Pokemon
The aim is to get Tornadus or Landorus out early game because of their low energy attacks and high HP they can start dealing damage nice and early with the addition of Virbank and Lasers. Landorus, combined with Lasers and Virbank can be hitting the active for 60 and 30 to the bench on turn one. Tornadus can do 90 to the active first turn as long as I get either a Laser or Virbank in hand and a Skyla to search out which one isnt in my hand.
Because I only need to attach 1 energy each to them I can start loading up my Lugia to sweep up after the targets have been softened for extra prize cards using my Catchers and Colress Machines to make it happen rather quick, when the deck runs well I can have 3 prize cards by turn 3 and use Switch to get Lugia back on the bench and start it all again.
The Scramble Switch is for surprise attacks from Lugia and as well as Energy Switch and Max Potion I can heal which ever active I have had out.
I use Bouffalant to soak up damage while loading up Lugia if my active is knocked out or if im having a bad run and it still keeps me ahead in the prize race.
Energy Search is there to help me out in situations where im not getting the right energy for Landorus and if my Landorus is fine it makes for good discarding with Ultraball.
The thing im really thinking about is my Supporter line and the Max Potion/Super Scoop Up thing. I think I need more Supporters as im usually running 12-15 and it just feels weird playing with so little but the deck runs well because its a very easy deck to set up. The big one that is getting me is should I put the second Max Potion back in or get rid of it and run 2 Scoops.
I think the Scoop can work nicely as most of my Pokemon that will be scooped only run 1 energy card and can be scooped and re played without losing any time, it almost works as a Switch/Max Potion in one but it depends on my roll.
What are your opinions, what could you suggest to help me build the consistency of this deck and do you think I could work with it to become a tier 1 competitive deck? I know that TDK makes me cry like a little girl but at least the deck is expensive and not so many people (in my region) run it yet.
3x Tornadus EX (Blow through)
2x Landorus EX (Hammerhead)
2x Lugia EX (Plasma Storm)
2xBouffalant (Bouffer)
TOTAL
9
2x Colress
3x Juniper
3x N
3x Skyla
1x Scramble Switch (ACE SPEC)
2x Virbank City Gym
4x Hypnotoxic Laser
4x Catcher
3x Switch
3x Colress Machine
3x Ultraball
2x Energy switch
1x Max Potion
1x Super Scoop Up (This use to be 2 max potion and im still unsure)
1x Tool Scrapper
1x Energy Search
TOTAL
37
6x Fighting Energy
4x Plasma Energy
4x Double Colorless
TOTAL
14
The aim is to get Tornadus or Landorus out early game because of their low energy attacks and high HP they can start dealing damage nice and early with the addition of Virbank and Lasers. Landorus, combined with Lasers and Virbank can be hitting the active for 60 and 30 to the bench on turn one. Tornadus can do 90 to the active first turn as long as I get either a Laser or Virbank in hand and a Skyla to search out which one isnt in my hand.
Because I only need to attach 1 energy each to them I can start loading up my Lugia to sweep up after the targets have been softened for extra prize cards using my Catchers and Colress Machines to make it happen rather quick, when the deck runs well I can have 3 prize cards by turn 3 and use Switch to get Lugia back on the bench and start it all again.
The Scramble Switch is for surprise attacks from Lugia and as well as Energy Switch and Max Potion I can heal which ever active I have had out.
I use Bouffalant to soak up damage while loading up Lugia if my active is knocked out or if im having a bad run and it still keeps me ahead in the prize race.
Energy Search is there to help me out in situations where im not getting the right energy for Landorus and if my Landorus is fine it makes for good discarding with Ultraball.
The thing im really thinking about is my Supporter line and the Max Potion/Super Scoop Up thing. I think I need more Supporters as im usually running 12-15 and it just feels weird playing with so little but the deck runs well because its a very easy deck to set up. The big one that is getting me is should I put the second Max Potion back in or get rid of it and run 2 Scoops.
I think the Scoop can work nicely as most of my Pokemon that will be scooped only run 1 energy card and can be scooped and re played without losing any time, it almost works as a Switch/Max Potion in one but it depends on my roll.
What are your opinions, what could you suggest to help me build the consistency of this deck and do you think I could work with it to become a tier 1 competitive deck? I know that TDK makes me cry like a little girl but at least the deck is expensive and not so many people (in my region) run it yet.