Togekiss UD for healing?

DNA

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(I apologize if this is the wrong forum to post this in.)

Card in question: Togekiss UD

Strategy: Start prepping up this guy. When you have a lot of damage on your Pokemon, send this up, attach a DCE, heal everything and then run away. Then send up a giant attacker. On the off-chance you end up having it in the active spot, the two lower forms have decent attacks for 1 energy.

So could it work?

Where I think it might work: Anything that uses Reuniclus will benefit greatly, since you can spread out large damage (even onto Togekiss itself, who has a tidy 120 HP) and then get rid of mass damage. The problem is you'd be using multiple stage 2s with rather fragile steps up to them, which is why I think the best deck to use this in would be something like Goth Jelly.

But could it work elsewhere? And, of course the most important question of all, would it be worth making space for a 1-1-1 (or even 1-0-1) line?
 
I think that this card could be good, but is currently not good enough. The problem is it is easy to oneshot most things without vileplume in play and if vileplume is in play it is too hard to get togekiss in the active spot. No this is not a bad card, but it's just not his time right now. Let's hope a new google can step up to the plate and make something work.

It can also be good in Goth Jelly, but I don't think gothitelle has much trouble absorbing the damage anyway, but you can always test.
 
I think this is basically inferior to Blissey prime, especially with Reuniclus. With Blissey you have a stage 1 removing all damage by playing it, with Togekiss you get all damage removed by a stage 2 attacking, and the stage 2 goes right back into your deck along with its energy. Blissey does make you discard all the energy on the Pokemon you are healing but with Reuniclus you can just move the damage to (a) Pokemon without energy on them.

I think that there are too many OHKOs and 2HKOs in the format to work well without Reuniclus, but you could try it in Donphan (although since its a stage 2 that doesn't help any of its matchups at all...).
 
As soon as you attack, you send up (most likely) whatever it is you just healed, where they just get damage again. Then what? You just wasted a turn. Also since it has 120 hp, it's pretty good catcher bait.

The only deck this could be used in is Gothitelle, but they don't need the help anyways imo.
 
I thought about it in Mew Prime, but even then it doesn't really do much, because Mew just gets one-shotted anyway.
 
...Foolish me, I completely forgot about Blissey.
Had I remembered that, this topic probably wouldn't exist.
 
venasour x said:
I thought about it in Mew Prime, but even then it doesn't really do much, because Mew just gets one-shotted anyway.

True that Mew gets one-shotted when he's active, but with Togekiss's attack, Mew would get shuffled back into the deck anyway.

I've seen the Mew Togekiss strategy in Goth. If you switch into Mew, you can heal with Togekiss's attack, and you get to promote Goth again to keep your opponent in a lock.

:)
 
I actually think this is a alright stratigy-with blissy you have to discard energy and this you dont but its a stage 2- I think ima have to try this out because this could be a nice addition to a t tar deck or other stage 2's
 
Porygon-X said:
True that Mew gets one-shotted when he's active, but with Togekiss's attack, Mew would get shuffled back into the deck anyway.

I've seen the Mew Togekiss strategy in Goth. If you switch into Mew, you can heal with Togekiss's attack, and you get to promote Goth again to keep your opponent in a lock.

:)

well the problem there is that you will have to See Off a Togekiss, taking two turns to actually use Togekiss' attack.
 
it's a stage 2, it wouldn't be worth it to put it down and then just shuffle it away.
but with mew, it's no big deal.

so, i only think that this would work with mew.
i will admit that it's a fabulous card if you can set it up, though.
 
MetaArmor said:
well the problem there is that you will have to See Off a Togekiss, taking two turns to actually use Togekiss' attack.

It's no problem if you do that early game. There are some matchups where Togikiss probably wouldn't be used too.
 
But why would you want to have to Collector for a Mew and attach a psychic energy to it turn 1? The only thing that will do is slow your set up a ton and make you unable to use a good starter like Cleffa, and in the end you have wasted around 3 turns for a little less than Blissey would have done, and Blissey isn't even needed in the deck with Max Potion around.
 
I never said it was good :p.

It is still better than setting up a Stage 2.
 
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