PM me and maybe I'll give you props in here. Also please note that the Slowbro and Hitmontop are both shiny sprites, so please keep those the same as well.
Rosemarie (Roserade) (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Spikes
- Giga Drain
- Sludge Bomb
- Rest
Percy Grainger (Rhyperior) (M) @ Leftovers
Trait: Solid Rock
EVs: 208 HP / 252 Atk / 48 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Megahorn
- Stealth Rock
Break Dance (Hitmontop) (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Toxic
- Close Combat
- Stone Edge
Cuddles (Snorlax) (M) @ Leftovers
Trait: Thick Fat
EVs: 208 HP / 124 Def / 176 SDef
Careful Nature (+SDef, -SAtk)
- Body Slam
- Rest
- Sleep Talk
- Whirlwind
Slowpr0 (Slowbro) (F) @ Choice Specs
Trait: Regenerator
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Surf
- Psyshock
- Fire Blast
- Slack Off
Predator (Crobat) (M) @ Leftovers
Trait: Inner Focus
EVs: 252 HP / 116 Atk / 4 SDef / 136 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- Taunt
- Roost
- Toxic
Trait: Natural Cure
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Spikes
- Giga Drain
- Sludge Bomb
- Rest
Percy Grainger (Rhyperior) (M) @ Leftovers
Trait: Solid Rock
EVs: 208 HP / 252 Atk / 48 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Megahorn
- Stealth Rock
Break Dance (Hitmontop) (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Toxic
- Close Combat
- Stone Edge
Cuddles (Snorlax) (M) @ Leftovers
Trait: Thick Fat
EVs: 208 HP / 124 Def / 176 SDef
Careful Nature (+SDef, -SAtk)
- Body Slam
- Rest
- Sleep Talk
- Whirlwind
Slowpr0 (Slowbro) (F) @ Choice Specs
Trait: Regenerator
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Surf
- Psyshock
- Fire Blast
- Slack Off
Predator (Crobat) (M) @ Leftovers
Trait: Inner Focus
EVs: 252 HP / 116 Atk / 4 SDef / 136 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- Taunt
- Roost
- Toxic
Conclusion
Thanks for taking the time to read my RMT! I think the team really shows the UU metagame pretty well, and how dominant Fighting-types and Kingdra are. I had to use half my team to feel safe against Kingdra, and half my team to feel safe against Fighting-types. That is pretty incredible when you look at it. The team also shows that despite the power creep, stall is still a completely viable option in the UU metagame. No matter what people say. (PDC.) If you are going to use this team I would wait until the final decision on Gothitelle. If it's banned, this team is a great team to use. If not, Gothitelle breaks this team apart one by one, so I would then just retire this team probably. Thanks once again for reading, hopefully I'll have more time to do this again in the future!