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Expanded Turbo Dark with a Twist

HurricaneGL

Aspiring Trainer
Member
Pokemon (9)
Darkrai EX (BKP) x3
Darkrai EX (DEX) x1
Darkrai GX x2
Malamar EX x1
Hoopa EX x1
Jirachi EX x1

Supporters (11)
Sycamore/Juniper x3
N x2
Lysandre/Guzma x3 (both played, split personal decision)
Pokemon Ranger
Acerola/Az x1 (personal decision)
Hex Maniac x1

Items (25)
Max Elixir x4
Dark Patch x4
Battle Compressor x4
Ultra Balls x4
VS Seeker x3
Field Blower x2
Muscle Band x2
Computer Search x1
Field Stretcher x1

Stadium (3)
Sky Field x3

Energy (12)
Dark x12

This is obviously not a new deck. My biggest twist on this is not including Shaymin EX. I've played a lot of matches without it, and found only about 10% of the time did I wish I had it.

The goal is to start a Darkrai EX, play Hoopa into Jirachi/Malamar/Darkrai combo (dependent on hand). Want to Compress the GXs and energy ASAP. Sky field allows you to expand the bench, and blow it away to remove Hoopa & Jirachi. Malamar is in here to activate Dead End GX (I've also tried Hyno Laser instead of Malamar/Stretcher...works well except with Item Lock).

Looking for tweak suggestions. Initially I've struggled against Night March (but only played it like 3-4 times).
 
Why only play 3 VS seeker,3 sycamore and N? I feel you want 4 VS seeker for sure and more of 4-3 line of syxamore/N...just curious.
 
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