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Trees - Trevenant Solo Carry

blaZofgold

Romans 8:38-39
Member
Experience: Intermediate

An idea that I came up with for fast locks with reliable damage and just pain to your opponents.

Pokemon
  • 4-4 Trevenant XY
  • 2-2-2 Serperior LTR
  • 1 Sigilyph (Safeguard)
  • 1 Mewtwo EX
  • 1 Keldeo EX
17 Pokemon

Trainers
  • 4 Professor Juniper/Sycamore
  • 4 N
  • 3 Skyla
  • 3 Ghetis
  • 2 Frozen City/Virbank
  • 2 Hard Charm
  • 2 Float Stone
  • 4 Crushing Hammer/HTL
  • 2 Prof's Letter
  • 1 Super Rod
  • 4 Evosoda
  • 1 ACE SPEC
  • 1 Free space (Ultra Ball, Ghetis, Skyla)
33 TSST

Energy
  • 4 DCE
  • 6 Psychic
10 Energy

Strategy
This deck aims at a T2 Trevenant lock. Put him up, equip a Hard Charm, and watch as your opponents struggle futilely to setup and deal damage. Oh, somehow Virizion finally managed to land an attack? Good job, you just dealt 30 damage with Hard Charm reduction. Serperior heals 20 in the course of a turn. If you have both running, that's 40 HP back. Meaning that any move that deals less than 70 damage will essentially be nothing. Oh, and while your opponent is hopelessly trying to deal any semblance of damage, you're doing 60 + 20/20 spread every turn. That's a 3HKO for any EX bar Psychic resists. Meanwhile, you're sitting in the back charging a Mewtwo for lategame cleanup. Life is good.

Sigilyph for potential EX stalling. Keldeo to fix status. There are two trainer attrition engines that goes with this deck: HTL-Virbank or Hammer-Frozen City. Both have their uses against certain decks, and both are hella annoying. Trainers are more or less negotiable. Ghetis is pretty broken with this deck.

Other options include: Espeon (she can remove all effects from attacks bar damage, which is pretty interesting), Chandelure EX (instead of Mewtwo EX), Driftblim (Anti-Plasma).
 
This deck needs at least 1 tool scrapper, just incase of garbotoxin before you set up. As soon as you remove its tool, you dont have to worry about it anymore as long as you have attackers.

This deck also needs level ball/ultraball. I like a standard 2-2 level/ultra ball count. Level ball can grab 9 of your pokemon, while ultra grabs everything.

Evosoda imo is a bad card if you are using it in place of pokemon search. It may freely grab any evolution, but if you have nothing to evolve in play, it basically does nothing. An ultra ball would always be better than evosoda, not considering the cost.

This deck also needs Muscle Bands or Silver Bangle. Doing 80 + 20 to 2 bench pokemon is pretty great with muscle band. Hitting for 160 for the active in 2 attacks. While with silver bangle it does 90 x 2 being 180 and the magic number for most Exs.

I feel like the main issue for your deck in terms for match ups is darkrai. It will utterly murder your deck not counting Sigilyph. But it also has non ex attackers too. For this reason i dont suggest hypnotoxic lasers/virbank. As it can be used against you in the darkrai match up, if you are ever without Treveant. Which you will be against dark pokemon.
 
While we're talking about Dark decks, Dugtrio XY with a Bangle makes for a great Darkrai killer.

What you would do: Retreat Trevenant (or Darkrai kills it), use Ghetis to get rid of all their trainers, kill the Darkrai in one shot, then next turn proceed to lock again.
 
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