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Standard Trevenant BREAK

PokeDad5

Aspiring Trainer
Member
Pokemon: 11
  • 4 Phantump
  • 4 Trevenant (XY)
  • 3 Trevenant BREAK
Trainers/Supporters/Stadiums:
  • 4 Professor Sycamore
  • 2 Professor Birch's Observations
  • 2 Lysandre
  • 2 Team Flare Grunt
  • 1 Skyla
  • 1 Brigette
  • 1 AZ
  • 1 Wally
  • 1 Xerosic
  • 4 VS Seekers
  • 4 Trainers Mail
  • 4 Crushing Hammer
  • 3 Ultra Ball
  • 3 Head Ringers
  • 2 Enhanced Hammers
  • 2 Professors Letter
  • 1 Startling Megaphone
  • 2 Dimension Valley
  • 2 Silent Lab
Energy:
  • 6 Psychic Energy
  • 2 Double Colorless Energy
Strategy:

Point is to get Trevenant out ASAP for instant item lock. T2 is easy but T1 you'll need Wally. No point in playing other Pokemon as if they try and Lysandre anything else all you run is Trevenant so he'd is their only way out. You won't be attacking until probably your third or fourth turn so disruption/ energy removal will slow the opponent down. Splash damage FTW of course. Only worries are draw supporters since I don't run Shaymin or Octillery. Suggestions please.
 
If you really want to get a T1 Wally to start the lock you'll want to run more than one Wally, and you'll also want to run Battle Compressor for the VS Seeker Combo. Since you are basically bulding an item-lock / Stall deck, you'll want to find a way to continually keep Trevenant on the board besides just maxing your playset of them, run thicker lines of AZ or add in a Super Rod to get back Energy and Pokemon. These are just my Two Cents.
 
I feel like you're going to need more Basic Pokémon, even if it's just Shaymin EX. As of now, you only have 4 Phantump.
 
A few thoughts/comments for your consideration:
  • To help improve your T1 Item-lock chances, run 1 more Wally (your sole one could be prized).
  • Only 4 Basic Pokémon are listed. I suspect, you will mulligan 4+ times on average yielding your opponent lots of extra cards in hand very early game. Those extra cards can give your opponent a huge advantage. 3-4 Judges could be run to help mitigate that risk.
  • You are placing a ton of your game success upon cards that require coin flips (e.g., Crushing Hammer) which may or may not "slow down" your opponent's setup.
  • Even if you manage to spread lots of damage counters, opponents can counter that damage spread and limit your KOs. For example, an opponent can play Parallel City and remove 1-2 wounded Pokémon from his/her bench, thus denying you potential prizes. Checkout Meowstic (Ear Influence) and Aegislash; each has potential as a supplement to manipulating the damage counters you place for KOs.
 
Hi PokeDad5,

Have to agree with several reviewers here. With no more than four Basics the deck will mulligan a lot. This means that the opponent has a decent chance to draw into needed cards despite of the trainer lock. Your built seem to have settled for hammers instead of Burst Balloon. Burst Balloon is crutial in mono Trevenant builds from my experience since the mono version struggles to get enough damage on the battlefield in time without Burst Balloon. It does not really matter if the opponent attacks into the Balloon or not. If they do, they receive 6 damage counters in return. If they do not attack into Burst Ballon trevenant has another turn to attack without having received damage. I am not a fan of hammers in this deck since a lot of decks can attack for low energy costs. Most tier one and tier two decks need no more than one or two attachments to attack with their most viable attack. Therefore hammers does not slow down the opponent as much as it used to. Head Ringer can be fine but more than two do not seem to be needed at all since more and more deck start to focus on non-Ex attackers. I am also not sold on the total supporter count. Fifteen supporters are quire a lot with no more than six draw supporters. This will result into a lot of supporter clashes. Also six draw cards in total is too insufficient in the current meta. As a general rule you want 8-10 draw cards in total (incl. Shaymin Ex or Octillery) in addition to 4 Vs Seekers to reuse them when needed. The single Wally will noit help the deck at all. Chances to draw them T1 are slim to non-existent. You want an about 40% chance to get T1 Trevenant (incl. the odds to win the coinflip which has been assumed to be 50%). To do so you will need the classic Battle Compressor combo consisting of Vs Seeker, Battle Compressor and Trainer's Mail. You want to max out at least 2 of these 3 cards to have a decent odd to get the T1 Trevenant. Furthermore, you need at least two copies of Wally since one might end up being prized. Statistically your current version has low odds of a T1 Trevenant. Now factor in the mean probability of muligans and you will see that your opponent is quite likely to set up before you can start to take control of the battlefield.

