I think I have scenario two.
So, move the damage from Terrakion to Cleffa and retreat Cleffa. Seeker up the Cleffa (the Meelz player would pick up Cleffa as well, obviously) and send up Kyurem. Play down a Terrakion and attach a Fighting to it. Move the damage from Pichu to Kyurem and Knock Out Tornadus with Outrage.
Why? Well...
During your opponent's turn, if he or she decides to N, you still have three Twins in the deck, and probably other draw supporters that you can pull from those four cards. Your opponent plays out his or her turn (unable to play Trainers) and Knocks Out that Kyurem by Lost Zoning two Energy.
Back to The Truth's turn, pretty much bring up one of your Terrakion and attach to it (if there is no Energy in the hand, then hopefully some Twins/draw card can nab you one). If you attached a Rainbow, move the damage from Terrakion to your Vileplume. Knock Out the Magnezone.
From here, these previous two steps repeat themselves, but in the end, your opponent should have no Magnezone in play as to you having an undamaged Terrakion in play. Even a Zekrom would be unable to Knock Out that Terrakion, where at that point, Land Crush for the rest of your prize cards.