Pokemon
Trainers
Energy
Strategy
The Strategy of this deck, if you are familiar with Gothitelle, is to Lock down your opponent with Trevenant, and have Accelgor Holding your opponents Pokemon in place.
Basicly, with Trevenant on it's way, we have time to prepare a deck similar to Gothitelle, just with more cards and better setups!
Unlike Gothitelle, Treevenant has a very easy time setting up T2, Either with balls, Soda, skyla for either(preferably soda).
Mew Ex copies attacks, so that you have more than a few of Accelgors attacks going.
Also hammers are there for hammering down your enemies, and Red card is there to disrupt your enemies.
This deck will just about lock everything, Forcing people to use more Stage 1's for their Stage 2 Decks, throwing items into the wall and play quick, or else they are in for a surprise.
I do not know myself how things are going to work out, and thus I do not know exactly how good the cards synergize, I know of a few combinations that might work well, such as Ghetsis and Escape rope, but there are a lot of options with the stage 1 Gothorita out of the way, and instantly skip it to be a stage 1 Gothitelle with slightly less health.
Let me know what you think, drop in your opinions, and let me know what you think is the better call.
I did not build the deck in the end, and I do not plan to either, there are other maybe better ideas, so please discard this thread entirely.
- Shelmet x3 (PLB 7)
- Accelgor x3 (DE 13)
- Mew Ex x4 (DR 46)
- Duskull x1 (BC 61)
- Dusclops x1 (BC 62)
- Dusknoir x1 (BC 63)
- Phantump x4 (X&Y)
- Trevenant x4 (X&Y)
Trainers
- Evolutionary Soda x4
- Ultra Ball x2
- Crushing hammer x3
- Red Card x3
- Level Ball x2
- Float stone x2
- Tool Scrapper x2
- Computer Search x1
- Enchanted hammer x1
- N x4
- Juniper x4
- Ghetsis x2
- Skyla x3
- Tropical Beach x2
Energy
- Double Colorless Energy x4
Strategy
The Strategy of this deck, if you are familiar with Gothitelle, is to Lock down your opponent with Trevenant, and have Accelgor Holding your opponents Pokemon in place.
Basicly, with Trevenant on it's way, we have time to prepare a deck similar to Gothitelle, just with more cards and better setups!
Unlike Gothitelle, Treevenant has a very easy time setting up T2, Either with balls, Soda, skyla for either(preferably soda).
Mew Ex copies attacks, so that you have more than a few of Accelgors attacks going.
Also hammers are there for hammering down your enemies, and Red card is there to disrupt your enemies.
This deck will just about lock everything, Forcing people to use more Stage 1's for their Stage 2 Decks, throwing items into the wall and play quick, or else they are in for a surprise.
These are my thoughts on the deck against other current Meta-game decks, although not tested, it is still quite likely to happen this way.
Darkrai/Sableye and variants
Trees will lock sableye from being usefull, the only thing Sableye can do is be a bullet magnet if the deck cannot snatch a turn or two to power up. However the techs of the decks are shut down, Dark patch and claw are not playable, Catcher, Escape rope are not playable, Tree's Tool scrapper can get rid of any past Claws.
Either way, Darkrai will have a hard time setting up, Especially with Accelgor probably going for 50+30 for the Virbank, knocking out Sableye, and Staggering damage quickly on Darkrai, Keldeo is not going to help, wether it can retreat or not as the items are still locked, it is also an easy target to focus down if needed, for things such as hammers etc.
The Garbordor Variants are no exception, with Accelgor still stacking damage quickly, and locking the active in place, Tool scrapper will do the job, freezing the opponent in place, and not being able to disable the ability.
Empoleon and variants.
Empoleon will have a very difficult time setting up, without items, getting the full line of Empoleon will be nearly impossible, also the Lock on the deck Forces an instant win against Empoleon, as most Empoleon decks and variants have no way of recovering from the high amounts of damage that is stacking up each turn, locking the opponent in place very easily, admittedly, if there is one leak in Trees, Empoleon might get one KO or so, but it is easy to recover from.
Leafeon makes no exception, with the small amount of energies in this deck, and most of them not being played until the Pokemon are attacking, Leafeon will not be able to make it's attack valuable, And Dusknoir in Empoleon will not help, as the damage will most likely just KO a Tree, or just not be worth it.
