Experience: Intermediate
An idea that I came up with for fast locks with reliable damage and just pain to your opponents.
Pokemon
Trainers
Energy
Strategy
This deck aims at a T2 Trevenant lock. Put him up, equip a Hard Charm, and watch as your opponents struggle futilely to setup and deal damage. Oh, somehow Virizion finally managed to land an attack? Good job, you just dealt 30 damage with Hard Charm reduction. Serperior heals 20 in the course of a turn. If you have both running, that's 40 HP back. Meaning that any move that deals less than 70 damage will essentially be nothing. Oh, and while your opponent is hopelessly trying to deal any semblance of damage, you're doing 60 + 20/20 spread every turn. That's a 3HKO for any EX bar Psychic resists. Meanwhile, you're sitting in the back charging a Mewtwo for lategame cleanup. Life is good.
Sigilyph for potential EX stalling. Keldeo to fix status. There are two trainer attrition engines that goes with this deck: HTL-Virbank or Hammer-Frozen City. Both have their uses against certain decks, and both are hella annoying. Trainers are more or less negotiable. Ghetis is pretty broken with this deck.
Other options include: Espeon (she can remove all effects from attacks bar damage, which is pretty interesting), Chandelure EX (instead of Mewtwo EX), Driftblim (Anti-Plasma).
An idea that I came up with for fast locks with reliable damage and just pain to your opponents.
Pokemon
- 4-4 Trevenant XY
- 2-2-2 Serperior LTR
- 1 Sigilyph (Safeguard)
- 1 Mewtwo EX
- 1 Keldeo EX
Trainers
- 4 Professor Juniper/Sycamore
- 4 N
- 3 Skyla
- 3 Ghetis
- 2 Frozen City/Virbank
- 2 Hard Charm
- 2 Float Stone
- 4 Crushing Hammer/HTL
- 2 Prof's Letter
- 1 Super Rod
- 4 Evosoda
- 1 ACE SPEC
- 1 Free space (Ultra Ball, Ghetis, Skyla)
Energy
- 4 DCE
- 6 Psychic
Strategy
This deck aims at a T2 Trevenant lock. Put him up, equip a Hard Charm, and watch as your opponents struggle futilely to setup and deal damage. Oh, somehow Virizion finally managed to land an attack? Good job, you just dealt 30 damage with Hard Charm reduction. Serperior heals 20 in the course of a turn. If you have both running, that's 40 HP back. Meaning that any move that deals less than 70 damage will essentially be nothing. Oh, and while your opponent is hopelessly trying to deal any semblance of damage, you're doing 60 + 20/20 spread every turn. That's a 3HKO for any EX bar Psychic resists. Meanwhile, you're sitting in the back charging a Mewtwo for lategame cleanup. Life is good.
Sigilyph for potential EX stalling. Keldeo to fix status. There are two trainer attrition engines that goes with this deck: HTL-Virbank or Hammer-Frozen City. Both have their uses against certain decks, and both are hella annoying. Trainers are more or less negotiable. Ghetis is pretty broken with this deck.
Other options include: Espeon (she can remove all effects from attacks bar damage, which is pretty interesting), Chandelure EX (instead of Mewtwo EX), Driftblim (Anti-Plasma).