Ok so here is my go at A trevenant break deck. The set up is actually really fast, since you can evolve first turn (if you go second) with phantumps ability. I've won quite a few with this deck (I have around 70 plays with it and have tweaked it to the best that I can come up with) Most of all the wins were from forfeit though. (most of them would have won if they just kept playing) Trevenants break is decent, but not really that amazing. I've considered Gengar, but thats adding an entire stage 2 evolution. The deck works very well, except there is NO stopping power...
Pokemon: 16
Octillery counts as all of your draw support, I've ran it with sycamore, bitch, shauna, and Psychic's and have found I literally never used them. So I opted to take them out completely and it works very well. I have no issues with draw support. If i can keep a consistent loop with lysandre (I usually grab shaymin) i've won. Thats not always possible though.
Red card + Delinquent its pretty nasty. If you haven't tried it, you really should.
I've considered adding mewtwo. May try it later. Any advice is appreciated!
Some tips if you are going to try this deck out:
-Octillery always takes priority! get him out of the hot zone, and use ball / misty for him first.
-Trevenants really like the way shaymins taste! remember they can't use switch, so they have to AZ and waste their supporter, or waste an energy to retreat. lysandre a shaymin, or something heavy (Trevenant is also a chubby chaser).
-You generally want to go second. (Unless of course you are using Wally over Delinquent) Pay attention to what types your opponents deck consists of!
Use Phantumps ability to evolve on your first turn.
-Mega/rare candy decks - your best bet is to empty their hand with delinquent, and hold onto your megaphone. If its a mega (any mega deck really), get Espeon on the bench asap. Don't put lugia on the bench vs manectric decks! they are going to lysandre as much as possible to get rid of trevenants ability.
-Mystery energies are in the deck mainly for espeon-ex use. Leave Trevenant up as long as possible. Even if hes going to kick the bucket. You should always have a trevenant waiting.
-Shaymin is a last resort card. Don't set him on the bench unless necessary.
-Play red card and Delinquent in unison. Leaving the opponent with 1 card.
-Lugia-EX is your backup, Requiring 1 Double Colorless energy to set up. Lugia-ex is used more as a bluff or a backup (although he can do some very nice damage damage) against High HP decks such as Mega decks. Lugia should not take priority. This deck Is designed to lock them, not knock them out in a single turn.
Pokemon: 16
- 4 Phantump (BP64)
- 3 Trevenant (XY57)
- 3 Trevenant Break
- 1 Lugia-EX (AO94)
- 1 Espeon-EX (BP117)
- 1 Shaymin-EX (RS106)
- 2 Remoraid (BT32)
- 2 Octillery (BT33)
- 2 Brigette (BT161)
- 3 Delinquent (BP98) or 3 Wally (RS107) --- Either work great in this deck.
- 2 Lysandre (FF104)
- 2 Misty's Determination (BP104)
- 1 Skyla (BP122)
- 4 Level Ball
- 3 Ultra Ball
- 3 Trainers' Mail
- 3 Red Card
- 2 VS Seeker
- 2 Crushing Hammer or 2 Enhanced Hammer
- 1 Switch or 1 Escape rope
- 1 Startling Megaphone
- 3 Dimensional Valley
- 2 Mystery Energy
- 3 Double Colorless Energy
- 6 Psychic Energy
Octillery counts as all of your draw support, I've ran it with sycamore, bitch, shauna, and Psychic's and have found I literally never used them. So I opted to take them out completely and it works very well. I have no issues with draw support. If i can keep a consistent loop with lysandre (I usually grab shaymin) i've won. Thats not always possible though.
Red card + Delinquent its pretty nasty. If you haven't tried it, you really should.
I've considered adding mewtwo. May try it later. Any advice is appreciated!
Some tips if you are going to try this deck out:
-Octillery always takes priority! get him out of the hot zone, and use ball / misty for him first.
-Trevenants really like the way shaymins taste! remember they can't use switch, so they have to AZ and waste their supporter, or waste an energy to retreat. lysandre a shaymin, or something heavy (Trevenant is also a chubby chaser).
-You generally want to go second. (Unless of course you are using Wally over Delinquent) Pay attention to what types your opponents deck consists of!
Use Phantumps ability to evolve on your first turn.
-Mega/rare candy decks - your best bet is to empty their hand with delinquent, and hold onto your megaphone. If its a mega (any mega deck really), get Espeon on the bench asap. Don't put lugia on the bench vs manectric decks! they are going to lysandre as much as possible to get rid of trevenants ability.
-Mystery energies are in the deck mainly for espeon-ex use. Leave Trevenant up as long as possible. Even if hes going to kick the bucket. You should always have a trevenant waiting.
-Shaymin is a last resort card. Don't set him on the bench unless necessary.
-Play red card and Delinquent in unison. Leaving the opponent with 1 card.
-Lugia-EX is your backup, Requiring 1 Double Colorless energy to set up. Lugia-ex is used more as a bluff or a backup (although he can do some very nice damage damage) against High HP decks such as Mega decks. Lugia should not take priority. This deck Is designed to lock them, not knock them out in a single turn.
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