As a tipp: Run three additional basics. You will still mulligan more often than I would like but you have at least an above 50% chance to start with Phantump without too many mulligans. You can set off less than favorable starts with either one additional basic energy to retreat or two Floet Stones. I would suggest to run either 3 Shaymin Ex, or 2 Shaymin Ex and one Wobbuffet. Both options have their benefits and weaknesses.
 
So dump he concept and stick with a Trevenant variants like paired with aegislash? Having the item lock I figured this would drastically vault someone from being able to counter anything I threw at him. But I guess I could always modify it to disrupt why I'm damaging and setting up aegislash. Trying to build the best deck for my son. He needs points to be able to make it to worlds so he's running out of time. Thanks in advance for the help.
 
Hi PokeDad5,

Personally I would use either mono Trevenant with Shaymin Ex and a tech Wobbuffet or a variant with Aegislash as a cleaner. The mono variant has been more stable for me but be sure to run two Judge to have some more hand disruption. You will need them to shuffle draw in a pinch and to knock off Double Colorless Energy in case they try to stall with cycling Shaymins and other damage denial loops.
 
I can always throw out the silent lab to silence the Shaymin draw. In a perfect world, a red card, delinquent, silent lab would be optimal.
 
Most of your kills are 3-4 turns, so an aegis clean up is recommended, or some control cards, like delinquent/red card for hand control, because hammers are not so useful, also you run quite a few stadiums so that may be useful. Also maybe a few super rods just I case u need an emergency phant/trev/energy, can also run with the compressor tech.
 
I feel like your deck is focused more on controlling your opponent than controlling the board state with damage. In my Trev deck I run Mystery Energy instead of DCE, because I run 4 Dimension Valley so usually I will only need one energy to attack, especially because a majority of the time I use Silent Fear. I also do not run anything that affects my opponent except for Bursting Balloon. I think the Bursting Balloon variant is the best one because it helps discourage your opponent from attacking and if they do, gets more damage on the board. I think Wobbuffet PHF is the best sweeper for this deck because it's a basic and it only needs one energy with Valley in play. Another good thing about Wobbuffet is that a Mystery Energy lets it retreat for free, and it locks your opponents abilities (except bats, trev, and garbodor). I also recommend 2 Wally to increase the chance of hitting it T1. If you'd like I can PM you my deck list that I've been testing which has pretty good success rates on PTCGO.
 
Hello pokedad5,

Your deck needs some extra basic (you already know).
An Aegislash or Gengar lineup would be very great.
My trevenant variant for expanded is with accelgor.
 
I run a very similar build, but I've included Gengar-EX and the Zubat line for extra potency. My win percentage is pretty ridiculous when I pull the right cards. Keep a Float Stone on Trevenant, retreat to Gengar-EX, use Dark Corridor and switch back to Trevenant for the item lock.

Very good and pretty scary when it works properly. :)
 
I run a very similar build, but I've included Gengar-EX and the Zubat line for extra potency. My win percentage is pretty ridiculous when I pull the right cards. Keep a Float Stone on Trevenant, retreat to Gengar-EX, use Dark Corridor and switch back to Trevenant for the item lock.

Very good and pretty scary when it works properly. :)

What number of each pokemon do you run?

3-3-2 Trevenant
3-3-3 Bats
1 Gengar?
 
I run a Trevenant line with 2 wobbuffet, 1 shaymin and 1 Espeon Ex (mostly just for garchomp). I play bursting ballons, 2 wally, 4 trainers mail, and 1 battle compressor. Also 2 flat stones and 2 mystery energy. I hit a t1 trev about 70% when i win the flip. As long as you have the mystery energy and float stones you don't have to worry as much about the active. Just run a couple level balls and 4 ultras.
 
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