Tornadus Donk?

Card Slinger J

Aspiring Trainer
Member
So this deck is expected to replace CMT after Rotation and it seems like it could be the next SableDonk but it's hard to say though. It's a very consistent deck and can donk on T1 with Skyarrow by opening the game with Tornadus EX.

What do you guys think of the deck so far and since we aren't getting Fast Ticket in Dark Explorers what would be a good replacement for it? PlusPower I assume? Just a quick rundown here's a decklist of what it would look like:

Pokemon (10)

4 Tornadus EX
0-3 Aerodactyl DE
2 Tornadus EP
1 Mewtwo EX

Trainers/Supporters/Stadiums (34)

4 Professor Juniper
4 Twist Mountain
4 Bianca
4 N
4 Random Receiver
4 Ultra Ball
4 PlusPower
3 Skyarrow Bridge
2 Pokemon Catcher
1 Switch

Energies (16)

12 {P}
4 {C}{C}

Deck Total (60)

Fast Ticket would replace PlusPower but that's the gist of it basically...
 
4 Ultra Ball with 4 Juniper is risky, esp. agaist Durant. Try
-3 Juniper
-1 Twist Mountain
-2 Plus Power

+4 PONT
+2 Pokemon Catcher
 
The only way you can DONK with that list is if you're lucky enough to get both DCE and a stadium T1. Even with all those draw supporters it won't happen often to rely on the DONK. If you wanna use a list like that I suggest at least adding some Energy Exchangers.
But I still think the good ol' Celebi prime is worth playing in a deck like this. If you start with a Celebi or get it later along with a switch you would have the opportunity to deal 100 dmg T1 + eventual Pluspowers
 
Simwar said:
The only way you can DONK with that list is if you're lucky enough to get both DCE and a stadium T1. Even with all those draw supporters it won't happen often to rely on the DONK. If you wanna use a list like that I suggest at least adding some Energy Exchangers.
But I still think the good ol' Celebi prime is worth playing in a deck like this. If you start with a Celebi or get it later along with a switch you would have the opportunity to deal 100 dmg T1 + eventual Pluspowers
If you look at the list it's BW-on, so yeah he's planning ahead. So scrap my PONT idea and put an extra Mewtwo

-4 PONT

+1 Mewtwo EX
+1 Plus Power
+2 Juniper
 
Card Slinger J said:
it seems like it could be the next SableDonk but it's hard to say though.

CSJ, this deck will never become anywhere near as powerful (even if it didn't win very many Battle Roads) as Sabledonk. Back when Sabledonk was in the format, we had Crobat G, Poke Turn, more Trainer-based draw cards (Pokedex Handy, PokeDrawer, etc), Uxie, and more, which gave the deck the ability to donk before your opponent even drew for the turn. Aerodactyl isn't anywhere near comparable to Crobat G/Poke Turn; you're depending on pulling a Stadium, a Pokemon, having to flip to get that Pokemon into play (unless you wanna risk Old Amber Aerodactyl), and the fact that you can only Twist Mountain once per turn. Plus, aside from probably getting a T1 Blow Through with Skyarrow (which can only donk a select few cards), you can't get a T1 Power Blast, effectively giving your opponent time to setup and avoid the donk.

Pretty much, this deck is incomparable to Sabledonk by any stretch.
 
Pluspower is way better than Aerodactyl if you are going straight for the throat on the first turn. Keep in mind you can only use Twist Mountain once during your turn. As Futachimaru said, this deck will come nowhere close to where Sabledonk ever was. We also don't know what the rotation is yet, so I'd wait out for a bit before drafting a list up.
 
im curious on what the stratagy for zekeels is

zekrom ohkos the entire deck except mewtwo EX, which they can easily use their own mewtwo EX to kill
 
What happens when you go second, your opponent starts something >90 hp, or your opponent starts more than one basic? Do you just sign the match slip?
 
Why do you need 7 Stadiums? You play 12/16 supporters. Also, do you just leave the table if your opponent Starts Zekrom? There are a very low amount of donks in this format because the basics have over 100 HP.
 
I play this as a fun deck. Your build is totally different than mine, however. Mine focuses on the strongest T1 possible. It's really not good, but it's really fun and donks almost anything.

POKEMON: 10
Basic: 10
3 : Celebi (Prime), TM-92
4 : Smeargle, CL-21
3 : Tornadus-EX

TRAINERS: 42
Trainers: 26
4 : Recycle, EP-96
4 : PlusPower, BW-96
4 : Switch, BW-104
4 : Victory Medal, Promo-
4 : Junk Arm, TM-87
2 : Random Receiver
4 : Dual Ball, CL-78
Supporters: 13
4 : Professor Oak's New Theory, CL-83
4 : Professor Juniper, BW-101
3 : N, NV-101
2 : Seeker, TM-88
Stadiums: 3
3 : Skyarrow Bridge, NEX-91

ENERGY: 8
Special Energy: 4
4 : Double Colorless Energy, NEX-92
Basic Energy: 4
4 : Grass Energy, BW-105

Since we really don't have actual draw trainers save Victory Medal, I just Switch back and forth between Smeargles to reuse Supporters your opponent has.
 
This won't work. Remember that lots of EXs are going to be played, and Darkrai-EX/Tornadus-EX is becoming a popular archetype (just ask [member]Matryoshka[/member]!). This deck only has the ability to donk low HP basics such as Tynamo, so why play it?
 
^If you play it like I do, you can easily chain 3 PlusPowers, POSSIBLY enough to KO an EX, but that's very rare. It's bad if you can't get the T1 though.
 
If this is the new Tier One deck... People will play mirror a lot nobody will donk, and the decks focus will slows shift to late game consistency (because you can't add 120 damage to donk a Tornadus-EX).

I do not see this deck being good because if you miss the donk you are doomed, you don't have much late game consistency, and you lose to Lightning.
 
I've been testing around with this, and with the right build, it can stand up pretty well late game too. streaming 100 damage is nothing to scoff at.
I've found a 1-card Celebi Prime tech to be tremendously helpful. It enables you to possibly Power Blast turn 1, giving you a max turn 1 damage output, assuming you run 4 pluspwer and 4 junk arm, of 190. This will donk anything in the game. I ran 4 tornadus, 4 of each stadium (sans pokemon center), 1 celebi, 1 smeargle, and 0-2 Aerodactyl. It uses 4 DCE and as many grass energy as you want to run, and can pretty easily get the T1 100, and the T1 60 is so much easier if you don't have to rely on drawing into the DCE.
 
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