Might as well just make it a list instead of trying to quote all of the stuff; if people are no longer paying attention I'm sure someone else will refute me if I am mistaken:
1) I enjoyed the article.
2)
TPCi is not that "powerful". Unfortunately between previous misunderstandings, name changes/reorganizing throughout the years I don't know who officially designs the cards, who officially "okays" them, how much those who market the game or make the decisions will influence card design, etc. So for ease of discussion, "the-powers-that-be" in Japan are the ones to both blame for the creation of
Lysandre's Trump Card and credit for its banning. At best TPCi had input enough to say "I do/don't think we should ban
Lysandre's Trump Card."
3) This ban does seem to be the overall best solution for improving the game right now; there are many cards I think are unhealthy for the game but they also are cards people enjoy and even if not, are both too numerous and too likely to rotate out soon to bother banning. Don't want the "cure" to be worse than the "disease", so I usually agree with the "just wait for it to rotate" approach.
4) "Slow" is apparently quite relative. The game will slow down now from "White knuckle thrill ride" to "breakneck speed" =P I miss when you had a few turns of building and then things got frenetic unless one or both players were indeed using a slower strategy.
5a) Yeah,
three annoying, closely related ones. While other games have "discard purge" effects, most of those games aren't Pokémon. I don't mean that they don't affect me because I don't play them, but rather that the mechanics are different. In some games, you can't lose via deck out, in others its the only win condition.
5b) Likely more relevant given the Magic: The Gathering talk is the different mechanics: Mana costs, more control/counters including ones you activate on an opponent's turn, likely "removed from play" is still seen there, side decks, etc... and even then that doesn't mean the "discard purge" effect is truly balanced, just better handled. I don't know Magic: The Gathering apart from the most basic elements of play and
Deranged Hermit because Squirrel Tokens are funny and I used to read
InQuest.
5c) I also learned in Yu-Gi-Oh (and should have learned in Pokémon) that often times people just love broken cards and especially when said cards are helping them win, will be adamant that they are totally "skill cards" and "balanced". If you don't play Yu-Gi-Oh the examples won't make sense but I'm talking people that would defend the likes of
Raigeki,
Harpie's Feather Duster, etc. and not just the more nuanced or complicated but still broken ones.
6a)
Junk Arm was broken in its own right; in a format with Ace Spec cards,
VS Seeker and the current control decks, it would be even more broken...
6b) ...yes there is more than just "broken" (unbalanced) and "not broken" (balanced). Crazy though it may sound at first, "broken" cards don't even have to actually be currently part of the metagame. How does that work? Consider the Ace Spec mechanic; even if you think all of the current Ace Spec cards are perfectly balanced, just pretend there was one you considered completely broken. Great, now consider another that is also broken. Whichever one is better than the other, it doesn't make the other one balanced, even if everyone chooses to just use the best of the two.