Blastoise/Keldeo/Black kyurem
Blastoise might have a hard time to set up, but most likely won't be there on T2, which forces Blastoise to have a hard time to set up. Hammers might have a small impact on this deck, but locking the opponent from using Energy retrievals, means Knocking out the Energies first will make the Match-up quite easy, it also means that Black kyurem is not a viable option. The increased damage on the Water Pokemon Though, makes Trees Increasingly much better against this deck, meaning if The Paralyzelock successfully works(although not likely with 2 Keldeos in play) will kill of Blastoises one by one.
Ho-oh...
Ho-oh will not be able to use Ultra ball, it's that simple, No discards, no Powering up, rendering the deck weak.
Virizon Genesect.
This is why I added in hammers, Discarding the opponents energies, and then locking them from using colress machines may set them back a few turns, and also slow them down, maybe even let you Paralyze the opponent, but locking the opponent from using item cards is always a problem for them, but locking the opponent from attaching the G-booster will only benefit you to save Dusclops/Mew Ex.
It is not easy to say what Virizion and Genesect matchups will be like against trees, as the deck is pretty viable, and can come very variable. Variants with Deoxys may be a much bigger problem in many situations too.
Darkrai/Sableye and variants
Trees will lock sableye from being usefull, the only thing Sableye can do is be a bullet magnet if the deck cannot snatch a turn or two to power up. However the techs of the decks are shut down, Dark patch and claw are not playable, Catcher, Escape rope are not playable, Tree's Tool scrapper can get rid of any past Claws.
Either way, Darkrai will have a hard time setting up, Especially with Accelgor probably going for 50+30 for the Virbank, knocking out Sableye, and Staggering damage quickly on Darkrai, Keldeo is not going to help, wether it can retreat or not as the items are still locked, it is also an easy target to focus down if needed, for things such as hammers etc.
The Garbordor Variants are no exception, with Accelgor still stacking damage quickly, and locking the active in place, Tool scrapper will do the job, freezing the opponent in place, and not being able to disable the ability.
Empoleon and variants.
Empoleon will have a very difficult time setting up, without items, getting the full line of Empoleon will be nearly impossible, also the Lock on the deck Forces an instant win against Empoleon, as most Empoleon decks and variants have no way of recovering from the high amounts of damage that is stacking up each turn, locking the opponent in place very easily, admittedly, if there is one leak in Trees, Empoleon might get one KO or so, but it is easy to recover from.
Leafeon makes no exception, with the small amount of energies in this deck, and most of them not being played until the Pokemon are attacking, Leafeon will not be able to make it's attack valuable, And Dusknoir in Empoleon will not help, as the damage will most likely just KO a Tree, or just not be worth it.
Blastoise/Keldeo/Black kyurem
Blastoise might have a hard time to set up, but most likely won't be there on T2, which forces Blastoise to have a hard time to set up. Hammers might have a small impact on this deck, but locking the opponent from using Energy retrievals, means Knocking out the Energies first will make the Match-up quite easy, it also means that Black kyurem is not a viable option. The increased damage on the Water Pokemon Though, makes Trees Increasingly much better against this deck, meaning if The Paralyzelock successfully works(although not likely with 2 Keldeos in play) will kill of Blastoises one by one.
Ho-oh...
Ho-oh will not be able to use Ultra ball, it's that simple, No discards, no Powering up, rendering the deck weak.
Virizon Genesect.
This is why I added in hammers, Discarding the opponents energies, and then locking them from using colress machines may set them back a few turns, and also slow them down, maybe even let you Paralyze the opponent, but locking the opponent from using item cards is always a problem for them, but locking the opponent from attaching the G-booster will only benefit you to save Dusclops/Mew Ex.
It is not easy to say what Virizion and Genesect matchups will be like against trees, as the deck is pretty viable, and can come very variable. Variants with Deoxys may be a much bigger problem in many situations too.
I do not know myself how things are going to work out, and thus I do not know exactly how good the cards synergize, I know of a few combinations that might work well, such as Ghetsis and Escape rope, but there are a lot of options with the stage 1 Gothorita out of the way, and instantly skip it to be a stage 1 Gothitelle with slightly less health.
Let me know what you think, drop in your opinions, and let me know what you think is the better call.
I did not build the deck in the end, and I do not plan to either, there are other maybe better ideas, so please discard this thread entirely.