glaceon said:Its not needed, true, but its still helpful.
Its not a staple for sure.
Techdeck101 said:How much is it worth? If I had one I would play it in my decks! Sometimes in the start of games I have nothing in my hand and you can refresh it. I like that a lot.
Celebi23 said:Basically it's good in anything with Reuniclus and it's bad in everything else. It's the perfect card for Reuniclus because it speeds up your setup - that's needed with 30HP basics, and once you have Reuniclus+lock out it doesn't matter about the wasted turn at all. In any other deck, that turn will often cost you the game and there's no need for the card in decks not running Twins anyway.
glaceon said:You are the one that is "horribly incorrect". It is not a good add on in any deck that wants to set up before your opponent does. It is a card that you shouldn't have put into your TyRam. You should have a consistant enough deck to set-up without possible setting up your opponent. Instead, taking it out for a Supporter such as an extra PONT will be much more useful, especially because you don't have to end your turn. It can radically change the outcome of a game, but that means it could change the outcome of your opponents game to. I played against a GothIclus, and had an awful hand, especially after failing some Dual Balls. However, because of his Tropical Beach, I was able to setup.
Celebi23 said:Cleffa is better than Beach in Reshiram because it can be searched. The chances you have a Cleffa early game when you need it are much better than the chances you hit your one Tropical Beach. Furthermore, your running maxed Oak's in the deck further throws the viability of your testing in question.
No decks at Battle Roads have had success with the card unless they have Reuniclus.
Mew the source of all said:Did you even read what I said? First of all who are you to say what's good or bad in my deck. It is bad in TyRam decks in general. Second of all how does it not help you set-up before your opponent? You use it in place of your attack, when everything else you could do during your turn is already done. If you don;t get it on T1, it is useless considering you should be setup T2 Third, I will have you know that on turns I use it I have often already played my supporter and am unable to attack because it is too early in the game to do so and in a few slight cases, I desperately need recovery, and I get 4-6 cards off of it depending on my hand size, and it has consistently turned an otherwise bad hand into an outright amazing hand, and for the record I already had maxed out PONT. Is it always useful of course not, but what card is? Also yes I realize that Tropical Beach can help your opponent, but that's why you only play it when you need it.By the sounds of what you said, you need it often, which you shouldn't. You don't just play it when you have 6 cards in hand unless you desperately need that one card. My point is that it isn't bad in any deck,I can name a few: ZPST, TyRam, Stage 1s, anything that trys for a fast setup the only thing that makes it bad is poor timing on the part of the player, and your failure to realize that is your lose and your lose alone.
EDIT: @ Celebi 23
Twins has nothing to do with this card, sure it makes it easier to get, but it is most useful in early set-up and thus Twins can't help get it anyway, it's an easy to play TECH that helps poor hands set-up. Or you could make a deck more consistant so it doesn't need a consistancy tech.