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Trevegor

zavtac

Got ma Invite
Member
So guys I saw the..... missingness (for lack of a better word) of Trevenant from this area of the forum, so i decided on giving you guys my list. Here it is for Y'all:

Experience: Veteran

Pokemon - 17
  • 4 Phantump XY
  • 3 Trevenant XY
  • 3 Shelmet DEX
  • 3 Accelgor PLB
  • 2 Mew EX
  • 1 Keldeo EX
  • 1 Snorlax

Trainers - 37
  • 4 Professor Juniper
  • 4 N
  • 4 Skyla
  • 2 Colress
  • 4 Ultra Ball
  • 4 Level Ball
  • 1 Evosoda
  • 1 Silver Mirror
  • 1 Silver Bangle
  • 1 Tool Scrapper
  • 2 Pokemon Catcher
  • 1 Super Rod
  • 1 Muscle Band
  • 3 Float Stone
  • 1 Computer Search
  • 3 Tropical Beach

Energy - 6
  • 2 Psychic
  • 4 DCE

Strategy
You guys probably know the strategy of these decks, but if you don't, its pretty simple; set up an accelgor and then with either accelgor or Mew EX Deck 'n' Cover switching into trevenant for item lock, and continuously do that for the rest of the game, locking your opponent out of doing anything.

Autoloss to Virizion, I don't want to add techs for that card, or for Keldeo. Also, if anyone calls my ball line an overkill, i will jump off a cliff.
 
I really, really, really, REALLY despise this deck with all my heart and soul, and Trevenant is stupid and shouldn't have been printed. That being said, I've seen people run it with Garbodor so that they have a chance in the Virizion matchup, I know you don't wanna tech, but if you did, that'd be it. I've seen Virbank and Frozen City too, but I don't think they're that great.

One card you should run is snorlax; it wins you the Darkrai matchup, because they can't use their Keldeo to Rush In and then retreat out.

Good luck with it I suppose, I hope this helps.
 
Thanks for the advice. I don't really want to tech for anything at the moment, I'm just gonna run it as straight trevenant. Although, good idea on the snorlax, but personally i prefer catcher (quick math, 50 from attack + 30 from bangle x2 from weakness + 10 from poison = 170). Also, this deck can be played with flareon as a Virgen tech too, but I'm not gonna run that.
 
Yeahhhhh this is why I didn't tech against Trevgor for the start because I just play 3 energy on keldeo and win. Even if you knock it out, I will knock out more pokemon faster and win. I could even use my PLF kyurem.
 
Not a tech but consider to run Dusknoir in this deck to ensure the defender cannot attack and is knocked out on the opponents turn.
 
How about throwing in some muscle band and more bangles. It can make you able to 2 shot an ex with deck and cover.

muscle band
(50+20+10+10)+(50+20+10+10)= 180 going back into your turn. With 2 deck and covers with muscle bands attached both times you are able to 2 shot 180hp EX's.

silver bangle
(50+30+10+10)+(50+10+10)=170 going back into your turn. With 2 deck and covers 1 with silver bangle and 1 with no tool you are able to 2 shot 170hp EX's going back into your turn.

This can speed up the deck so your matches don't always go into time. Oh and also you might want to switch out the DEX shelmets for the PLB ones because they can give you an option to attack with it if you are in a bad position.
 
Thanks guys for all the input. I actually like the Snorlax as a bit of a teach and has actually won me a couple of games. Apart from that, I would put in a dusknoir but my problem is: I don't already run rare candy as I would with GothGor, so it actually takes up more spaces and is less consistent. 2. I'm not in this deck for the full lock, which is: No cards left in deck, a keldeo with a float stone, a Dusknoir, a musharuna, a Trevenant and a mew EX on bench with a DCE. I'm not aiming for that strat, just speed. About the extra damage adders, 2 is enough as I am recycling them over and over. More feedback appreciated.
 
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