Trevenant / Accelgor

Trevenant/Accelgor

Personally, I really like the deck. It is the only deck that can completely guaranteed defeat the amazing YGarb deck, and it nearly autowins every single deck besides VirGen. The huge presence of VirGen is the only thing really discouraging the use of TrevAccel, but the problem can be minimized somewhat.

This is my personal list for Trevenant Accelgor, and it is my second best deck option for US nationals. I assure you this list is competent and heavily tested, otherwise I wouldn't consider it for Nationals.

3 Shelmet PLB
3 Accelgor DEX
1 Mew EX
1 Voltorb XY
1 Electrode PLF
2 Duskull FLF
2 Dusclops BCR/FLF
2 Dusknoir BCR
2 Eevee PLF
2 Flareon PLF
2 Phantump XY
2 Trevenant XY

23 Pokemon
I have tested Garbodor, Flareon, and Pyroar for the VirGen matchup, and I've found Flareon most effective. Flareon makes the VirGen matchup 50-50 or so.

4 Juniper
4 N
4 Skyla
1 Colress
2 Tropical Beach

4 Level Ball
4 Ultra Ball
4 Float Stone
2 Silver Bangle
1 Sacred Ash
2 Startling Megaphone/Tool Scrapper
1 Dowsing Machine

33 Trainers

4 Double Colorless Energy
(4 Energy)

EDIT: NOTE: This is a fairly complex deck that requires a lot of skill and practice to play perfectly, not recommended for new players.
 
RE: Trevenant/Accelgor

Here's the issue I've always had with this deck: from a matchup standpoint, it's extremely good, however from the consistency and general "good-ness" standpoint, it struggles. Yes, I understand the argument that you can miss a deck and cover and still be fine, but the deck often "beats itself." Missing deck and cover is only part of the issue--your opponent could get a fast start and take several prizes before you get going, for example, or even worse, they could hit a huge turn with Lysandre, break your lock, and even kill your lone shelmet on the bench, forcing you to spend another turn or two setting back up.

Am I theorymoning? Yes. Am I describing situations that may not happen every game? Of course. But I feel as though that risk is unjustified heading into a very long tournament like Nationals. You've obviously done more testing with the deck than I have, but my concern is not from matchups, it's from the general threats of Lysandre and missing attacks.
 
@Blah, interesting points. I have tested the deck and the scenarios you brought up will not happen often, but definitely will happen at some point (maybe more than once, maybe not) during US Nationals. I suppose it is up to the player if they decide whether they want to take all the good matchups and risk the scenarios you brought up, or not.

Also @everyone, my post might make more sense if you know it was originally intended to start a thread, but then Machamp the Champion brought this existing thread to my attention, and I agree it belongs here.
 
Interesting idea using flareon for the vir/gen matchup, i have always just thought that if i was playing vir/gen with it then its an auto loss for me. Have you considerd using lysandre or even 2 to pull things foward.
 
Opinion question:
Flareon or Pyroar
My friend has major trouble with VirGen and can't figure out what to change to make the matchup more suitable.
 
grantm1999 said:
I have tested Garbodor, Flareon, and Pyroar for the VirGen matchup, and I've found Flareon most effective. Flareon makes the VirGen matchup 50-50 or so.

@Ironman: I've tested Lysandre and it's really not needed at all, especially with Dusknoir.


I really don't know why I'm promoting this deck :p My Nationals deck loses to it.
 
I might play this at worlds. It did well for me at some larger nationals side events. I lost three times total due to dead draws, both Dusknoir prized, and a matchup with aromatisse Lysandre Keldeo and virizion.
 
Elbow said:
Opinion question:
Flareon or Pyroar
My friend has major trouble with VirGen and can't figure out what to change to make the matchup more suitable.

Pyroar requires a lot of fire energy to do any kind of damage, but has an amazing ability. Flareon requires a lot of pokemon in the discard or does 90 if you take 10 health of your own. Flareon also can be powered by just a Rainbow and a Double Colorless. So if you want to lock them with the ability go with Pyroar, but if you don't have a lot of space for it use Flareon.
 
I think you have the wrong idea muffin. The deck doesn't play any energy besides DCE. Flareon is used for Vengeance, and from my testing it is vastly superior to Pyroar. With Pyroar, the opponent can just red signal lysandre or g-booster it. The idea with Flareon is that you're rolling everything T2 onward.
 
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