Yo guys, I was looking through my cards because I wanted to build something fun and I saw Turtunator GX, and Garbodor, so I decided to make this TurGarb deck that is really just built like BuzzGarb but you know, plays fire Pokes instead. Here's the list:
Pokemon: 14
3x Turtinator GX (GRI) (Main Attacker)
1x Hoh-Oh GX (BUS) (Different weakness and can blow things up)
2x Volcanion EX (STS) (For the mirror match and ability)
2x Volcanion (STS) (Late Game setup/energy recovery)
2x Garbodor (BKP) (Ability lock)
2x Trubish (BKP) (Evolution)
2x Tapu Lele GX (GRI) (Ability)
Trainers: 23
3x Cynthia (ULP)
2x Professor Sycamore (BKP)
2x N (FCO)
1x Lillie (ULP)
3x Guzma (BUS)
1x Kiawe (BUS)
4x Ultra Ball (SUM)
2x Nest Ball (SUM)
3x Max Elixir (BKP)
1x Field Blower (GRI)
1x Rescue Stretcher (GRI)
3x Choice Band (GRI)
2x Fighting Fury Belt (BKP)
4x Float Stone (BTH)
1x Scorched earth (FCO)
Energy: 13
1x Burning Energy (BTH)
12x Fire Energy
So this deck is built to get out a Hoh-Oh GX, Turtinator GX, or Vocanion EX out fast while shutting off ability's with Garbodor and when your big attacker gets knocked out, you can get a new one out fast with Volcanion, attaching energy from hand, and Max Elixirs. This deck either sets up fast and destroys everything or just completely bricks.
So, some questions I have for this are:
1. Should I play more Hoh-Oh and Less Volc EX or less Turtanator and more Hoh-Oh??? Because I just made this and I'm still trying to figure out counts for the three com-padres (Hoh-Oh, Volc, and Turtanator)
2. Got any pointers for ways to make this more consistent???
3. Do you think this has a good place in the Meta? I know BuzzGarb is better but I want to make this Rouge deck work.
Any Help would be appreciated, Thanks!!!
Pokemon: 14
3x Turtinator GX (GRI) (Main Attacker)
1x Hoh-Oh GX (BUS) (Different weakness and can blow things up)
2x Volcanion EX (STS) (For the mirror match and ability)
2x Volcanion (STS) (Late Game setup/energy recovery)
2x Garbodor (BKP) (Ability lock)
2x Trubish (BKP) (Evolution)
2x Tapu Lele GX (GRI) (Ability)
Trainers: 23
3x Cynthia (ULP)
2x Professor Sycamore (BKP)
2x N (FCO)
1x Lillie (ULP)
3x Guzma (BUS)
1x Kiawe (BUS)
4x Ultra Ball (SUM)
2x Nest Ball (SUM)
3x Max Elixir (BKP)
1x Field Blower (GRI)
1x Rescue Stretcher (GRI)
3x Choice Band (GRI)
2x Fighting Fury Belt (BKP)
4x Float Stone (BTH)
1x Scorched earth (FCO)
Energy: 13
1x Burning Energy (BTH)
12x Fire Energy
So this deck is built to get out a Hoh-Oh GX, Turtinator GX, or Vocanion EX out fast while shutting off ability's with Garbodor and when your big attacker gets knocked out, you can get a new one out fast with Volcanion, attaching energy from hand, and Max Elixirs. This deck either sets up fast and destroys everything or just completely bricks.
So, some questions I have for this are:
1. Should I play more Hoh-Oh and Less Volc EX or less Turtanator and more Hoh-Oh??? Because I just made this and I'm still trying to figure out counts for the three com-padres (Hoh-Oh, Volc, and Turtanator)
2. Got any pointers for ways to make this more consistent???
3. Do you think this has a good place in the Meta? I know BuzzGarb is better but I want to make this Rouge deck work.
Any Help would be appreciated, Thanks!!!
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